Pokemon Brilliant Diamond and Shining Pearl Hariyama is a Fighting Type Arm Thrust Pokémon, with a 26.1% Chance To Catch with a regular Pokeball. Hariyama can be found with Thick Fat, Guts and Sheer Force as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Adamant Nature, based on 474 combined Base Stats.
Hariyama Stats and Abilities
Based on Hariyama Base IVs we consider this pokemon C-Tier choice. Hariyama Highest IV Stat is Attack 120 and the Lowest being Special Attack 40.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| C | HP | 144 | 398 | 492 |
| A | Attack | 120 | 220 | 372 |
| F | Defense | 60 | 112 | 240 |
| F | Special Attack | 40 | 76 | 196 |
| F | Special Defense | 60 | 112 | 240 |
| F | Speed | 50 | 94 | 218 |
| C | Total | 474 |
| Hariyama | Detail |
|---|---|
| Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | 5% King's Rock |
| Like/Dislikes |
|
| EV Yield | 2 HP |
| Growth Rate | Fluctuating |
| Catch Rate | 200 (26.1% with PokéBall, full HP) |
| Egg Groups | Human-Like |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Guts Ability 2 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Hariyama in BDSP
Makuhita requires (Level 24) to evolve into Hariyama.
Evolution ChartWhere To Find Hariyama in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Makuhita
Lv. 50-51
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Hariyama Weakness
Hariyama is a Fighting Type pokemon. This will cause Hariyama to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Hariyama Strong Against?
Type Weakness ChartBest Moves Hariyama in BDSP
Best Moveset for Hariyama Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 38 |
Focus Punch
| | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| 46 |
Close Combat
| | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
| 22 |
Vital Throw
| | Physical | 105 | — | 10 | User attacks last, but ignores Accuracy and Evasiveness. |
| 1 |
Brine
| | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
Best Moveset for Hariyama TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
Hariyama Level Up Moves
List of Moves Hariyama can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Brine
|
Power: 65
Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 4 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 7 |
Arm Thrust
|
Power:
22.5 Acc: 100
PP: 20
Hits 2-5 times in one turn.
|
| 10 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
| 13 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
May paralyze opponent.
|
| 16 |
Whirlwind
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 19 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
Removes opponent's held item for the rest of the battle.
|
| 22 |
Vital Throw
|
Power:
105 Acc: —
PP: 10
User attacks last, but ignores Accuracy and Evasiveness.
|
| 26 |
Belly Drum
|
Power: —
Acc: —
PP: 10
User loses 50% of its max HP, but Attack raises to maximum.
|
| 30 |
Detect
|
Power: —
Acc: —
PP: 5
Protects the user, but may fail if used consecutively.
|
| 34 |
Seismic Toss
|
Power: —
Acc: 100
PP: 20
Inflicts damage equal to user's level.
|
| 38 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| 42 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| 46 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
| 50 |
Reversal
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 54 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
The heavier the user, the stronger the attack.
|
Hariyama TM Moves
List of Moves Hariyama can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM55 |
Brine
|
Power: 65
Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
May lower opponent's Defense.
|
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