Pokemon Brilliant Diamond and Shining Pearl Banette is a Ghost Type Marionette Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Banette can be found with Insomnia, Frisk and Cursed Body as an Ability and has a Fast growth rate with a 2 Attack EV Yield. We recommend the Naughty Nature, based on 455 combined Base Stats.
Banette Stats and Abilities
Based on Banette Base IVs we consider this pokemon C-Tier choice. Banette Highest IV Stat is Attack 115 and the Lowest being Special Defense 63.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 64 | 238 | 332 |
B | Attack | 115 | 211 | 361 |
F | Defense | 65 | 121 | 251 |
D | Special Attack | 83 | 153 | 291 |
F | Special Defense | 63 | 117 | 247 |
E | Speed | 65 | 121 | 251 |
C | Total | 455 |
Banette | Detail |
---|---|
Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | 5% Spell Tag ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Frisk Ability 2 | The Pokémon can check a foe's held item. |
Cursed Body Hidden Ability | May disable a move used on the Pokémon. |
How To Evolve Banette in BDSP
Shuppet requires (Level 37) to evolve into Banette.

Where To Find Banette in BDSP
Banette has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() |
![]() Banette
Lv. 54
| |
![]() 20 - 5% ![]() |
![]() Banette
Lv. 54
| |
![]() 20 - 5% ![]() |
![]() Banette
Lv. 51-53
| |
![]() 20 - 5% ![]() |
![]() Banette
Lv. 50-52
| |
![]() ![]() National |
![]() Banette
Lv. 16-63
| |
![]() ![]() National |
![]() Banette
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Banette Weakness
Banette is a Ghost Type pokemon. This will cause Banette to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() ![]() |
What pokemon is Banette Weak Against?
What pokemon is Banette Strong Against?

Best Moves Banette in BDSP
Best Moveset for Banette Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
64 |
Phantom Force
| ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
30 |
Shadow Ball
| ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
40 |
Sucker Punch
| ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
22 |
Hex
| ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
Best Moveset for Banette TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |


Banette Level Up Moves
List of Moves Banette can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
64 |
Phantom Force
|
Power:
135 Acc: 100
PP: 10
![]() Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
46 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
![]() Removes opponent's held item for the rest of the battle.
|
4 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
7 |
Night Shade
|
Power: —
Acc: 100
PP: 15
![]() Inflicts damage equal to user's level.
|
10 |
Spite
|
Power: —
Acc: 100
PP: 10
![]() The opponent's last move loses 2-5 PP.
|
13 |
Shadow Sneak
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
16 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
19 |
Pain Split
|
Power: —
Acc: —
PP: 20
![]() The user's and opponent's HP becomes the average of both.
|
22 |
Hex
|
Power:
97.5 Acc: 100
PP: 10
![]() Inflicts more damage if the target has a status condition.
|
26 |
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
34 |
Role Play
|
Power: —
Acc: —
PP: 15
![]() User copies the opponent's Ability.
|
40 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
52 |
Grudge
|
Power: —
Acc: —
PP: 5
![]() If the users faints after using this move, the PP for the opponent's last move is depleted.
|
58 |
Trick
|
Power: —
Acc: 100
PP: 10
![]() Swaps held items with the opponent.
|
Banette TM Moves
List of Moves Banette can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM65 |
Shadow Claw
|
Power:
105 Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
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