When Is Azir Strongest?
Power keeps building past the item spike into the second half, and games at this rank average around 28 minutes. Azir scales with items and levels, so he wants to survive to that window and then dictate objective fights, using his soldiers to zone the pit and the wall to break any engage that reaches him.
Azir Item Build
Azir is a control marksman mage who fights entirely through his sand soldiers, dealing sustained magic damage from a safe distance. The build stacks ability power and attack speed with mana so his soldiers hit fast and often, letting him zone objectives and carry a fight without ever standing in danger.
Best Azir Runes
Press the Attack works because he attacks through his soldiers, so ramping up their fire rate turns his poke into a genuine damage threat. The faster the soldiers swing, the more his kit does with the same positioning. Round out the page with what keeps his mana and range intact so he can keep commanding them.
Precision
Primary
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
78% · 46.8%91% · 47.3%83% · 46.5%
Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve
Secondary
42% · 46.0%41% · 46.2%
Azir Skill Order
Ranks two and three of Arise! land back to back at levels 4 and 5, which is the first stretch where the Sand Soldiers hit hard enough to trade with. Conquering Sands waits until level 8 for its second point.
Azir Abilities
Two pieces of the kit rarely get mentioned. Shurima's Legacy lets Azir raise the Disc of the Sun from a fallen turret's ruins, and Shifting Sands gives him a brief shield on the dash, then readies a fresh soldier and stops him cold the moment it clips a champion.
Azir Base Stats
Azir Matchups
Azir is fragile and hard to pilot, so all-in divers who leap past his soldiers and burst assassins punish his weak early game the most. He shines against immobile teams he can poke through his soldiers and wall away, using range and the disc to control every fight on his own terms.


























































