Pokemon Brilliant Diamond and Shining Pearl Seedot is a Grass Type Acorn Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Seedot can be found with Chlorophyll, Early Bird and Pickpocket as an Ability and has a Medium Slow growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 220 combined Base Stats.
Seedot Stats and Abilities
Based on Seedot Base IVs we consider this pokemon F-Tier choice. Seedot Highest IV Stat is Defense 50 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 40 | 76 | 196 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 30 | 58 | 174 |
F | Special Defense | 30 | 58 | 174 |
F | Speed | 30 | 58 | 174 |
F | Total | 220 |
Seedot | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Power Herb ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Defense |
Growth Rate | Medium Slow |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field, Grass |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Pickpocket Hidden Ability | Steals an item when hit by another Pokémon. |
How To Evolve Seedot in BDSP
Seedot requires (Level 14) to evolve into Nuzleaf and then (use Leaf Stone) to evolve into Shiftry.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Seedot ![]() | Level 14 → | Nuzleaf ![]() | use Leaf Stone ![]() → | Shiftry ![]() |

Where To Find Seedot in BDSP
Seedot has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Seedot, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 | |
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 | |
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 | |
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Seedot Weakness
Seedot is a Grass Type pokemon. This will cause Seedot to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Seedot Weak Against?

Best Moves Seedot in BDSP
Best Moveset for Seedot Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
33 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
30 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
18 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
15 | Mega Drain | ![]() | Special | 60 | 100 | 15 | User recovers half the HP inflicted on opponent. |
Best Moveset for Seedot TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |



Seedot Level Up Moves
List of Moves Seedot can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
3 | Absorb | Power: 30 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
6 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
9 | Growth | Power: — Acc: — PP: 40 ![]() Raises user's Attack and Special Attack. |
12 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
15 | Mega Drain | Power: 60 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on opponent. |
18 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
21 | Nature Power | Power: — Acc: — PP: 20 ![]() Uses a certain move based on the current terrain. |
24 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
27 | Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
30 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
33 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
Seedot TM Moves
List of Moves Seedot can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Seedot Egg Moves
List of Egg Moves Seedot can learn.
Egg Move | Desc |
---|---|
Leech Seed | Power: — Acc: 90 PP: 10 ![]() Drains HP from opponent each turn. |
Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
Worry Seed | Power: — Acc: 100 PP: 10 ![]() Changes the opponent's Ability to Insomnia. |
Night Slash | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
Power Swap | Power: — Acc: — PP: 10 ![]() User and opponent swap Attack and Special Attack. |
Foul Play | Power: 95 Acc: 100 PP: 15 ![]() Uses the opponent's Attack stat. |
Beat Up | Power: — Acc: 100 PP: 30 ![]() Each Pokémon in your party attacks. |
Grassy Terrain | Power: — Acc: — PP: 10 ![]() Restores a little HP of all Pokémon for 5 turns. |
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