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Pokemon Brilliant Diamond and Shining Pearl Alakazam

Alakazam
Psi Pokémon

Pokemon Brilliant Diamond and Shining Pearl Alakazam is a Psychic Type Psi Pokémon, with a 6.5% Chance To Catch with a regular Pokeball. Alakazam can be found with Synchronize, Inner Focus and Magic Guard as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.

Alakazam Stats and Abilities

Based on Alakazam Base IVs we consider this pokemon B-Tier choice. Alakazam Highest IV Stat is Special Attack 135 and the Lowest being Defense 45.

Tier Stat Base Min Max
F
HP55220314
F
Attack5094218
F
Defense4585207
S
Special Attack135247405
D
Special Defense95175317
B
Speed120220372
B
Total500
Alakazam Detail
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield3 Special Attack
Growth RateMedium Slow
Catch Rate50 (6.5% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Synchronize
Ability 1
If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
Inner Focus
Ability 2
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.
Magic Guard
Hidden Ability
Magic Guard protects the Pokémon from indirect damage, including:

How To Evolve Alakazam in BDSP

Abra requires (Level 16) to evolve into Kadabra and then (Trade) to evolve into Alakazam.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Abra
Level 16
Kadabra
Trade
Alakazam

Where To Find Alakazam in BDSP

Alakazam has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Victory Road
5 - 1%
Kadabra
Lv. 45-47
Route 215
20 - 5%
Abra
Lv. 20
Route 215
20 - 5%
Kadabra
Lv. 20-22
Route 203
20 - 5%
Abra
Lv. 4-5
Stargleam Cavern
Defog
Kadabra
Lv. 16-63
Dazzling Cave
Defog
Kadabra
Lv. 16-63
Mining Museum
Interact
Abra
Lv.

Pokemon Brilliant Diamond and Shining Pearl Alakazam Weakness

Alakazam is a Psychic Type pokemon. This will cause Alakazam to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Alakazam Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Alakazam Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Alakazam in BDSP

Best Moveset for Alakazam Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
45
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
35
Psychic
Special
135
100 10 May lower opponent's Special Defense.
30
Psyshock
Special
120
100 10 Inflicts damage based on the target's Defense, not Special Defense.
20
Psycho Cut
Physical
105
100 20 High critical hit ratio.

Best Moveset for Alakazam TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Alakazam Level Up Moves

List of Moves Alakazam can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Kinesis
Power: —
Acc: 80
PP: 15
Status

Lowers opponent's Accuracy.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
1
Teleport
Power: —
Acc: —
PP: 20
Status

Allows user to flee wild battles; also warps player to last PokéCenter.
5
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
10
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
15
Ally Switch
Power: —
Acc: —
PP: 15
Status

User switches with opposite teammate.
20
Psycho Cut
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
25
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
30
Psyshock
Power:
120
Acc: 100
PP: 10
Special

Inflicts damage based on the target's Defense, not Special Defense.
35
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
40
Role Play
Power: —
Acc: —
PP: 15
Status

User copies the opponent's Ability.
45
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
50
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
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Alakazam TM Moves

List of Moves Alakazam can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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Abra
Kadabra
Drowzee
Hypno
Mewtwo
Mew
Natu
Xatu
Espeon
Unown
Wobbuffet
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Spoink
Grumpig
Chimecho
Wynaut
Deoxys
Chingling
Gallade
Uxie
Mesprit
Azelf
Cresselia
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