Pokemon Brilliant Diamond and Shining Pearl Dugtrio is a Ground Type Mole Pokémon, with a 6.5% Chance To Catch with a regular Pokeball. Dugtrio can be found with Sand Veil, Arena Trap and Sand Force as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 425 combined Base Stats.
Dugtrio Stats and Abilities
Based on Dugtrio Base IVs we consider this pokemon D-Tier choice. Dugtrio Highest IV Stat is Speed 120 and the Lowest being Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 35 | 180 | 274 |
C | Attack | 100 | 184 | 328 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 50 | 94 | 218 |
E | Special Defense | 70 | 130 | 262 |
B | Speed | 120 | 220 | 372 |
D | Total | 425 |
Dugtrio | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Soft Sand |
Like/Dislikes |
Likes: Sweet
Dislikes: Sour
|
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 50 (6.5% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Arena Trap Ability 2 | Arena Trap prevents opponents from fleeing or switching out. Raised Pokémon are not affected. |
Sand Force Hidden Ability | Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm. |
How To Evolve Dugtrio in BDSP
Diglett requires (Level 26) to evolve into Dugtrio.
Where To Find Dugtrio in BDSP
Dugtrio has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Diglett
Lv. 23-25
| |
5 - 1% |
Dugtrio
Lv. 52-54
|
Pokemon Brilliant Diamond and Shining Pearl Dugtrio Weakness
Dugtrio is a Ground Type pokemon. This will cause Dugtrio to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Water
Grass
Ice
|
0.5x Less Damage |
Poison
Rock
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
What pokemon is Dugtrio Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |
Best Moves Dugtrio in BDSP
Best Moveset for Dugtrio Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
42 |
Earth Power
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
36 |
Dig
| Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
1 |
Tri Attack
| Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
Best Moveset for Dugtrio TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM26 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM71 |
Stone Edge
| Physical | 100 | 80 | 5 | High critical hit ratio. |
Dugtrio Level Up Moves
List of Moves Dugtrio can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
Physical
Traps opponent, damaging them for 4-5 turns.
|
1 |
Night Slash
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
1 |
Tri Attack
|
Power: 80
Acc: 100
PP: 10
Special
May paralyze, burn or freeze opponent.
|
1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
12 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Special
Lowers opponent's Accuracy.
|
16 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
20 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
24 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
30 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
36 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
42 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
48 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
54 |
Fissure
|
Power: —
Acc: —
PP: 5
Physical
One-Hit-KO, if it hits.
|
Dugtrio TM Moves
List of Moves Dugtrio can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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