LiveUpdated 4 hours ago26.22
Mid

Kassadin Build 26.22

S

Kassadin spends the early game barely hanging on and the late game deleting whoever he wants. Early he survives on a magic shield and reduced magic damage, but once he is online his Riftwalk blinks him across fights, stacking damage with every cast until he catches a carry and flickers out clean. A premium pick at 53.1% and climbing this patch, so the early game is about staying even. Farm safe, dodge skillshots, and know that your power curve flips hard.

#11 of 106 mid this patch · 1.2k games
Win rate53.1%+4.0Games1.2kPick rate2.5%Ban rate1.6%Last 8 patches+0.8 since 26.15Damage profilei
AP
AP 86%AD 8%True 6%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Kassadin Strongest?

The strong window is the later mid-game, once the build is mostly online, and games at this rank average around 27 minutes. Kassadin wins by surviving early and taking over late, so use the power window once his items are online to blink onto isolated carries, delete them, and slip away before the enemy can collapse.

Game timeline · Kassadin drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:26
Ambush zone3:12–4:42 Power spike 26:55
~5:4411:3117:1326:55
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 64/100 · Even
Core 1/3 items
Gold ~5.4k
Phase Lvl-6 window
Next spike Malignance · 17:13

Kassadin Item Build

Kassadin is a scaling assassin who suffers early, then becomes an unkillable blink threat once his core items land. The build pours into ability power, mana, and haste so his void magic bursts squishies and he can chain his teleports to dart in and out untouched.

Standard loadout · Kassadin The consensus path — reliable spikes, no dead time.
Starting items 500g Dark Seal×1Refillable Potion×1 Core path · click an item for its recipe ››› Boots Spellslinger's Shoes72% · 55.6%Chainlaced Crushers28% · 54.2%
Situational items pick an opponent in the bar above — the right swaps light up
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.FFrozen Heart9466.0%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame7865.4%VVoid Staff9061.1%MMuramana11454.4%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens55358.0%FFarsight Alteration21557.7%SStealth Ward41644.5%

Best Kassadin Runes

First Strike suits a champion who wants the mid and late game. It rewards him for landing the opening hit of a fight, which pairs with the burst his combo delivers once he can Riftwalk in. Keep the rest focused on mana and sustain so he survives the lane phase. Nothing fancy, just reach the point where his kit does the work.

The pre-game page First Strike · Inspiration + Domination · keystone + 5 runes + 3 shards
Inspiration Primary First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. Cash Back28% · 54.1%Triple Tonic27% · 56.0%Cosmic Insight23% · 54.4% Keystone plus three minors from Inspiration, two from Domination, then three shards — no runebook, no masteries.
Domination Secondary Sudden Impact86% · 53.6%Ultimate Hunter89% · 53.1%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexHealth Scaling+10–180 Health (by level)DefenseHealth Scaling+10–180 Health (by level)
Shards give +9Adaptive Force+20–180 Health (by level)
Kassadin's whole plan is to survive to his item spike and then take over. Build toward Rod of Ages into Malignance, since a mana-hungry blinker has to weather a rough start first. There is no single power window, so play the matchup in front of you. Malignance comes online around 17 minutes, and that is when his Riftwalk combo starts one-shotting squishies, so trade patiently and build toward it.

Kassadin Skill Order

Force Pulse hoovers up levels 3, 4, 5, 7 and 9; Null Sphere, meanwhile, holds the single point it took at level 1 until level 14, so the shield and the channel interrupt stay at rank one for most of the game.

Skill order · Kassadin R at 6 / 11 / 16 — always
PriorityRR›EE›WW›QQ›Max E first; W at level 2.
Lv 123456789101112131415161718
Q114151618max 18
W28101113max 13
E34579max 9
R61217max 17

Kassadin Abilities

Force Pulse only fires once Kassadin has soaked up enough nearby spellcasts to charge it, so his cone slow is a reward for good positioning rather than a button on demand. Nether Blade is the quiet engine underneath, its active attack refunding Mana to fund the teleports everyone remembers him for.

Abilities · Kassadinpatch 26.22 base numbers · click an ability · all ranks shown
Void StonePassivePNull SphereMax lastQNether BladeMax 2ndWForce PulseMax 1stERiftwalkUltRRank-up levels here match the skill order below.
Force PulseMagic damageMax 1stStatLV 3rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+30 per rank+70% APlv 370lv 4100lv 5130lv 7160lv 9190Cost+5 per ranklv 360lv 465lv 570lv 775lv 980Cooldown-1 per ranklv 321slv 420slv 519slv 718slv 917s

Kassadin Base Stats

Base stats · KassadinPatch 26.22
Base statslevel 1 · +per levelAD59+3.9AS0.64+3.7%MS335Range150HP646+113HP56+0.5Armor21+4MR30+1.3MP400+87MP56+0.8

Kassadin Matchups

Kassadin dreads aggressive early lanes and poke mages who bully him before level six, since his magic resist passive does little against physical harass. He flips the script on immobile, ability-power casters late, blinking onto them and deleting them before they can respond.

Lane matchups · Kassadin click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs AP mages 01Hold Null Sphere shield to soak their magic combo before you commit.02Build magic resist so your passive further softens their poke while scaling.03After six, Riftwalk onto their mage and burst before they react. Win rate by game lengthKassadin overall · all matchupsUnder 20 min53.5%20–28 min48.6%28–35 min58.5%Over 35 min49.6%
Be careful into Aurelion Sol, Yasuo, and Lucian, who can bully Kassadin off the map before he ever spikes, so play safe and give up farm rather than dying. His slow and blink give him outs if you respect cooldowns. Once you reach Aurora, Ryze, and Corki, the lane flips and you can start pressuring, so track your jumps and punish them the second your items land.
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