Pokemon Brilliant Diamond and Shining Pearl Duskull is a Ghost Type Requiem Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Duskull can be found with Levitate as an Ability and has a Fast growth rate with a 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 295 combined Base Stats.
Duskull Stats and Abilities
Based on Duskull Base IVs we consider this pokemon F-Tier choice. Duskull Highest IV Stat is Defense 90 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 20 | 150 | 244 |
F | Attack | 40 | 76 | 196 |
E | Defense | 90 | 166 | 306 |
F | Special Attack | 30 | 58 | 174 |
E | Special Defense | 90 | 166 | 306 |
F | Speed | 25 | 49 | 163 |
F | Total | 295 |
Duskull | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Spell Tag ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Frisk Hidden Ability | The Pokémon can check a foe's held item. |
How To Evolve Duskull in BDSP
Duskull requires (Level 37) to evolve into Dusclops and then (trade holding Reaper Cloth) to evolve into Dusknoir.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Duskull ![]() | Level 37 → | Dusclops ![]() | trade holding Reaper Cloth ![]() → | Dusknoir ![]() |

Where To Find Duskull in BDSP
Duskull has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Dusclops, within the Dazzling Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Duskull Lv. 23 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Dusclops Lv. 53 | |
![]() Start | ![]() Duskull Lv. 16-63 | |
![]() ![]() National | ![]() Dusclops Lv. 16-63 | |
![]() Start | ![]() Duskull Lv. 16-63 | |
![]() ![]() National | ![]() Dusclops Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Duskull Weakness
Duskull is a Ghost Type pokemon. This will cause Duskull to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Duskull Weak Against?
What pokemon is Duskull Strong Against?

Best Moves Duskull in BDSP
Best Moveset for Duskull Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 | Future Sight | ![]() | Special | 120 | 100 | 10 | Damage occurs 2 turns later. |
40 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
32 | Hex | ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
20 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
Best Moveset for Duskull TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |



Duskull Level Up Moves
List of Moves Duskull can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Astonish | Power: 45 Acc: 100 PP: 15 ![]() May cause flinching. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
4 | Disable | Power: — Acc: 100 PP: 20 ![]() Opponent can't use its last attack for a few turns. |
8 | Shadow Sneak | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
12 | Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
16 | Night Shade | Power: — Acc: 100 PP: 15 ![]() Inflicts damage equal to user's level. |
20 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
24 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
28 | Mean Look | Power: — Acc: — PP: 5 ![]() Opponent cannot flee or switch. |
32 | Hex | Power: 97.5 Acc: 100 PP: 10 ![]() Inflicts more damage if the target has a status condition. |
36 | Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
40 | Shadow Ball | Power: 120 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
44 | Future Sight | Power: 120 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
Duskull TM Moves
List of Moves Duskull can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 120 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
Duskull Egg Moves
List of Egg Moves Duskull can learn.
Egg Move | Desc |
---|---|
Pain Split | Power: — Acc: — PP: 20 ![]() The user's and opponent's HP becomes the average of both. |
Grudge | Power: — Acc: — PP: 5 ![]() If the users faints after using this move, the PP for the opponent's last move is depleted. |
Memento | Power: — Acc: 100 PP: 10 ![]() User faints, sharply lowers opponent's Attack and Special Attack. |
Haze | Power: — Acc: — PP: 30 ![]() Resets all stat changes. |
Imprison | Power: — Acc: — PP: 10 ![]() Opponent is unable to use moves that the user also knows. |
Destiny Bond | Power: — Acc: — PP: 5 ![]() If the user faints, the opponent also faints. |
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