LiveUpdated 3 hours ago26.22
Jungle

Zac Build 26.22

A

Zac is elastic engage in champion form. His E charges a long-range slingshot that flanks from the fog and knocks up on landing, his Q grabs a priority target and flings them out of position, and the blob passive lets him die, split, and reform if his team follows up. A comfortable pick at 51.8% and trending up, he lives to start fights on his terms rather than win a straight duel.

#13 of 82 jungle this patch · 1.6k games
Win rate51.8%+2.0Games1.6kPick rate2.0%Ban rate0.8%Last 8 patches+0.0 since 26.15Damage profilei
AP
AP 87%AD 6%True 7%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Zac Strongest?

The high point is the late game, so every extra minute helps, and games at this rank average around 28 minutes. Zac is a tempo tank whose ganks and engages snowball hardest through the early and mid game. Use that window to start picks, fling isolated targets into his team, and convert crowd control into objectives before the enemy carries out-scale his damage.

Game timeline · Zac drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:01
Ambush zone8:06–9:36 Power spike 12:31
12:1412:3112:1414:46
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 58/100 · Even
Core 0/3 items
Gold ~5.1k
Phase Lvl-6 window
Next spike Ionian Boots of Lucidity · 12:14

Zac Item Build

Zac is a rubbery engage tank who dives the back line and splits into blobs to fight on after he falls. The build stacks health, resistances, and ability haste so his grabs and jumps come back fast, his blobs give him more to reabsorb, and he soaks punishment for his team.

Standard loadout · Zac The consensus path — reliable spikes, no dead time.
Starting items 450g Scorchclaw Pup×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Ionian Boots of Lucidity69% · 52.2%Mercury's Treads31% · 52.6%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.JJak'Sho, The Protean13662.5%SSpirit Visage1.0k55.3%HHollow Radiance8450.0%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.JJak'Sho, The Protean13662.5%UUnending Despair15955.3%RRanduin's Omen25055.2%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald1485.7%SStealth Ward20752.2%OOracle Lens1.3k51.7%

Best Zac Runes

Conqueror is built for the way he opens a fight, jumping in first and soaking the damage so his team can pile in behind. His kit is all engage and disruption rather than personal damage, and the keystone backs that dive up so he survives being the one who starts it. Go full tank on the rest, so his slingshot threat has a health bar behind it.

The pre-game page Conqueror · Precision + Inspiration · keystone + 5 runes + 3 shards
Precision Primary ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Triumph95% · 52.0%Legend: Haste96% · 52.0%Last Stand62% · 52.1% Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Cosmic Insight50% · 52.5%Magical Footwear47% · 51.9%
Stat shards OffenseAbility Haste+8 Ability HasteFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +8Ability Haste+9Adaptive Force+10–180 Health (by level)
No one spike defines the game, so just play it straight. Build toward Hextech Rocketbelt into Sunfire Aegis so his engages stick and he lives through the follow-up. Once Sunfire Aegis comes online by roughly 15 minutes, his slingshot dives stop being a coin flip and start reliably locking down whoever he lands on. Get it, then look for the flank.

Zac Skill Order

Unstable Matter opens at level 1 and takes a chunk of enemy max health with every pop, then Elastic Slingshot claims 3, 4, 5, 7 and 9 to reach five ranks by nine. Stretching Strikes holds the point it took at 2 until level 14.

Skill order · Zac R at 6 / 11 / 16 — always
PriorityRR›EE›WW›QQ›Max E first; W at level 1.
Lv 123456789101112131415161718
Q21415max 15
W18101213max 13
E34579max 9
R61116max 16

Zac Abilities

Unstable Matter is his damage, an explosion that carves a percentage of nearby enemies' max health off in one pop, and every ability he lands also sheds a blob he can walk over to heal. Let's Bounce is the four-hit finisher, bouncing across a group and knocking up everyone it touches.

Abilities · Zacpatch 26.22 base numbers · click an ability · all ranks shown
Cell DivisionPassivePStretching StrikesMax lastQUnstable MatterMax 2ndWElastic SlingshotMax 1stELet's Bounce!UltRRank-up levels here match the skill order below.
Elastic SlingshotMagic damageMax 1stStatLV 3rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+45 per rank+80% APlv 360lv 4105lv 5150lv 7195lv 9240Cooldown-3 per ranklv 321slv 418slv 515slv 712slv 99s

Zac Base Stats

Base stats · ZacPatch 26.22
Base statslevel 1 · +per levelAD60+3.4AS0.736+1.6%MS340Range175HP685+109HP55+0.5Armor33+5.2MR32+2.05

Zac Matchups

Zac lives to start fights, so his tough matchups are enemies who can burst him before he reaches a target or heavy crowd control that stops his engage before it lands. Grouped, immobile teams he can slingshot into and fling together let his all-in hit multiple targets and swing the fight.

Lane matchups · Zac click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01Match their gank paths; your E engage can counter their all-in first.02Ward objectives early; engage tanks fight for dragon and rift control.03Bait their engage, then counter-engage with R when their cooldowns burn. Win rate by game lengthZac overall · all matchupsUnder 20 min53.0%20–28 min52.6%28–35 min49.5%Over 35 min55.7%
Nunu & Willump, Hecarim, and Rammus punish his engage before he lands it, poking his blob down or waiting out his E so the dive falls flat, so scout their cooldowns before you commit. Catch one of them out of position with Q and the fight tilts fast. He feasts on Sejuani, Qiyana, and Ambessa, so hunt that group down, since a clean slingshot onto them starts a fight his team finishes.
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