Pokemon Brilliant Diamond and Shining Pearl Octillery is a Water Type Jet Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Octillery can be found with Suction Cups, Sniper and Moody as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Brave Nature, based on 480 combined Base Stats.
Octillery Stats and Abilities
Based on Octillery Base IVs we consider this pokemon C-Tier choice. Octillery Highest IV Stat is Attack 105 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 105 | 193 | 339 |
E | Defense | 75 | 139 | 273 |
B | Special Attack | 105 | 193 | 339 |
E | Special Defense | 75 | 139 | 273 |
F | Speed | 45 | 85 | 207 |
C | Total | 480 |
Octillery | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Water 1, Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Suction Cups Ability 1 | Suction Cups prevents opponents forcing the ability-bearer to switch out or flee via the moves Roar, Whirlwind, Circle Throw, or Dragon Tail, or the item Red Card. |
Sniper Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Moody Hidden Ability | Raises one stat and lowers another. |
How To Evolve Octillery in BDSP
Remoraid requires (Level 25) to evolve into Octillery.
Where To Find Octillery in BDSP
Octillery has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Remoraid
Lv. 10-25
| |
5 - 1% |
Octillery
Lv. 20-50
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
5 - 1% |
Octillery
Lv. 20-50
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
5 - 1% |
Octillery
Lv. 20-50
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
5 - 1% |
Octillery
Lv. 20-50
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
5 - 1% |
Octillery
Lv. 20-50
| |
Advertisement | ||
5 - 1% |
Remoraid
Lv. 10-25
| |
5 - 1% |
Octillery
Lv. 20-50
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
100 - 20% |
Octillery
Lv. 40-55
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
100 - 20% |
Octillery
Lv. 40-55
| |
5 - 1% |
Remoraid
Lv. 10-25
| |
Waterfall |
Octillery
Lv. 16-63
| |
Waterfall |
Octillery
Lv. 16-63
| |
Waterfall |
Octillery
Lv. 16-63
| |
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Pokemon Brilliant Diamond and Shining Pearl Octillery Weakness
Octillery is a Water Type pokemon. This will cause Octillery to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
|
0.5x Less Damage |
Steel
Fire
Water
Ice
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Octillery Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Octillery Strong Against?
Best Moves Octillery in BDSP
Best Moveset for Octillery Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
1 |
Gunk Shot
| Physical | 120 | 80 | 5 | May poison opponent. | |
42 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
36 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. |
Best Moveset for Octillery TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. |
Octillery Level Up Moves
List of Moves Octillery can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Octazooka
|
Power:
97.5 Acc: 85
PP: 10
Special
May lower opponent's Accuracy.
|
1 |
Gunk Shot
|
Power: 120
Acc: 80
PP: 5
Physical
May poison opponent.
|
1 |
Rock Blast
|
Power: 25
Acc: 90
PP: 10
Physical
Hits 2-5 times in one turn.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
Physical
Traps opponent, damaging them for 4-5 turns.
|
1 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
12 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
Special
May confuse opponent.
|
16 |
Aurora Beam
|
Power: 65
Acc: 100
PP: 20
Special
May lower opponent's Attack.
|
20 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
Special
May lower opponent's Speed.
|
24 |
Lock-On
|
Power: —
Acc: —
PP: 5
Status
User's next attack is guaranteed to hit.
|
30 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
36 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
42 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
48 |
Soak
|
Power: —
Acc: 100
PP: 20
Status
Changes the target's type to water.
|
54 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
Octillery TM Moves
List of Moves Octillery can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM09 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Octillery.