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Pokemon Brilliant Diamond and Shining Pearl Uxie

Uxie
Knowledge Pokémon

Pokemon Brilliant Diamond and Shining Pearl Uxie is a Psychic Type Knowledge Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Uxie can be found with Levitate as an Ability and has a Slow growth rate with a 2 Defense, 1 Special Defense EV Yield. We recommend the Bold Nature, based on 580 combined Base Stats.

Uxie Stats and Abilities

Based on Uxie Base IVs we consider this pokemon S-Tier choice. Uxie Highest IV Stat is Defense 130 and the Lowest being Attack 75.

Tier Stat Base Min Max
F
HP75260354
D
Attack75139273
C
Defense130238394
D
Special Attack75139273
C
Special Defense130238394
D
Speed95175317
S
Total580
Uxie Detail
Best Held Items
Best Nature
Bold
+10% Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Spicy
EV Yield2 Defense, 1 Special Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles80 (20,304–20,560 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Uxie in BDSP

The Pokemon Uxie does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Uxie in BDSP

How To Get Uxie In Pokemon Brilliant Diamond And Shining Pearl. Uxie is a Legendary Psychic Type Pokemon and is one of the three Lake Guardians of Sinnoh. The other two being Azelf and Mesprit.

Location: Lake Acuity

  1. On top of Mt. Coronet, fight Palkia or Dialga.
  2. Go to Lake Acuity, located far North of the region, and enter the cave in the Lake center.
  3. At the center of the cave, you can interact with Uxie and battle it.

Uxie has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 50 Uxie, within the Lake Acuity location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Lake Acuity
Interact
Uxie
Lv. 50

Pokemon Brilliant Diamond and Shining Pearl Uxie Weakness

Uxie is a Psychic Type pokemon. This will cause Uxie to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Uxie Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Uxie Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Uxie in BDSP

Best Moveset for Uxie Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
63
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
49
Psychic
Special
135
100 10 May lower opponent's Special Defense.
35
Extrasensory
Special
120
100 20 May cause flinching.
21
Psybeam
Special
97.5
100 20 May confuse opponent.

Best Moveset for Uxie TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Uxie Level Up Moves

List of Moves Uxie can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
7
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
14
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
21
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
28
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
35
Extrasensory
Power:
120
Acc: 100
PP: 20
Special

May cause flinching.
42
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
49
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
56
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
63
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
70
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
77
Memento
Power: —
Acc: 100
PP: 10
Status

User faints, sharply lowers opponent's Attack and Special Attack.
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Uxie TM Moves

List of Moves Uxie can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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Lugia
Celebi
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Spoink
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Deoxys
Chingling
Gallade
Mesprit
Azelf
Cresselia
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