Pokemon Brilliant Diamond and Shining Pearl Croconaw is a Water Type Big Jaw Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Croconaw can be found with Torrent as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 405 combined Base Stats.
Croconaw Stats and Abilities
Based on Croconaw Base IVs we consider this pokemon D-Tier choice. Croconaw Highest IV Stat is Attack 80 and the Lowest being Speed 58.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
D | Attack | 80 | 148 | 284 |
E | Defense | 80 | 148 | 284 |
E | Special Attack | 59 | 110 | 238 |
F | Special Defense | 63 | 117 | 247 |
F | Speed | 58 | 108 | 236 |
D | Total | 405 |
Croconaw | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack, 1 Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Croconaw in BDSP
Totodile requires (Level 18) to evolve into Croconaw and then (Level 30) to evolve into Feraligatr.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Totodile ![]() | Level 18 → | Croconaw ![]() | Level 30 → | Feraligatr ![]() |

Where To Find Croconaw in BDSP
Croconaw has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Totodile, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Totodile Lv. 16-63 | |
![]() ![]() National | ![]() Totodile Lv. 16-63 | |
![]() ![]() National | ![]() Totodile Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Croconaw Weakness
Croconaw is a Water Type pokemon. This will cause Croconaw to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Croconaw Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Croconaw Strong Against?

Best Moves Croconaw in BDSP
Best Moveset for Croconaw Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
57 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
48 | Thrash | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
60 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
51 | Aqua Tail | ![]() | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Best Moveset for Croconaw TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Croconaw Level Up Moves
List of Moves Croconaw can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
6 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
8 | Mud-Slap | Power: 20 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
13 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
15 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
21 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
24 | Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
30 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
33 | Low Kick | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
39 | Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
42 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
48 | Thrash | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
51 | Aqua Tail | Power: 135 Acc: 90 PP: 10 ![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
57 | Superpower | Power: 120 Acc: 100 PP: 5 ![]() Lowers user's Attack and Defense. |
60 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
Croconaw TM Moves
List of Moves Croconaw can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM02 | Dragon Claw | Power: 80 Acc: 100 PP: 15 ![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. |
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
Click/Tap WATER Pokemon similar to Croconaw.

































































































