LiveUpdated 47 mins ago26.22Builds updating
Mid

Azir Build 26.21

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Azir fights entirely through his sand soldiers, attacking from a screen away and turning the E-flash soldier dash into some of the flashiest plays in the game. Tough to justify at 46.8% and slipping this patch, he is a control mage with a brutal learning curve whose ult can wall an entire team out of a fight. Master the soldier spacing and he pokes for free while staying untouchable.

#106 of 130 mid this patch · 2.7k games
Win rate46.8%−0.1Games2.7kPick rate1.9%Ban rate0.5%Last 8 patches+0.5 since 26.14Damage profilei
AP
AP 95%AD 3%True 2%
DifficultyiHighPunishes misplays
ModernARAMCounter

When Is Azir Strongest?

Power keeps building past the item spike into the second half, and games at this rank average around 28 minutes. Azir scales with items and levels, so he wants to survive to that window and then dictate objective fights, using his soldiers to zone the pit and the wall to break any engage that reaches him.

Game timeline · Azir drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:17
Ambush zone8:06–9:36 Power spike 26:42
15:3511:5821:1026:42
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 45/100 · Weak
Core 1/3 items
Gold ~5.2k
Phase Lvl-6 window
Next spike Spellslinger's Shoes · 15:35

Azir Item Build

Azir is a control marksman mage who fights entirely through his sand soldiers, dealing sustained magic damage from a safe distance. The build stacks ability power and attack speed with mana so his soldiers hit fast and often, letting him zone objectives and carry a fight without ever standing in danger.

Standard loadout · Azir The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Spellslinger's Shoes85% · 48.9%Chainlaced Crushers15% · 44.3%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.BBanshee's Veil12257.4%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass74153.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.VVoid Staff36654.4%SStormsurge11344.2%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens19849.0%FFarsight Alteration1.4k48.1%SStealth Ward1.1k44.8%

Best Azir Runes

Press the Attack works because he attacks through his soldiers, so ramping up their fire rate turns his poke into a genuine damage threat. The faster the soldiers swing, the more his kit does with the same positioning. Round out the page with what keeps his mana and range intact so he can keep commanding them.

The pre-game page Press the Attack · Precision + Resolve · keystone + 5 runes + 3 shards
Precision Primary Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Presence of Mind78% · 46.8%Legend: Alacrity91% · 47.3%Cut Down83% · 46.5% Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Bone Plating42% · 46.0%Overgrowth41% · 46.2%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Build toward Nashor's Tooth into Shadowflame to give his soldiers the damage that makes the range matter. You can lose lane and still take over once the items come online. Shadowflame comes online at about the 21-minute mark, and his soldiers start shredding anyone who steps into their reach. Farm toward the spike and use your range to stay safe while it comes together.

Azir Skill Order

Ranks two and three of Arise! land back to back at levels 4 and 5, which is the first stretch where the Sand Soldiers hit hard enough to trade with. Conquering Sands waits until level 8 for its second point.

Skill order · Azir R at 6 / 11 / 16 — always
PriorityRR›WW›QQ›EE›Max W first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W14579max 9
E314151718max 18
R61116max 16

Azir Abilities

Two pieces of the kit rarely get mentioned. Shurima's Legacy lets Azir raise the Disc of the Sun from a fallen turret's ruins, and Shifting Sands gives him a brief shield on the dash, then readies a fresh soldier and stops him cold the moment it clips a champion.

Abilities · Azirpatch 26.22 base numbers · click an ability · all ranks shown
Shurima's LegacyPassivePConquering SandsMax 2ndQArise!Max 1stWShifting SandsMax lastEEmperor's DivideUltRRank-up levels here match the skill order below.
Arise!Magic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXSolder Attack Damage+15 per ranklv 150lv 465lv 580lv 795lv 9110Cost-5 per ranklv 140lv 435lv 530lv 725lv 920Constant at every rankCooldown1.5ssame at all ranks

Azir Base Stats

Base stats · AzirPatch 26.22
Base statslevel 1 · +per levelAD56+3.5AS0.625+5%MS330Range525HP575+108HP57+0.75Armor25+5MR30+1.3MP320+50MP58+0.8

Azir Matchups

Azir is fragile and hard to pilot, so all-in divers who leap past his soldiers and burst assassins punish his weak early game the most. He shines against immobile teams he can poke through his soldiers and wall away, using range and the disc to control every fight on his own terms.

Lane matchups · Azir click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs marksmen 01Poke with soldiers from max range; never step into their auto range02Zone their farm with soldiers to delay the item spikes they need03Build armor when behind and wall them off during teamfights with R Win rate by game lengthAzir overall · all matchupsUnder 20 min40.5%20–28 min44.6%28–35 min50.5%Over 35 min47.1%
Respect Akshan, Veigar, and Diana, the assassins and gap-closers who blow past his soldiers and get on top of him where he is fragile. He dominates Kassadin, Irelia, and Taliyah at range, out-poking them with soldiers they cannot reach and zoning them with his wall. Keep him spaced and protected and he controls the whole map with his reach.
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