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Pokemon Brilliant Diamond and Shining Pearl Azelf

Azelf
Willpower Pokémon

Pokemon Brilliant Diamond and Shining Pearl Azelf is a Psychic Type Willpower Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Azelf can be found with Levitate as an Ability and has a Slow growth rate with a 2 Attack, 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 580 combined Base Stats.

Azelf Stats and Abilities

Based on Azelf Base IVs we consider this pokemon S-Tier choice. Azelf Highest IV Stat is Attack 125 and the Lowest being Defense 70.

Tier Stat Base Min Max
F
HP75260354
A
Attack125229383
E
Defense70130262
S
Special Attack125229383
E
Special Defense70130262
C
Speed115211361
S
Total580
Azelf Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield2 Attack, 1 Special Attack
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles80 (20,304–20,560 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Azelf in BDSP

The Pokemon Azelf does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Azelf in BDSP

How To Get Azelf In Pokemon Brilliant Diamond And Shining Pearl. Azelf is a Legendary Psychic Type Pokemon and is one of the three Lake Guardians of Sinnoh. The other two being Uxie and Mesprit.

Location: Lake Valor

  1. On top of Mt. Coronet, fight Palkia or Dialga.
  2. Lake Valor can be found South East of the region; enter the cave in the Lake center.
  3. In the center of the cave, you can interact with Azelf and battle it.

Azelf has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 50 Azelf, within the Lake Valor location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Lake Valor
Interact
Azelf
Lv. 50

Pokemon Brilliant Diamond and Shining Pearl Azelf Weakness

Azelf is a Psychic Type pokemon. This will cause Azelf to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Azelf Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Azelf Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Azelf in BDSP

Best Moveset for Azelf Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
77
Explosion
Physical
250
100 5 User faints.
70
Last Resort
Physical
140
100 5 Can only be used after all other moves are used.
63
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
49
Psychic
Special
135
100 10 May lower opponent's Special Defense.

Best Moveset for Azelf TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Azelf Level Up Moves

List of Moves Azelf can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
7
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
14
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
21
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
28
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
35
Extrasensory
Power:
120
Acc: 100
PP: 20
Special

May cause flinching.
42
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
49
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
56
Uproar
Power: 90
Acc: 100
PP: 10
Special

User attacks for 3 turns and prevents sleep.
63
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
70
Last Resort
Power: 140
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
77
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
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Azelf TM Moves

List of Moves Azelf can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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