When Is Diana Strongest?
The win rate tops out around the two-item spike, then levels off, and games at this rank average around 28 minutes. Diana's win condition is the all-in reset, so look for a moment when the enemy groups or over-extends, pull them in, and let her dash chain and shield turn a single pick into a fight she can carry.
Diana Item Build
Diana is an ability power diver who wants to leap onto a target and delete it, so the build blends ability power for her burst with enough health and resistances to survive the dive itself. The items exist to make one all-in rotation lethal while letting her live long enough to reset onto the next target.
Best Diana Runes
Conqueror is the go-to keystone. Her Q into E into passive cleave lands a burst of hits the instant she dives, which feeds the keystone right as she commits to the target. Whatever page you run, the plan is the same, land the mark and let the follow-up damage snowball off it.
Precision
Primary
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
89% · 49.7%76% · 48.9%70% · 49.6%
Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration
Secondary
62% · 49.5%63% · 49.7%
Diana Skill Order
Level one goes into Crescent Strike, which tells you the plan from the first wave: mark something, then use Lunar Rush at level 2 to close on it. Pale Cascade lands third, and Moonfall at 6 turns that solo mark into a group pull.
Diana Abilities
Pale Cascade is what keeps her alive mid-dive, three orbiting spheres that both deal area damage and wrap her in a shield, and landing all three refreshes it stronger. Moonsilver Blade quietly rewards every cast with attack speed, so weaving Pale Cascade between autos keeps her third-hit cleave coming fast.
Diana Base Stats
Diana Matchups
Diana has to get on top of people to do damage, so ranged pokers and disengage-heavy lanes that keep her at bay before she lands her moonlight are her worst enemies. Melee opponents and grouped fights where she can chain her dash and pull are exactly what her kit is built to punish.




























































