Pokemon Brilliant Diamond and Shining Pearl Espeon is a Psychic Type Sun Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Espeon can be found with Synchronize as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 525 combined Base Stats.
Espeon Stats and Abilities
Based on Espeon Base IVs we consider this pokemon B-Tier choice. Espeon Highest IV Stat is Special Attack 130 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
E | Attack | 65 | 121 | 251 |
F | Defense | 60 | 112 | 240 |
S | Special Attack | 130 | 238 | 394 |
D | Special Defense | 95 | 175 | 317 |
C | Speed | 110 | 202 | 350 |
B | Total | 525 |
Espeon | Detail |
---|---|
Best Held Items | |
Best Nature | Mild ↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Magic Bounce Hidden Ability | Reflects status- changing moves. |
How To Evolve Espeon in BDSP
Eevee can trigger different evolutions depending on the evolution method used, such as using a Water Stone for Vaporeon, Thunder Stone for Jolteon, and a Fire Stone for Flareon.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Eevee ![]() | Water Stone ![]() → | Vaporeon ![]() |
Eevee ![]() | Thunder Stone ![]() → | Jolteon ![]() |
Eevee ![]() | Fire Stone ![]() → | Flareon ![]() |
Eevee ![]() | Level Up with Happiness Value at 220 During the Day → | Espeon ![]() |
Eevee ![]() | Level Up with Happiness Value at 220 During the Night → | Umbreon ![]() |
Eevee ![]() | Level up near a rock in Eterna forest → | Leafeon ![]() |
Eevee ![]() | Level up near a rock in Snowpoint City → | Glaceon ![]() |

Where To Find Espeon in BDSP
Espeon has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16 Eevee, within the Trophy Garden location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Eevee Lv. 16 |

Pokemon Brilliant Diamond and Shining Pearl Espeon Weakness
Espeon is a Psychic Type pokemon. This will cause Espeon to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Espeon Weak Against?

Best Moves Espeon in BDSP
Best Moveset for Espeon Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 | Last Resort | ![]() | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. |
1 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
50 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
40 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Espeon TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM85 | Dream Eater | ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Espeon Level Up Moves
List of Moves Espeon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
1 | Covet | Power: 60 Acc: 100 PP: 25 ![]() Opponent's item is stolen by the user. |
1 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
1 | Copycat | Power: — Acc: — PP: 20 ![]() Copies opponent's last move. |
1 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
1 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
1 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
1 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
1 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
5 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
10 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
15 | Baby-Doll Eyes | Power: — Acc: 100 PP: 30 ![]() Always goes first. Lowers the target's attack. |
20 | Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
25 | Psybeam | Power: 97.5 Acc: 100 PP: 20 ![]() May confuse opponent. |
30 | Morning Sun | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
35 | Power Swap | Power: — Acc: — PP: 10 ![]() User and opponent swap Attack and Special Attack. |
40 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
45 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
50 | Future Sight | Power: 180 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
55 | Last Resort | Power: 140 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
Espeon TM Moves
List of Moves Espeon can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
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