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Pokemon Brilliant Diamond and Shining Pearl Cacturne

Cacturne
Scarecrow Pokémon

Pokemon Brilliant Diamond and Shining Pearl Cacturne is a Grass and Dark Type Scarecrow Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Cacturne can be found with Sand Veil as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Brave Nature, based on 475 combined Base Stats.

National Dex Pokemon

Cacturne Stats and Abilities

Based on Cacturne Base IVs we consider this pokemon C-Tier choice. Cacturne Highest IV Stat is Attack 115 and the Lowest being Speed 55.

Tier Stat Base Min Max
F
HP70250344
B
Attack115211361
F
Defense60112240
A
Special Attack115211361
F
Special Defense60112240
F
Speed55103229
C
Total475
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 Attack, 1 Special Attack
Growth RateMedium Slow
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsGrass, Human-Like
Egg Cycles20 (4,884–5,140 steps)
Sand Veil
Ability 1
Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type).
Water Absorb
Hidden Ability
A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack.

How To Evolve Cacturne in BDSP

Cacnea requires (Level 32) to evolve into Cacturne.

Base First Evo
Cacnea
Level 32
Cacturne

Where To Find Cacturne in BDSP

Cacturne has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Cacturne, within the Big Bluff Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 228
100 - 20%
Cacnea
Lv. 23-25
5 - 1%
Cacturne
Lv. 52-53
Swampy Cave
National
Cacnea
Lv. 16-63
National
Cacturne
Lv. 16-63
Sunlit Cavern
National
Cacnea
Lv. 16-63
National
Cacturne
Lv. 16-63
Rocky Cave
National
Cacnea
Lv. 16-63
National
Cacturne
Lv. 16-63
Grassland Cave
National
Cacnea
Lv. 16-63
National
Cacturne
Lv. 16-63
Bogsunk Cavern
National
Cacnea
Lv. 16-63
National
Cacturne
Lv. 16-63
Big Bluff Cavern
National
Cacnea
Lv. 16-63
National
Cacturne
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Cacturne Weakness

Cacturne is a Grass and Dark Type pokemon. This will cause Cacturne to take More Damage from Flying, Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.

Damage Types
4.0x
More Damage
Bug
2.0x
More Damage
Flying
Poison
Fire
Ice
Fighting
Fairy
0.5x
Less Damage
Ground
Water
Grass
Electric
Ghost
Dark
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Cacturne Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Salamence

What pokemon is Cacturne Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Palkia
S
Kyogre
S
Groudon
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Best Moves Cacturne in BDSP

Best Moveset for Cacturne Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
Energy Ball
Special
135
100 10 May lower opponent's Special Defense.
16
Poison Jab
Physical
80
100 20 May poison the opponent.
35
Sucker Punch
Physical
105
100 5 User attacks first, but only works if opponent is readying an attack.
19
Assurance
Physical
90
100 10 Power doubles if opponent already took damage in the same turn.

Best Moveset for Cacturne TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Cacturne Level Up Moves

List of Moves Cacturne can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Spiky Shield
Power: —
Acc: —
PP: 10
Status

Protects the user and inflicts damage on contact.
59
Destiny Bond
Power: —
Acc: —
PP: 5
Status

If the user faints, the opponent also faints.
1
Revenge
Power: 60
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
1
Poison Sting
Power: 15
Acc: 100
PP: 35
Physical

May poison the opponent.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
4
Absorb
Power:
30
Acc: 100
PP: 25
Special

User recovers half the HP inflicted on opponent.
7
Growth
Power: —
Acc: —
PP: 40
Status

Raises user's Attack and Special Attack.
10
Leech Seed
Power: —
Acc: 90
PP: 10
Status

Drains HP from opponent each turn.
13
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
16
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
19
Assurance
Power:
90
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
22
Ingrain
Power: —
Acc: —
PP: 20
Status

User restores HP each turn. User cannot escape/switch.
26
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
30
Spikes
Power: —
Acc: —
PP: 20
Status

Hurts opponents when they switch into battle.
35
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
38
Pin Missile
Power: 25
Acc: 95
PP: 20
Physical

Hits 2-5 times in one turn.
44
Energy Ball
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
49
Cotton Spore
Power: —
Acc: 100
PP: 40
Status

Sharply lowers opponent's Speed.
54
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
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Cacturne TM Moves

List of Moves Cacturne can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM09
Bullet Seed
Power:
37.5
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM19
Giga Drain
Power:
112.5
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM22
Solar Beam
Power:
180
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

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