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Pokemon Brilliant Diamond and Shining Pearl Hariyama

Hariyama
Arm Thrust Pokémon

Pokemon Brilliant Diamond and Shining Pearl Hariyama is a Fighting Type Arm Thrust Pokémon, with a 26.1% Chance To Catch with a regular Pokeball. Hariyama can be found with Thick Fat, Guts and Sheer Force as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Adamant Nature, based on 474 combined Base Stats.

National Dex Pokemon

Hariyama Stats and Abilities

Based on Hariyama Base IVs we consider this pokemon C-Tier choice. Hariyama Highest IV Stat is Attack 120 and the Lowest being Special Attack 40.

Tier Stat Base Min Max
C
HP144398492
A
Attack120220372
F
Defense60112240
F
Special Attack4076196
F
Special Defense60112240
F
Speed5094218
C
Total474
Hariyama Detail
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield2 HP
Growth RateFluctuating
Catch Rate200 (26.1% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Thick Fat
Ability 1
Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%.
Guts
Ability 2
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.
Sheer Force
Hidden Ability
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.

How To Evolve Hariyama in BDSP

Makuhita requires (Level 24) to evolve into Hariyama.

Base Form Evolution Requirement First Evolution
Makuhita
Level 24
Hariyama

Where To Find Hariyama in BDSP

Hariyama has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 225
5 - 1%
Makuhita
Lv. 50-51

Pokemon Brilliant Diamond and Shining Pearl Hariyama Weakness

Hariyama is a Fighting Type pokemon. This will cause Hariyama to take More Damage from Flying, Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Psychic
Fairy
0.5x
Less Damage
Rock
Bug
Dark
0.25x
Less Damage
Immune to Damage

What pokemon is Hariyama Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite

What pokemon is Hariyama Strong Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
S
Regirock
A
Rhyperior
A
Aggron
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Best Moves Hariyama in BDSP

Best Moveset for Hariyama Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
38
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
46
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
22
Vital Throw
Physical
105
10 User attacks last, but ignores Accuracy and Evasiveness.
1
Brine
Special
65
100 10 Power doubles if opponent's HP is less than 50%.

Best Moveset for Hariyama TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Hariyama Level Up Moves

List of Moves Hariyama can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Brine
Power: 65
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
4
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
7
Arm Thrust
Power:
22.5
Acc: 100
PP: 20
Physical

Hits 2-5 times in one turn.
10
Fake Out
Power: 40
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
13
Force Palm
Power:
90
Acc: 100
PP: 10
Physical

May paralyze opponent.
16
Whirlwind
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
19
Knock Off
Power: 65
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
22
Vital Throw
Power:
105
Acc: —
PP: 10
Physical

User attacks last, but ignores Accuracy and Evasiveness.
26
Belly Drum
Power: —
Acc: —
PP: 10
Status

User loses 50% of its max HP, but Attack raises to maximum.
30
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
34
Seismic Toss
Power: —
Acc: 100
PP: 20
Physical

Inflicts damage equal to user's level.
38
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
42
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
46
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
50
Reversal
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
54
Heavy Slam
Power: —
Acc: 100
PP: 10
Physical

The heavier the user, the stronger the attack.
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Hariyama TM Moves

List of Moves Hariyama can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM55
Brine
Power: 65
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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