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Teemo Build 26.22

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Teemo sits a comfortable pick right now at 51.1% and trending up this patch, and his whole threat is death by a thousand cuts. Blind their carry's autos with the dart, let the poison tick, and litter the map with shrooms so no path is safe. He never wants the straight brawl, he wants the war of attrition and the vision denial. Lean into the chip damage and never take the fair fight.

#37 of 112 top this patch · 1.7k games
Win rate51.1%+0.2Games1.7kPick rate3.6%Ban rate7.4%Last 8 patches+0.1 since 26.15Damage profilei
AP
AD
AP 78%AD 16%True 6%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Teemo Strongest?

The curve keeps climbing into the mid-to-late game, and games at this rank average around 29 minutes. Teemo wins by making the map miserable to walk through, so his plan is to bully lane early and then trade shroom coverage for map control that stalls the enemy and protects objectives.

Game timeline · Teemo drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end29:24
Ambush zone3:06–4:36 Power spike 13:20
9:529:5213:2021:01
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 54/100 · Even
Core 1/3 items
Gold ~5k
Phase Lvl-6 window
Next spike Statikk Shiv · 13:20

Teemo Item Build

Teemo is a poke skirmisher who wins by stacking damage-over-time faster than the enemy can heal it off. Whether the build leans into ability power for the mushrooms and poison or into attack speed for the on-hit shots, every item feeds the same slow bleed.

Standard loadout · Teemo The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2 Core path · click an item for its recipe ››› Boots Boots of Swiftness53% · 50.9%Sorcerer's Shoes47% · 51.3%
Situational items pick an opponent in the bar above — the right swaps light up
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass9062.2%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame31857.5%VVoid Staff6955.1%BBloodletter's Curse4553.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration34555.9%OOracle Lens43755.6%SStealth Ward96347.4%

Best Teemo Runes

Press the Attack is the standard setup, and it leans on the damage he already does for free. His on-hit poison and steady autos keep the keystone active without forcing him past his range, so you trigger it and slip back. Fill the rest with the survivability and poke that let the poison grind them down.

The pre-game page Press the Attack · Precision + Resolve · keystone + 5 runes + 3 shards
Precision Primary Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Triumph55% · 52.0%Legend: Alacrity78% · 52.1%Last Stand44% · 53.3% Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Bone Plating56% · 52.1%Overgrowth54% · 51.9%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Rush Statikk Shiv into Liandry's Torment and let the poison carry the mid-game while it builds. Falling behind early is recoverable on this scaling curve. Once Liandry's Torment is online by roughly 21 minutes, every auto and shroom bites hard enough that the chip damage turns into real burst. Space behind minions, let the DoT do the work, and buy time to reach that item.

Teemo Skill Order

Three of the first five points land in Toxic Shot, so the poison is doing real work before Noxious Trap even exists at 6. Blinding Dart trails behind and finishes at 13, late for an ability that blinds whoever is chasing him.

Skill order · Teemo R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W314151718max 18
E14579max 9
R61116max 16

Teemo Abilities

Poison gets the headlines, but Guerrilla Warfare and Move Quick are the survival kit. Standing still or slipping into brush turns Teemo invisible, and breaking that stealth spikes his attack speed, while Move Quick keeps his passive move speed climbing until a champion or turret strikes him.

Abilities · Teemopatch 26.22 base numbers · click an ability · all ranks shown
Guerrilla WarfarePassivePBlinding DartMax 2ndQMove QuickMax lastWToxic ShotMax 1stENoxious TrapUltRRank-up levels here match the skill order below.
Toxic ShotMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXImpact Damage+14 per rank+30% AP+5% bonus ADlv 19lv 423lv 537lv 751lv 965

Teemo Base Stats

Base stats · TeemoPatch 26.22
Base statslevel 1 · +per levelAD54+3AS0.69+3.38%MS330Range500HP615+104HP55.5+0.65Armor24+4.5MR30+1.3MP334+25MP59.6+0.45

Teemo Matchups

Teemo thrives against auto-attack reliant melee, since his blind shuts off their damage and his poison chips them down as they chase. He struggles against mobile divers and burst assassins who leap past the blind and kill him before the damage-over-time ever matters.

Lane matchups · Teemo click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tanks 01Poke with E poison and autos since tanks cannot punish safe harass.02Avoid their crowd control engage; kite backward with Move Quick speed.03Shroom split push routes and objectives to pressure the map late. Win rate by game lengthTeemo overall · all matchupsUnder 20 min46.8%20–28 min48.5%28–35 min53.2%Over 35 min53.0%
Ranged bullies and hard engage give Shen, Mordekaiser, and Dr. Mundo the tools to run him down before the poison adds up, so ward the flanks and pre-place shrooms on the choke points. He turns the tables on Vayne, Zaahen, and Gragas, blinding melee bruisers out of their rhythm and kiting them into the mushroom field. Zone with traps first, then pick fights on ground you already own.
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