Pokemon Brilliant Diamond and Shining Pearl Alakazam is a Psychic Type Psi Pokémon, with a 6.5% Chance To Catch with a regular Pokeball. Alakazam can be found with Synchronize, Inner Focus and Magic Guard as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.
Alakazam Stats and Abilities
Based on Alakazam Base IVs we consider this pokemon B-Tier choice. Alakazam Highest IV Stat is Special Attack 135 and the Lowest being Defense 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
F | Attack | 50 | 94 | 218 |
F | Defense | 45 | 85 | 207 |
S | Special Attack | 135 | 247 | 405 |
D | Special Defense | 95 | 175 | 317 |
B | Speed | 120 | 220 | 372 |
B | Total | 500 |
Alakazam | Detail |
---|---|
Best Held Items | |
Best Nature | Mild ↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 50 (6.5% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Inner Focus Ability 2 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Magic Guard Hidden Ability | Magic Guard protects the Pokémon from indirect damage, including: |
How To Evolve Alakazam in BDSP
Abra requires (Level 16) to evolve into Kadabra and then (Trade) to evolve into Alakazam.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Abra ![]() | Level 16 → | Kadabra ![]() | Trade → | Alakazam ![]() |

Where To Find Alakazam in BDSP
Alakazam has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. Abra, within the Mining Museum location using the Trade method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() | ![]() Kadabra Lv. 45-47 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Abra Lv. 20 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Kadabra Lv. 20-22 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Abra Lv. 4-5 | |
![]() ![]() Defog | ![]() Kadabra Lv. 16-63 | |
![]() ![]() Defog | ![]() Kadabra Lv. 16-63 | |
![]() Interact ![]() ![]() ![]() | ![]() Abra Lv. |

Pokemon Brilliant Diamond and Shining Pearl Alakazam Weakness
Alakazam is a Psychic Type pokemon. This will cause Alakazam to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Alakazam Weak Against?
What pokemon is Alakazam Strong Against?

Best Moves Alakazam in BDSP
Best Moveset for Alakazam Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
45 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
35 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
30 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
20 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
Best Moveset for Alakazam TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Alakazam Level Up Moves
List of Moves Alakazam can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
1 | Kinesis | Power: — Acc: 80 PP: 15 ![]() Lowers opponent's Accuracy. |
1 | Disable | Power: — Acc: 100 PP: 20 ![]() Opponent can't use its last attack for a few turns. |
1 | Teleport | Power: — Acc: — PP: 20 ![]() Allows user to flee wild battles; also warps player to last PokéCenter. |
5 | Psybeam | Power: 97.5 Acc: 100 PP: 20 ![]() May confuse opponent. |
10 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
15 | Ally Switch | Power: — Acc: — PP: 15 ![]() User switches with opposite teammate. |
20 | Psycho Cut | Power: 105 Acc: 100 PP: 20 ![]() High critical hit ratio. |
25 | Recover | Power: — Acc: — PP: 10 ![]() User recovers half its max HP. |
30 | Psyshock | Power: 120 Acc: 100 PP: 10 ![]() Inflicts damage based on the target's Defense, not Special Defense. |
35 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
40 | Role Play | Power: — Acc: — PP: 15 ![]() User copies the opponent's Ability. |
45 | Future Sight | Power: 180 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
50 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
Alakazam TM Moves
List of Moves Alakazam can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM53 | Energy Ball | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
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