Pokemon Brilliant Diamond and Shining Pearl Slowpoke is a Water and Psychic Type Dopey Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Slowpoke can be found with Oblivious, Own Tempo and Regenerator as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 315 combined Base Stats.
Slowpoke Stats and Abilities
Based on Slowpoke Base IVs we consider this pokemon F-Tier choice. Slowpoke Highest IV Stat is Attack 65 and the Lowest being Speed 15.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
E | Attack | 65 | 121 | 251 |
F | Defense | 65 | 121 | 251 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 40 | 76 | 196 |
F | Speed | 15 | 31 | 141 |
F | Total | 315 |
Slowpoke | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Lagging Tail |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 HP |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Monster, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Own Tempo Ability 2 | Prevents the Pokémon from becoming confused. |
Regenerator Hidden Ability | A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out. |
How To Evolve Slowpoke in BDSP
Slowpoke can evolve into Slowking (trade holding Kings Rock) or Slowbro (Level 37).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Slowpoke
| Level 37 → |
Slowbro
|
Slowpoke
| trade holding Kings Rock → |
Slowking
|
Where To Find Slowpoke in BDSP
Slowpoke has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Slowpoke
Lv. 11-12
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
| |
National |
Slowpoke
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Slowpoke Weakness
Slowpoke is a Water and Psychic Type pokemon. This will cause Slowpoke to take More Damage from Grass, Electric, Bug, Ghost, Dark Type Moves, and Less Damage from Steel, Fire, Water, Ice, Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
Bug
Ghost
Dark
|
0.5x Less Damage |
Steel
Fire
Water
Ice
Fighting
Psychic
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Slowpoke Weak Against?
Best Moves Slowpoke in BDSP
Best Moveset for Slowpoke Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
36 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
30 |
Surf
| Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
24 |
Zen Headbutt
| Physical | 120 | 90 | 15 | May cause flinching. | |
21 |
Headbutt
| Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Slowpoke TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. | |
TM85 |
Dream Eater
| Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Slowpoke Level Up Moves
List of Moves Slowpoke can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
3 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
6 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
9 |
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
12 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
15 |
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
18 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
21 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
Physical
May cause flinching.
|
24 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
Physical
May cause flinching.
|
27 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
30 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
33 |
Slack Off
|
Power: —
Acc: —
PP: 10
Status
User recovers half its max HP.
|
36 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
39 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
42 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
45 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
Status
Restores half the target's max HP.
|
Slowpoke TM Moves
List of Moves Slowpoke can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
Slowpoke Egg Moves
List of Egg Moves Slowpoke can learn.
Egg Move | Desc |
---|---|
Belch
|
Power: 120
Acc: 90
PP: 10
Special
User must have consumed a Berry.
|
Belly Drum
|
Power: —
Acc: —
PP: 10
Status
User loses 50% of its max HP, but Attack raises to maximum.
|
Block
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
Stomp
|
Power: 65
Acc: 100
PP: 20
Physical
May cause flinching.
|
Future Sight
|
Power:
180 Acc: 100
PP: 10
Special
Damage occurs 2 turns later.
|
Snore
|
Power: 50
Acc: 100
PP: 15
Special
Can only be used if asleep. May cause flinching.
|
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
Physical
May cause flinching.
|
Wonder Room
|
Power: —
Acc: —
PP: 10
Status
Swaps every Pokémon's Defense and Special Defense for 5 turns.
|
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Click/Tap PSYCHIC Pokemon similar to Slowpoke.