Pokemon Brilliant Diamond and Shining Pearl Cacturne is a Grass and Dark Type Scarecrow Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Cacturne can be found with Sand Veil as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Brave Nature, based on 475 combined Base Stats.
Cacturne Stats and Abilities
Based on Cacturne Base IVs we consider this pokemon C-Tier choice. Cacturne Highest IV Stat is Attack 115 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
B | Attack | 115 | 211 | 361 |
F | Defense | 60 | 112 | 240 |
A | Special Attack | 115 | 211 | 361 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 55 | 103 | 229 |
C | Total | 475 |
Cacturne | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Sticky Barb ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Grass, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Cacturne in BDSP
Cacnea requires (Level 32) to evolve into Cacturne.

Where To Find Cacturne in BDSP
Cacturne has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Cacnea
Lv. 23-25
| |
![]() 5 - 1% ![]() |
![]() Cacturne
Lv. 52-53
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
Advertisement | ||
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Cacturne Weakness
Cacturne is a Grass and Dark Type pokemon. This will cause Cacturne to take More Damage from , Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Cacturne Weak Against?

Best Moves Cacturne in BDSP
Best Moveset for Cacturne Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
16 |
Poison Jab
| ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
35 |
Sucker Punch
| ![]() | Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
19 |
Assurance
| ![]() | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Cacturne TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Cacturne Level Up Moves
List of Moves Cacturne can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Spiky Shield
|
Power: —
Acc: —
PP: 10
![]() Protects the user and inflicts damage on contact.
|
59 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
![]() If the user faints, the opponent also faints.
|
1 |
Revenge
|
Power: 60
Acc: 100
PP: 10
![]() Power increases if user was hit first.
|
1 |
Poison Sting
|
Power: 15
Acc: 100
PP: 35
![]() May poison the opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Absorb
|
Power:
30 Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
7 |
Growth
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack and Special Attack.
|
10 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
13 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
16 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
19 |
Assurance
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
22 |
Ingrain
|
Power: —
Acc: —
PP: 20
![]() User restores HP each turn. User cannot escape/switch.
|
26 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
30 |
Spikes
|
Power: —
Acc: —
PP: 20
![]() Hurts opponents when they switch into battle.
|
35 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
38 |
Pin Missile
|
Power: 25
Acc: 95
PP: 20
![]() Hits 2-5 times in one turn.
|
44 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
49 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
![]() Sharply lowers opponent's Speed.
|
54 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
Cacturne TM Moves
List of Moves Cacturne can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
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