When Is Zac Strongest?
The high point is the late game, so every extra minute helps, and games at this rank average around 28 minutes. Zac is a tempo tank whose ganks and engages snowball hardest through the early and mid game. Use that window to start picks, fling isolated targets into his team, and convert crowd control into objectives before the enemy carries out-scale his damage.
Zac Item Build
Zac is a rubbery engage tank who dives the back line and splits into blobs to fight on after he falls. The build stacks health, resistances, and ability haste so his grabs and jumps come back fast, his blobs give him more to reabsorb, and he soaks punishment for his team.
Best Zac Runes
Conqueror is built for the way he opens a fight, jumping in first and soaking the damage so his team can pile in behind. His kit is all engage and disruption rather than personal damage, and the keystone backs that dive up so he survives being the one who starts it. Go full tank on the rest, so his slingshot threat has a health bar behind it.
Precision
Primary
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
95% · 52.0%96% · 52.0%62% · 52.1%
Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration
Secondary
50% · 52.5%47% · 51.9%
Zac Skill Order
Unstable Matter opens at level 1 and takes a chunk of enemy max health with every pop, then Elastic Slingshot claims 3, 4, 5, 7 and 9 to reach five ranks by nine. Stretching Strikes holds the point it took at 2 until level 14.
Zac Abilities
Unstable Matter is his damage, an explosion that carves a percentage of nearby enemies' max health off in one pop, and every ability he lands also sheds a blob he can walk over to heal. Let's Bounce is the four-hit finisher, bouncing across a group and knocking up everyone it touches.
Zac Base Stats
Zac Matchups
Zac lives to start fights, so his tough matchups are enemies who can burst him before he reaches a target or heavy crowd control that stops his engage before it lands. Grouped, immobile teams he can slingshot into and fling together let his all-in hit multiple targets and swing the fight.




























































