Pokemon Brilliant Diamond and Shining Pearl Hariyama is a Fighting Type Arm Thrust Pokémon, with a 26.1% Chance To Catch with a regular Pokeball. Hariyama can be found with Thick Fat, Guts and Sheer Force as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Adamant Nature, based on 474 combined Base Stats.
Hariyama Stats and Abilities
Based on Hariyama Base IVs we consider this pokemon C-Tier choice. Hariyama Highest IV Stat is Attack 120 and the Lowest being Special Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
C | HP | 144 | 398 | 492 |
A | Attack | 120 | 220 | 372 |
F | Defense | 60 | 112 | 240 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 50 | 94 | 218 |
C | Total | 474 |
Hariyama | Detail |
---|---|
Best Held Items | |
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% King's Rock ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Fluctuating |
Catch Rate | 200 (26.1% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Guts Ability 2 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Hariyama in BDSP
Makuhita requires (Level 24) to evolve into Hariyama.

Where To Find Hariyama in BDSP
Hariyama has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 50-51 Makuhita, within the Route 225 location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Makuhita
Lv. 50-51
|

Pokemon Brilliant Diamond and Shining Pearl Hariyama Weakness
Hariyama is a Fighting Type pokemon. This will cause Hariyama to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Hariyama Strong Against?

Best Moves Hariyama in BDSP
Best Moveset for Hariyama Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
38 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
46 |
Close Combat
| ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
22 |
Vital Throw
| ![]() | Physical | 105 | — | 10 | User attacks last, but ignores Accuracy and Evasiveness. |
1 |
Brine
| ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
Best Moveset for Hariyama TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |


Hariyama Level Up Moves
List of Moves Hariyama can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
4 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
7 |
Arm Thrust
|
Power:
22.5 Acc: 100
PP: 20
![]() Hits 2-5 times in one turn.
|
10 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
13 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
![]() May paralyze opponent.
|
16 |
Whirlwind
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
19 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
![]() Removes opponent's held item for the rest of the battle.
|
22 |
Vital Throw
|
Power:
105 Acc: —
PP: 10
![]() User attacks last, but ignores Accuracy and Evasiveness.
|
26 |
Belly Drum
|
Power: —
Acc: —
PP: 10
![]() User loses 50% of its max HP, but Attack raises to maximum.
|
30 |
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
34 |
Seismic Toss
|
Power: —
Acc: 100
PP: 20
![]() Inflicts damage equal to user's level.
|
38 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
42 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
46 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
![]() Lowers user's Defense and Special Defense.
|
50 |
Reversal
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
54 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
![]() The heavier the user, the stronger the attack.
|
Hariyama TM Moves
List of Moves Hariyama can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM55 |
Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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