Pokemon Brilliant Diamond and Shining Pearl Dusclops is a Ghost Type Beckon Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Dusclops can be found with Pressure as an Ability and has a Fast growth rate with a 1 Defense, 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 455 combined Base Stats.
Dusclops Stats and Abilities
Based on Dusclops Base IVs we consider this pokemon C-Tier choice. Dusclops Highest IV Stat is Defense 130 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
E | Attack | 70 | 130 | 262 |
C | Defense | 130 | 238 | 394 |
E | Special Attack | 60 | 112 | 240 |
C | Special Defense | 130 | 238 | 394 |
F | Speed | 25 | 49 | 163 |
C | Total | 455 |
Dusclops | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Spell Tag |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 1 Defense, 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Pressure Ability 1 | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
Frisk Hidden Ability | The Pokémon can check a foe's held item. |
How To Evolve Dusclops in BDSP
Duskull requires (Level 37) to evolve into Dusclops and then (trade holding Reaper Cloth) to evolve into Dusknoir.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Duskull
| Level 37 → |
Dusclops
| trade holding
Reaper Cloth → |
Dusknoir
|
Where To Find Dusclops in BDSP
Dusclops has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Duskull
Lv. 23
| |
20 - 5% |
Dusclops
Lv. 53
| |
Start |
Duskull
Lv. 16-63
| |
National |
Dusclops
Lv. 16-63
| |
Start |
Duskull
Lv. 16-63
| |
National |
Dusclops
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Dusclops Weakness
Dusclops is a Ghost Type pokemon. This will cause Dusclops to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ghost
Dark
|
0.5x Less Damage |
Poison
Bug
|
0.25x Less Damage | |
Immune to Damage |
Normal
Fighting
|
What pokemon is Dusclops Weak Against?
What pokemon is Dusclops Strong Against?
Best Moves Dusclops in BDSP
Best Moveset for Dusclops Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Future Sight
| Special | 120 | 100 | 10 | Damage occurs 2 turns later. | |
42 |
Shadow Ball
| Special | 120 | 100 | 15 | May lower opponent's Special Defense. | |
1 |
Fire Punch
| Physical | 75 | 100 | 15 | May burn opponent. | |
1 |
Ice Punch
| Physical | 75 | 100 | 15 | May freeze opponent. |
Best Moveset for Dusclops TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. |
Dusclops Level Up Moves
List of Moves Dusclops can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Shadow Punch
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
1 |
Fire Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May burn opponent.
|
1 |
Ice Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May freeze opponent.
|
1 |
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
1 |
Gravity
|
Power: —
Acc: —
PP: 5
Status
Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
|
1 |
Bind
|
Power: 15
Acc: 85
PP: 20
Physical
Traps opponent, damaging them for 4-5 turns.
|
1 |
Astonish
|
Power:
45 Acc: 100
PP: 15
Physical
May cause flinching.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
1 |
Shadow Sneak
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
|
12 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
16 |
Night Shade
|
Power: —
Acc: 100
PP: 15
Special
Inflicts damage equal to user's level.
|
20 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
24 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
28 |
Mean Look
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
32 |
Hex
|
Power:
97.5 Acc: 100
PP: 10
Special
Inflicts more damage if the target has a status condition.
|
36 |
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
42 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
48 |
Future Sight
|
Power: 120
Acc: 100
PP: 10
Special
Damage occurs 2 turns later.
|
Dusclops TM Moves
List of Moves Dusclops can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
Special
May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Click/Tap GHOST Pokemon similar to Dusclops.