Pokemon Brilliant Diamond and Shining Pearl Octillery is a Water Type Jet Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Octillery can be found with Suction Cups, Sniper and Moody as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Brave Nature, based on 480 combined Base Stats.
Octillery Stats and Abilities
Based on Octillery Base IVs we consider this pokemon C-Tier choice. Octillery Highest IV Stat is Attack 105 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 105 | 193 | 339 |
E | Defense | 75 | 139 | 273 |
B | Special Attack | 105 | 193 | 339 |
E | Special Defense | 75 | 139 | 273 |
F | Speed | 45 | 85 | 207 |
C | Total | 480 |
Octillery | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Water 1, Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Suction Cups Ability 1 | Suction Cups prevents opponents forcing the ability-bearer to switch out or flee via the moves Roar, Whirlwind, Circle Throw, or Dragon Tail, or the item Red Card. |
Sniper Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Moody Hidden Ability | Raises one stat and lowers another. |
How To Evolve Octillery in BDSP
Remoraid requires (Level 25) to evolve into Octillery.

Where To Find Octillery in BDSP
Octillery has 12 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Octillery, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Octillery Lv. 20-50 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Octillery Lv. 20-50 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Octillery Lv. 20-50 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Octillery Lv. 20-50 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Octillery Lv. 20-50 | |
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![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Octillery Lv. 20-50 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Octillery Lv. 40-55 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Octillery Lv. 40-55 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Remoraid Lv. 10-25 | |
![]() ![]() Waterfall | ![]() Octillery Lv. 16-63 | |
![]() ![]() Waterfall | ![]() Octillery Lv. 16-63 | |
![]() ![]() Waterfall | ![]() Octillery Lv. 16-63 | |
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Pokemon Brilliant Diamond and Shining Pearl Octillery Weakness
Octillery is a Water Type pokemon. This will cause Octillery to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Octillery Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Octillery Strong Against?

Best Moves Octillery in BDSP
Best Moveset for Octillery Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
1 | Gunk Shot | ![]() | Physical | 120 | 80 | 5 | May poison opponent. |
42 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
36 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
Best Moveset for Octillery TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |


Octillery Level Up Moves
List of Moves Octillery can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Octazooka | Power: 97.5 Acc: 85 PP: 10 ![]() May lower opponent's Accuracy. |
1 | Gunk Shot | Power: 120 Acc: 80 PP: 5 ![]() May poison opponent. |
1 | Rock Blast | Power: 25 Acc: 90 PP: 10 ![]() Hits 2-5 times in one turn. |
1 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
1 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
1 | Wrap | Power: 15 Acc: 90 PP: 20 ![]() Traps opponent, damaging them for 4-5 turns. |
1 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
1 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
12 | Psybeam | Power: 65 Acc: 100 PP: 20 ![]() May confuse opponent. |
16 | Aurora Beam | Power: 65 Acc: 100 PP: 20 ![]() May lower opponent's Attack. |
20 | Bubble Beam | Power: 97.5 Acc: 100 PP: 20 ![]() May lower opponent's Speed. |
24 | Lock-On | Power: — Acc: — PP: 5 ![]() User's next attack is guaranteed to hit. |
30 | Bullet Seed | Power: 25 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
36 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
42 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
48 | Soak | Power: — Acc: 100 PP: 20 ![]() Changes the target's type to water. |
54 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Octillery TM Moves
List of Moves Octillery can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM09 | Bullet Seed | Power: 25 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM36 | Sludge Bomb | Power: 90 Acc: 100 PP: 10 ![]() May poison opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM53 | Energy Ball | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM91 | Flash Cannon | Power: 80 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
Click/Tap WATER Pokemon similar to Octillery.

































































































