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Pokemon Brilliant Diamond and Shining Pearl Weepinbell

Weepinbell
Flycatcher Pokémon

Pokemon Brilliant Diamond and Shining Pearl Weepinbell is a Grass and Poison Type Flycatcher Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Weepinbell can be found with Chlorophyll as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Naughty Nature, based on 390 combined Base Stats.

National Dex Pokemon

Weepinbell Stats and Abilities

Based on Weepinbell Base IVs we consider this pokemon E-Tier choice. Weepinbell Highest IV Stat is Attack 90 and the Lowest being Special Defense 45.

Tier Stat Base Min Max
F
HP65240334
C
Attack90166306
F
Defense5094218
D
Special Attack85157295
F
Special Defense4585207
F
Speed55103229
E
Total390
Weepinbell Detail
Best Held Items
Best Nature
Naughty
+10% Attack
-10% Special Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Bitter
EV Yield2 Attack
Growth RateMedium Slow
Catch Rate120 (15.7% with PokéBall, full HP)
Egg GroupsGrass
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Chlorophyll
Ability 1
Chlorophyll doubles the ability-bearer's Speed during bright sunshine.
Gluttony
Hidden Ability
A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%.

How To Evolve Weepinbell in BDSP

Bellsprout requires (Level 21) to evolve into Weepinbell and then (use Leaf Stone) to evolve into Victreebel.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Bellsprout
Level 21
Weepinbell
use Leaf Stone
Victreebel

Where To Find Weepinbell in BDSP

Weepinbell has 9 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Weepinbell, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 230
20 - 5%
Bellsprout
Lv. 18-23
Route 230
20 - 5%
Weepinbell
Lv. 50
Route 224
100 - 20%
Weepinbell
Lv. 53
Route 229
100 - 20%
Bellsprout
Lv. 20-22
Route 229
5 - 1%
Weepinbell
Lv. 51-52
Swampy Cave
National
Bellsprout
Lv. 16-63
Swampy Cave
National
Weepinbell
Lv. 16-63
Sunlit Cavern
National
Bellsprout
Lv. 16-63
Sunlit Cavern
National
Weepinbell
Lv. 16-63
Still-Water Cavern
National
Bellsprout
Lv. 16-63
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Still-Water Cavern
National
Weepinbell
Lv. 16-63
Riverbank Cave
National
Bellsprout
Lv. 16-63
Riverbank Cave
National
Weepinbell
Lv. 16-63
Grassland Cave
National
Bellsprout
Lv. 16-63
Grassland Cave
National
Weepinbell
Lv. 16-63
Bogsunk Cavern
National
Bellsprout
Lv. 16-63
Bogsunk Cavern
National
Weepinbell
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Weepinbell Weakness

Weepinbell is a Grass and Poison Type pokemon. This will cause Weepinbell to take More Damage from Flying, Fire, Ice, Psychic Type Moves, and Less Damage from Water, Electric, Fighting, Fairy, Grass Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Fire
Ice
Psychic
0.5x
Less Damage
Water
Electric
Fighting
Fairy
0.25x
Less Damage
Grass
Immune to Damage

What pokemon is Weepinbell Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite

What pokemon is Weepinbell Strong Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Celebi
S
Manaphy
S
Zapdos
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Best Moves Weepinbell in BDSP

Best Moveset for Weepinbell Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
47
Poison Jab
Physical
120
100 20 May poison the opponent.
54
Slam
Physical
80
75 20
29
Knock Off
Physical
65
100 20 Removes opponent's held item for the rest of the battle.
44
Razor Leaf
Physical
82.5
95 25 High critical hit ratio.

Best Moveset for Weepinbell TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM22
Solar Beam
Special
180
100 10 Charges on first turn, attacks on second.
TM53
Energy Ball
Special
135
100 10 May lower opponent's Special Defense.
TM36
Sludge Bomb
Special
135
100 10 May poison opponent.
TM84
Poison Jab
Physical
120
100 20 May poison the opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Weepinbell Level Up Moves

List of Moves Weepinbell can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Vine Whip
Power:
67.5
Acc: 100
PP: 25
Physical

7
Growth
Power: —
Acc: —
PP: 40
Status

Raises user's Attack and Special Attack.
11
Wrap
Power: 15
Acc: 90
PP: 20
Physical

Traps opponent, damaging them for 4-5 turns.
13
Sleep Powder
Power: —
Acc: 75
PP: 15
Status

Puts opponent to sleep.
15
Poison Powder
Power: —
Acc: 75
PP: 35
Status

Poisons opponent.
17
Stun Spore
Power: —
Acc: 75
PP: 30
Status

Paralyzes opponent.
24
Acid
Power:
60
Acc: 100
PP: 30
Special

May lower opponent's Special Defense.
29
Knock Off
Power: 65
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
32
Sweet Scent
Power: —
Acc: —
PP: 20
Status

Lowers opponent's Evasiveness.
39
Gastro Acid
Power: —
Acc: 100
PP: 10
Status

Cancels out the effect of the opponent's Ability.
44
Razor Leaf
Power:
82.5
Acc: 95
PP: 25
Physical

High critical hit ratio.
47
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
54
Slam
Power: 80
Acc: 75
PP: 20
Physical

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Weepinbell TM Moves

List of Moves Weepinbell can learn using (TMs) Technical Machine Items.

TM Move Desc
TM09
Bullet Seed
Power:
37.5
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM19
Giga Drain
Power:
112.5
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM22
Solar Beam
Power:
180
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM53
Energy Ball
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

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