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Pokemon Brilliant Diamond and Shining Pearl Espeon

Espeon
Sun Pokémon

Pokemon Brilliant Diamond and Shining Pearl Espeon is a Psychic Type Sun Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Espeon can be found with Synchronize as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 525 combined Base Stats.

Espeon Stats and Abilities

Based on Espeon Base IVs we consider this pokemon B-Tier choice. Espeon Highest IV Stat is Special Attack 130 and the Lowest being Defense 60.

Tier Stat Base Min Max
F
HP65240334
E
Attack65121251
F
Defense60112240
S
Special Attack130238394
D
Special Defense95175317
C
Speed110202350
B
Total525
Espeon Detail
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield2 Special Attack
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField
Egg Cycles35 (8,739–8,995 steps)
Abilities Description
Synchronize
Ability 1
If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
Magic Bounce
Hidden Ability
Reflects status- changing moves.

How To Evolve Espeon in BDSP

Eevee can trigger different evolutions depending on the evolution method used, such as using a Water Stone for Vaporeon, Thunder Stone for Jolteon, and a Fire Stone for Flareon.

Base Form Evolution Requirement First Evolution
Eevee
Water Stone
Vaporeon
Eevee
Thunder Stone
Jolteon
Eevee
Fire Stone
Flareon
Eevee
Level Up with Happiness Value at 220 During the Day
Espeon
Eevee
Level Up with Happiness Value at 220 During the Night
Umbreon
Eevee
Level up near a rock in Eterna forest
Leafeon
Eevee
Level up near a rock in Snowpoint City
Glaceon

Where To Find Espeon in BDSP

Espeon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Trophy Garden
100 - 20%
Eevee
Lv. 16

Pokemon Brilliant Diamond and Shining Pearl Espeon Weakness

Espeon is a Psychic Type pokemon. This will cause Espeon to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Espeon Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Espeon Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Espeon in BDSP

Best Moveset for Espeon Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
55
Last Resort
Physical
140
100 5 Can only be used after all other moves are used.
1
Double-Edge
Physical
120
100 15 User receives recoil damage.
50
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
40
Psychic
Special
135
100 10 May lower opponent's Special Defense.

Best Moveset for Espeon TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM85
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Espeon Level Up Moves

List of Moves Espeon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Covet
Power: 60
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
1
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
1
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
1
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
5
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
10
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
15
Baby-Doll Eyes
Power: —
Acc: 100
PP: 30
Status

Always goes first. Lowers the target's attack.
20
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
25
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
30
Morning Sun
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
35
Power Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Attack and Special Attack.
40
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
45
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
50
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
55
Last Resort
Power: 140
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
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Espeon TM Moves

List of Moves Espeon can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

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