Pokemon Brilliant Diamond and Shining Pearl Espeon is a Psychic Type Sun Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Espeon can be found with Synchronize as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 525 combined Base Stats.
Espeon Stats and Abilities
Based on Espeon Base IVs we consider this pokemon B-Tier choice. Espeon Highest IV Stat is Special Attack 130 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
E | Attack | 65 | 121 | 251 |
F | Defense | 60 | 112 | 240 |
S | Special Attack | 130 | 238 | 394 |
D | Special Defense | 95 | 175 | 317 |
C | Speed | 110 | 202 | 350 |
B | Total | 525 |
Espeon | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Magic Bounce Hidden Ability | Reflects status- changing moves. |
How To Evolve Espeon in BDSP
Eevee can trigger different evolutions depending on the evolution method used, such as using a Water Stone for Vaporeon, Thunder Stone for Jolteon, and a Fire Stone for Flareon.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Eevee
![]() |
Water Stone ![]() → |
Vaporeon
![]() |
Eevee
![]() |
Thunder Stone ![]() → |
Jolteon
![]() |
Eevee
![]() |
Fire Stone ![]() → |
Flareon
![]() |
Eevee
![]() | Level Up with Happiness Value at 220 During the Day → |
Espeon
![]() |
Eevee
![]() | Level Up with Happiness Value at 220 During the Night → |
Umbreon
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Eevee
![]() | Level up near a rock in Eterna forest → |
Leafeon
![]() |
Eevee
![]() | Level up near a rock in Snowpoint City → |
Glaceon
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Where To Find Espeon in BDSP
Espeon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Eevee
Lv. 16
|

Pokemon Brilliant Diamond and Shining Pearl Espeon Weakness
Espeon is a Psychic Type pokemon. This will cause Espeon to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Espeon Weak Against?

Best Moves Espeon in BDSP
Best Moveset for Espeon Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Last Resort
| ![]() | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. |
1 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
50 |
Future Sight
| ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
40 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Espeon TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM85 |
Dream Eater
| ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Espeon Level Up Moves
List of Moves Espeon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
1 |
Covet
|
Power: 60
Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
1 |
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
1 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
1 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
1 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
5 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
10 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
15 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
20 |
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
25 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
![]() May confuse opponent.
|
30 |
Morning Sun
|
Power: —
Acc: —
PP: 5
![]() User recovers HP. Amount varies with the weather.
|
35 |
Power Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Attack and Special Attack.
|
40 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
45 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
50 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
![]() Damage occurs 2 turns later.
|
55 |
Last Resort
|
Power: 140
Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
Espeon TM Moves
List of Moves Espeon can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
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