Pokemon Brilliant Diamond and Shining Pearl Cacturne is a Grass and Dark Type Scarecrow Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Cacturne can be found with Sand Veil as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Brave Nature, based on 475 combined Base Stats.
Cacturne Stats and Abilities
Based on Cacturne Base IVs we consider this pokemon C-Tier choice. Cacturne Highest IV Stat is Attack 115 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
B | Attack | 115 | 211 | 361 |
F | Defense | 60 | 112 | 240 |
A | Special Attack | 115 | 211 | 361 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 55 | 103 | 229 |
C | Total | 475 |
Cacturne | Detail |
---|---|
Best Held Items | |
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Sticky Barb ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Grass, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Cacturne in BDSP
Cacnea requires (Level 32) to evolve into Cacturne.

Where To Find Cacturne in BDSP
Cacturne has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Cacturne, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Cacnea
Lv. 23-25
| |
![]() 5 - 1% ![]() |
![]() Cacturne
Lv. 52-53
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
advertisement | ||
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
| |
![]() ![]() National |
![]() Cacnea
Lv. 16-63
| |
![]() ![]() National |
![]() Cacturne
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Cacturne Weakness
Cacturne is a Grass and Dark Type pokemon. This will cause Cacturne to take More Damage from , Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Cacturne Weak Against?

Best Moves Cacturne in BDSP
Best Moveset for Cacturne Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
16 |
Poison Jab
| ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
35 |
Sucker Punch
| ![]() | Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
19 |
Assurance
| ![]() | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Cacturne TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Cacturne Level Up Moves
List of Moves Cacturne can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Spiky Shield
|
Power: —
Acc: —
PP: 10
![]() Protects the user and inflicts damage on contact.
|
59 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
![]() If the user faints, the opponent also faints.
|
1 |
Revenge
|
Power: 60
Acc: 100
PP: 10
![]() Power increases if user was hit first.
|
1 |
Poison Sting
|
Power: 15
Acc: 100
PP: 35
![]() May poison the opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Absorb
|
Power:
30 Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
7 |
Growth
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack and Special Attack.
|
10 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
13 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
16 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
19 |
Assurance
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
22 |
Ingrain
|
Power: —
Acc: —
PP: 20
![]() User restores HP each turn. User cannot escape/switch.
|
26 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
30 |
Spikes
|
Power: —
Acc: —
PP: 20
![]() Hurts opponents when they switch into battle.
|
35 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
38 |
Pin Missile
|
Power: 25
Acc: 95
PP: 20
![]() Hits 2-5 times in one turn.
|
44 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
49 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
![]() Sharply lowers opponent's Speed.
|
54 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
Cacturne TM Moves
List of Moves Cacturne can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
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