Pokemon Brilliant Diamond and Shining Pearl Chingling is a Psychic Type Bell Pokémon, with a 15.7% Chance To Catch with a regular PokeBall. Chingling has a Fast growth rate with a 1 Special Attack EV Yield, and Total of 285 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 45 | 30 | 50 | 65 | 50 | 45 | 285 |
Min | 200 | 58 | 94 | 121 | 94 | 85 | |
Max | 294 | 174 | 218 | 251 | 218 | 207 |
Abilities | 1. Levitate |
EV Yield | 1 Special Attack |
Growth Rate | Fast |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 25 (6,169–6,425 steps) |
How To Evolve Chingling in Pokemon Diamond and Pearl
Chingling requires high Friendship, Nighttime to evolve into Chimecho in Pokemon D/P.
Pokemon Diamond and Pearl Chingling Weakness
Chingling is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Chingling Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
525 | |||
525 | |||
515 | |||
510 | |||
505 |
What pokemon is Chingling Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
534 | |||
525 |
Where To Find Chingling in Pokemon Diamond and Pearl
Chingling spawn locations, include Mt. Coronet where level 13 Chingling is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 13 Walking Mt. Coronet | |
Level: 13 Walking Route 211 | |
Level: 15 Walking Mt. Coronet | |
Level: 27-28 Walking Route 211 | |
Level: 30 Walking Mt. Coronet | |
Level: 30 Walking Mt. Coronet | |
Level: 34-36 Walking Lake Acuity | |
Level: 35-36 Walking Lake Valor | |
Level: 37-38 Walking Mt. Coronet | |
Level: 37-38 Walking Mt. Coronet | |
Level: 38-40 Walking Mt. Coronet | |
Level: 39-40 Walking Mt. Coronet | |
Level: 39-40 Walking Mt. Coronet | |
Level: 40 Walking Mt. Coronet |
Chingling Moves in Pokemon Diamond and Pearl
List of Moves Chingling can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
32 | Uproar | Class: Special Power: 90 Acc: 100 PP: 10 User attacks for 3 turns and prevents sleep. |
19 | Entrainment | Class: Status Power: — Acc: 100 PP: 15 Makes target's ability same as user's. |
16 | Last Resort | Class: Physical Power: 140 Acc: 100 PP: 5 Can only be used after all other moves are used. |
13 | Yawn | Class: Status Power: — Acc: — PP: 10 Puts opponent to sleep in the next turn. |
10 | Confusion | Class: Special Power: 50 Acc: 100 PP: 25 May confuse opponent. |
7 | Astonish | Class: Physical Power: 30 Acc: 100 PP: 15 May cause flinching. |
4 | Growl | Class: Status Power: — Acc: 100 PP: 40 Lowers opponent's Attack. |
1 | Wrap | Class: Physical Power: 15 Acc: 90 PP: 20 Traps opponent, damaging them for 4-5 turns. |
List of Moves Chingling can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
100 | Confide | Class: Status Power: — Acc: — PP: 20 Lowers opponent's Special Attack. |
99 | Dazzling Gleam | Class: Special Power: 80 Acc: 100 PP: 10 Hits all adjacent opponents. |
92 | Trick Room | Class: Status Power: — Acc: — PP: 5 Slower Pokémon move first in the turn for 5 turns. |
90 | Substitute | Class: Status Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
88 | Sleep Talk | Class: Status Power: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
87 | Swagger | Class: Status Power: — Acc: 85 PP: 15 Opponent becomes confused, but its Attack is sharply raised. |
86 | Grass Knot | Class: Special Power: — Acc: 100 PP: 20 The heavier the opponent, the stronger the attack. |
85 | Dream Eater | Class: Special Power: 100 Acc: 100 PP: 15 User recovers half the HP inflicted on a sleeping opponent. |
77 | Psych Up | Class: Status Power: — Acc: — PP: 10 Copies the opponent's stat changes. |
73 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
57 | Charge Beam | Class: Special Power: 50 Acc: 90 PP: 10 May raise user's Special Attack. |
49 | Echoed Voice | Class: Special Power: 40 Acc: 100 PP: 15 Power increases each turn. |
48 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
45 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
44 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
42 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
41 | Torment | Class: Status Power: — Acc: 100 PP: 15 Opponent cannot use the same move in a row. |
33 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
32 | Double Team | Class: Status Power: — Acc: — PP: 15 Raises user's Evasiveness. |
30 | Shadow Ball | Class: Special Power: 80 Acc: 100 PP: 15 May lower opponent's Special Defense. |
29 | Psychic | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
27 | Return | Class: Physical Power: — Acc: 100 PP: 20 Power increases with higher Friendship. |
21 | Frustration | Class: Physical Power: — Acc: 100 PP: 20 Power decreases with higher Friendship. |
20 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
18 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
17 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
16 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
12 | Taunt | Class: Status Power: — Acc: 100 PP: 20 Opponent can only use moves that attack. |
11 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
10 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
6 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
4 | Calm Mind | Class: Status Power: — Acc: — PP: 20 Raises user's Special Attack and Special Defense. |
3 | Psyshock | Class: Special Power: 80 Acc: 100 PP: 10 Inflicts damage based on the target's Defense, not Special Defense. |
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