Pokemon Brilliant Diamond and Shining Pearl Alakazam is a Psychic Type Psi Pokémon, with a 6.5% Chance To Catch with a regular Pokeball. Alakazam can be found with Synchronize, Inner Focus and Magic Guard as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.
Alakazam Stats and Abilities
Based on Alakazam Base IVs we consider this pokemon B-Tier choice. Alakazam Highest IV Stat is Special Attack 135 and the Lowest being Defense 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
F | Attack | 50 | 94 | 218 |
F | Defense | 45 | 85 | 207 |
S | Special Attack | 135 | 247 | 405 |
D | Special Defense | 95 | 175 | 317 |
B | Speed | 120 | 220 | 372 |
B | Total | 500 |
Alakazam | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sour
|
EV Yield | 3 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 50 (6.5% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Inner Focus Ability 2 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Magic Guard Hidden Ability | Magic Guard protects the Pokémon from indirect damage, including: |
How To Evolve Alakazam in BDSP
Abra requires (Level 16) to evolve into Kadabra and then (Trade) to evolve into Alakazam.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Abra
| Level 16 → |
Kadabra
| Trade → |
Alakazam
|
Where To Find Alakazam in BDSP
Alakazam has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Kadabra
Lv. 45-47
| |
20 - 5% |
Abra
Lv. 20
| |
20 - 5% |
Kadabra
Lv. 20-22
| |
20 - 5% |
Abra
Lv. 4-5
| |
Defog |
Kadabra
Lv. 16-63
| |
Defog |
Kadabra
Lv. 16-63
| |
Interact |
Abra
Lv.
|
Pokemon Brilliant Diamond and Shining Pearl Alakazam Weakness
Alakazam is a Psychic Type pokemon. This will cause Alakazam to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Bug
Ghost
Dark
|
0.5x Less Damage |
Fighting
Psychic
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Alakazam Weak Against?
What pokemon is Alakazam Strong Against?
Best Moves Alakazam in BDSP
Best Moveset for Alakazam Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
45 |
Future Sight
| Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
35 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
30 |
Psyshock
| Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
20 |
Psycho Cut
| Physical | 105 | 100 | 20 | High critical hit ratio. |
Best Moveset for Alakazam TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Alakazam Level Up Moves
List of Moves Alakazam can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
1 |
Kinesis
|
Power: —
Acc: 80
PP: 15
Status
Lowers opponent's Accuracy.
|
1 |
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
1 |
Teleport
|
Power: —
Acc: —
PP: 20
Status
Allows user to flee wild battles; also warps player to last PokéCenter.
|
5 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
Special
May confuse opponent.
|
10 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
15 |
Ally Switch
|
Power: —
Acc: —
PP: 15
Status
User switches with opposite teammate.
|
20 |
Psycho Cut
|
Power:
105 Acc: 100
PP: 20
Physical
High critical hit ratio.
|
25 |
Recover
|
Power: —
Acc: —
PP: 10
Status
User recovers half its max HP.
|
30 |
Psyshock
|
Power:
120 Acc: 100
PP: 10
Special
Inflicts damage based on the target's Defense, not Special Defense.
|
35 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
40 |
Role Play
|
Power: —
Acc: —
PP: 15
Status
User copies the opponent's Ability.
|
45 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Special
Damage occurs 2 turns later.
|
50 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
Alakazam TM Moves
List of Moves Alakazam can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
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