Gold value for every item

League of Legends items

This page lists 134 Summoner's Rift items, the finished pieces plus boots, starters and support buys, each one weighed against the raw stats it gives you. Filter by class or budget, then sort by gold efficiency to find the pieces that pay for themselves before the passive even fires.

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LoL Items List

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Patch 26.21
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The percent is base-stat value over cost. Past 100%, the stats already cover the price, and every active or aura is bonus stacked on top.
IEInfinity EdgePhysical3,500gADCrit+75AD+25%CritGold efficiency104%
RDRabadon's DeathcapMagic3,500gAP+130APMagical OpusIncreases your total Ability Power by 30%.Gold efficiency74%
BLBloodthirsterPhysical3,400gADLifesteal+80AD+15%LifestealIchorshieldConvert excess healing from your Lifesteal to a Shield.Gold efficiency106%
TFTrinity ForcePhysical3,333gADASHealthHaste+36AD+30%AS+333HealthSpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Gold efficiency109%
DDDeath's DancePhysical3,300gADArmorHaste+60AD+50ArmorIgnore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.Gold efficiency117%
LDLord Dominik's RegardsPhysical3,300gADCritAr.Pen%+35AD+25%CritGiant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Gold efficiency112%
OBOverlord's BloodmailPhysical3,300gADHealth+30AD+550HealthTyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Gold efficiency76%
RHRavenous HydraPhysical3,300gADLifestealHaste+65AD+12%LifestealCleaveAttacks deal physical damage to nearby enemies. Ravenous Crescent. Deal physical damage to enemies around you. Your Life Steal applies to this damage.Gold efficiency111%
STStridebreakerPhysical3,300gADASHealth+40AD+25%AS+450HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.Gold efficiency98%
THTitanic HydraPhysical3,300gADHealth+40AD+600HealthCleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Gold efficiency91%
ZHZhonya's HourglassMagic3,250gAPArmorActive+105AP+50ArmorTime StopEnter Stasis for 2.5 seconds.Gold efficiency95%
BOBlade of The Ruined KingPhysical3,200gADASLifesteal+40AD+25%AS+10%LifestealMist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Gold efficiency80%
GAGuardian AngelPhysical3,200gADArmor+55AD+45ArmorRebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.Gold efficiency88%
JTJak'Sho, The ProteanDefense3,200gHealthArmorMR+350Health+45Armor+45MRVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Gold efficiency85%
MSMercurial ScimitarPhysical3,200gADMRLifestealActive+50AD+35MR+10%LifestealQuicksilverRemoves all crowd control debuffs (excluding Airborne) and grants Move Speed.Gold efficiency93%
SHShadowflameMagic3,200gAPM.Pen+110APCinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Gold efficiency91%
SGSterak's GageDefense3,200gHealthTenacity+400HealthThe Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Gold efficiency40%
STStormrazorPhysical3,200gADASCrit+50AD+25%AS+25%CritEnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies 100 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.Gold efficiency105%
DADusk and DawnHybrid3,100gAPASHealthHaste+60AP+20%AS+300HealthSpellbladeAfter using an Ability, your next Attack deals bonus magic damage equal to 75% base AD (+10% AP) and heals you for 10% AP (+3% bonus health) On-Hit and then applies On-Hit effects an additional time.Gold efficiency113%
EHEndless HungerPhysical3,100gADTenacity+65ADFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Gold efficiency80%
MOMaw of MalmortiusPhysical3,100gADMRHaste+60AD+40MRLifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.Gold efficiency118%
RIRiftmakerMagic3,100gAPHealthHaste+70AP+350HealthVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Gold efficiency99%
SOSpear of ShojinPhysical3,100gADHealth+45AD+450HealthDragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Gold efficiency90%
SSSundered SkyPhysical3,100gADHealthHaste+40AD+400HealthLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Gold efficiency96%
WAWarmog's ArmorDefense3,100gHealthHP Regen+1000HealthWarmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health equal to 3% max health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health.Gold efficiency96%
EREssence ReaverPhysical3,050gADCritHaste+50AD+25%CritSpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Gold efficiency123%
BVBanshee's VeilMagic3,000gAPMR+105AP+40MRAnnulGrants a Spell Shield that blocks the next enemy Ability.Gold efficiency97%
BABastionbreakerPhysical3,000gADHasteLethality+55ADShaped ChargeDealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional 300 (+2500% lethality) (melee) / 240 (+2000% lethality) (ranged) true damage over 3 seconds.Gold efficiency107%
BCBlack CleaverPhysical3,000gADHealthHaste+45AD+400HealthCarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants 20 (melee) / 10 (ranged) Move Speed for 2 seconds.Gold efficiency121%
CCChempunk ChainswordPhysical3,000gADHealthHaste+45AD+450HealthHackshornDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Gold efficiency118%
CDCosmic DriveMagic3,000gAPHealthHasteMove%+70AP+350Health+4%MoveSpelldanceDealing magic or true damage to champions grants Move Speed for 4 seconds.Gold efficiency128%
CRCryptbloomMagic3,000gAPHasteM.Pen%+75APLife from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.Gold efficiency130%
EOEdge of NightPhysical3,000gADHealthLethality+50AD+250HealthAnnulGrants a Spell Shield that blocks the next enemy Ability.Gold efficiency96%
EHExperimental HexplatePhysical3,000gADASHealth+40AD+20%AS+450HealthHexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain 50% (melee) / 25% (ranged) Attack Speed and 20% (melee) / 10% (ranged) Move Speed for 8 seconds.Gold efficiency103%
GRGuinsoo's RagebladeHybrid3,000gAPADAS+30AD+30AP+25%ASWrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 4 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.Gold efficiency76%
HEHeartsteelDefense3,000gHealthHP Regen+900HealthColossal ConsumptionIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Gold efficiency90%
HGHextech GunbladeHybrid3,000gAPADActive+40AD+80APLightning BoltShocks the target enemy champion, dealing 175–253 (based on level) (+30% AP) magic damage and slowing them by 25% for 1.5 seconds.Gold efficiency100%
HUHullbreakerPhysical3,000gADHealthMove%+40AD+500Health+4%MoveSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Gold efficiency100%
ISImmortal ShieldbowPhysical3,000gADCrit+55AD+25%CritLifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Gold efficiency98%
KSKraken SlayerPhysical3,000gADASMove%+45AD+40%AS+4%MoveBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.Gold efficiency95%
LTLiandry's TormentMagic3,000gAPHealth+60AP+300HealthTormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Gold efficiency67%
MRMortal ReminderPhysical3,000gADCritAr.Pen%+35AD+25%CritGrievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Gold efficiency116%
SGSerylda's GrudgePhysical3,000gADHasteAr.Pen%+45ADBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Gold efficiency126%
SSStatikk ShivHybrid3,000gAPADASMove%+45AD+45AP+30%AS+4%MoveElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Gold efficiency116%
TETerminusPhysical3,000gADAS+30AD+35%ASShadowAttacks deal bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions: • Light Attacks grant Armor and Magic Resist for 5s. • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.Gold efficiency64%
TCThe CollectorPhysical3,000gADCritLethality+50AD+25%CritDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.Gold efficiency102%
VSVoid StaffMagic3,000gAPM.Pen%+95APGold efficiency125%
VCVoltaic CycloswordPhysical3,000gADHasteLethalityActive+55ADGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.Gold efficiency91%
YTYun Tal WildarrowsPhysical3,000gADAS+50AD+45%ASPractice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.Gold efficiency96%
ASArchangel's StaffMagic2,900gAPManaHaste+70AP+600ManaAweGain Ability Power equal to 1% bonus Mana.Manaflow(8s, max 5 charges). Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.Gold efficiency112%
BCBloodletter's CurseMagic2,900gAPHealthHaste+65AP+400HealthVile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Gold efficiency107%
DMDead Man's PlateDefense2,900gHealthArmorMove%+350Health+55Armor+4%MoveShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Gold efficiency79%
ECEclipsePhysical2,900gADHaste+60ADEver Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Gold efficiency98%
IGIceborn GauntletDefense2,900gHealthArmorHaste+300Health+50ArmorSpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Gold efficiency88%
KRKaenic RookernDefense2,900gHealthMRHP Regen+400Health+80MRMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Gold efficiency102%
LBLich BaneMagic2,900gAPHasteMove%+100AP+6%MoveSpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Gold efficiency100%
MAManamunePhysical2,900gADManaHaste+35AD+500ManaAweGain bonus Attack Damage equal to 2% max mana.Manaflow(8s, max 4 charges). Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Gold efficiency85%
NTNashor's ToothHybrid2,900gAPASHaste+80AP+50%ASIcathian BiteAttacks deal bonus magic damage On-Hit.Gold efficiency124%
MOMorellonomiconMagic2,850gAPHealthHaste+75AP+350HealthGrievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.Gold efficiency112%
PHProfane HydraPhysical2,850gADHasteLethalityActive+55ADCleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Gold efficiency104%
ACActualizerMagic2,800gAPManaHaste+90AP+300ManaMana Made RealFor 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain 15% (+0.5% per 100 bonus mana) increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.Gold efficiency93%
BTBlackfire TorchMagic2,800gAPManaHaste+80AP+600ManaBaleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Gold efficiency114%
FOForce of NatureDefense2,800gHealthMRMove%+400Health+55MR+4%MoveSteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Gold efficiency87%
HCHexoptics C44Physical2,800gADCrit+55AD+25%CritMagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Gold efficiency104%
HRHollow RadianceDefense2,800gHealthMRHP RegenHasteAura+400Health+40MRImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Gold efficiency95%
HUHubrisPhysical2,800gADHasteLethalityActive+55ADEminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Gold efficiency106%
STStormsurgeSupport2,800gAPM.PenMove%+90AP+6%MoveStormraiderDealing 25% of a champion's maximum Health within 2.5s applies Squall to them.SquallAfter 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Gold efficiency103%
SASunfire AegisDefense2,800gHealthArmorHasteAura+350Health+50ArmorImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Gold efficiency87%
UGUmbral GlaiveSupport2,800gADHasteLethality+60ADNightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.Gold efficiency121%
UDUnending DespairDefense2,800gHealthArmorHaste+400Health+50ArmorAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Gold efficiency101%
WEWit's EndPhysical2,800gASMRTenacity+50%AS+45MRFrayAttacks deal bonus magic damage On-Hit.Gold efficiency84%
YGYoumuu's GhostbladePhysical2,800gADLethalityMove%Active+55AD+4%MoveHauntGain Move Speed while out of combat.Gold efficiency97%
AAAxiom ArcPhysical2,750gADHasteLethality+55ADFluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Gold efficiency126%
LELuden's EchoMagic2,750gAPManaHaste+100AP+600ManaEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Gold efficiency113%
HFHorizon FocusMagic2,700gAPHaste+75APHypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhen Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Gold efficiency102%
MAMalignanceMagic2,700gAPManaHaste+90AP+600ManaScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Gold efficiency117%
RORanduin's OmenDefense2,700gHealthArmorActive+350Health+75ArmorResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Gold efficiency90%
SVSpirit VisageDefense2,700gHealthMRHP RegenHaste+400Health+50MRBoundless VitalityHeals and Shields on you are increased by 25%.Gold efficiency106%
AMAbyssal MaskDefense2,650gHealthMRHaste+350Health+45MRUnmakeNearby enemy champions take 12% more magic damage.Gold efficiency97%
FBFiendhunter BoltsPhysical2,650gASCritMove%+45%AS+25%Crit+4%MoveNight VigilGain 30 Ultimate Ability Haste.Opening BarrageAfter casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.Gold efficiency90%
HRHextech RocketbeltMagic2,650gAPHealthHasteActive+60AP+350HealthSupersonicDash in target direction, unleashing missiles that deal magic damage.Gold efficiency99%
NFNavori FlickerbladePhysical2,650gASCritMove%+40%AS+25%Crit+4%MoveTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.Gold efficiency85%
PDPhantom DancerPhysical2,650gASCritMove%+65%AS+25%Crit+10%MoveSpectral WaltzBecome Ghosted.Gold efficiency124%
RFRapid FirecannonPhysical2,650gASCritMove%+35%AS+25%Crit+4%MoveSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Gold efficiency81%
RHRunaan's HurricanePhysical2,650gASCritMove%+40%AS+25%Crit+5%MoveWind's FuryAttacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.Gold efficiency88%
PHProtoplasm HarnessDefense2,600gHealthHaste+600HealthLifelineTaking damage that would reduce your Health below 30% causes you to gain 100–300 (based on level) maximum Health for 5 seconds, then heal 100–400 (based on level) (+175% bonus armor) (+175% bonus magic resistance) Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Gold efficiency100%
RORod of AgesMagic2,600gAPHealthMana+45AP+350Health+500ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.Gold efficiency90%
RCRylai's Crystal ScepterMagic2,600gAPHealth+65AP+400HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.Gold efficiency91%
DADawncoreMagic2,500gAPMana RegenHeal/Shield+45APFirst LightGain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.Gold efficiency84%
FHFrozen HeartDefense2,500gArmorManaHasteAura+75Armor+400ManaWinter's CaressReduce the Attack Speed of nearby champions by 20%.Gold efficiency116%
SFSerpent's FangPhysical2,500gADLethality+55ADShield ReaverDamaging an enemy champion reduces Shields they gain by 50% (melee) / 35% (ranged) for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by 50% (melee) / 35% (ranged).Gold efficiency95%
THThornmailDefense2,450gHealthArmor+150Health+75ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Gold efficiency78%
IMImperial MandateMagic2,400gAPMana RegenHaste+60APControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Gold efficiency106%
WAWinter's ApproachDefense2,400gHealthManaHaste+550Health+500ManaAweGain Health equal to 15% bonus mana.Manaflow(8s, max 4 charges). Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.Gold efficiency113%
BABandlepipesDefense2,300gHealthArmorMRHaste+200Health+20Armor+20MRFanfareSlowing or Immobilizing an enemy champion grants Fanfare for 8 (melee) / 4 (ranged) seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain 30% (melee) / 20% (ranged) Attack Speed.Gold efficiency91%
KVKnight's VowDefense2,300gHealthArmorHP RegenHasteActive+200Health+40ArmorSacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions. Pledge. Designate an ally as Worthy.Gold efficiency93%
MBMikael's BlessingDefense2,300gHealthMana RegenHasteHeal/ShieldActive+250HealthPurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Gold efficiency105%
RERedemptionMagic2,300gAPMana RegenHasteHeal/Shield+30APInterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Gold efficiency98%
SOStaff of Flowing WaterMagic2,250gAPMana RegenHasteHeal/Shield+35APRapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Gold efficiency98%
ACArdent CenserMagic2,200gAPMana RegenHeal/ShieldMove%+45AP+4%MoveSanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Gold efficiency98%
EOEchoes of HeliaMagic2,200gAPHealthMana RegenHaste+35AP+200HealthSoul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Gold efficiency124%
LOLocket of the Iron SolariDefense2,200gHealthArmorMRHasteActive+200Health+30Armor+30MRDevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Gold efficiency102%
MRMoonstone RenewerMagic2,200gAPHealthMana RegenHaste+25AP+200HealthStarlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Gold efficiency115%
SBShurelya's BattlesongMagic2,200gAPMana RegenHasteMove%Active+50AP+4%MoveInspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Gold efficiency114%
ZCZeke's ConvergenceDefense2,200gHealthArmorMRHaste+300Health+25Armor+25MRFrostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Gold efficiency105%
MSMejai's SoulstealerMagic1,500gAPHealth+20AP+100HealthGloryTakedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.Gold efficiency44%
MTMercury's TreadsBoots1,250gMRTenacityMove+20MR+45MoveGold efficiency100%
PSPlated SteelcapsBoots1,200gArmorMove+25Armor+45MovePlatingReduces incoming damage from Attacks by 10%.Gold efficiency87%
BGBerserker's GreavesBoots1,100gASMove+30%AS+45MoveGold efficiency117%
GGGluttonous GreavesBoots1,100gMove+45MoveSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Gold efficiency49%
SSSorcerer's ShoesBoots1,100gM.PenMove+45MoveGold efficiency100%
BOBoots of SwiftnessBoots1,000gMove+55MoveFleetfootedReduce the effectiveness of Slows by 25%.Gold efficiency66%
IBIonian Boots of LucidityBoots900gHasteMove+45MoveIonian InsightGain 10 Summoner Spell Haste.Gold efficiency116%
EOElixir of IronConsumable500gActiveGrants 300 Health, 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15%.Gold efficiencyUtility
EOElixir of SorceryConsumable500gActiveGrants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage ( 5s against champions).Gold efficiencyUtility
EOElixir of WrathConsumable500gActiveGrants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.Gold efficiencyUtility
WAWorld AtlasStarter400gSupport QuestEarn 400 gold from this item to transform it into Runic Compass.Shared Riches(20s, max 3 charges). While near an ally champion, damage enemy champions or kill minions to gain gold.Gold efficiencyUtility
BOBootsBoots300gMove+25MoveGold efficiency100%
CJCappa JuiceConsumable300gActiveThis juice does nothing.Gold efficiencyUtility
RPRefillable PotionConsumable150gActiveActive(2 charges). Restores 100 Health over 12 seconds. Refills upon visiting the shop.Gold efficiencyUtility
CWControl WardConsumable75gActivePlaces a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.Gold efficiencyUtility
HPHealth PotionConsumable50gActiveRestores 120 Health over 15 seconds.Gold efficiencyUtility
CCChainlaced CrushersBootsMRTenacityMove+25MR+45MoveGold efficiencyUtility
AAArmored AdvanceBootsArmorMove+35Armor+45MovePlatingReduces incoming damage from Attacks by 10%.Gold efficiencyUtility
GGGunmetal GreavesBootsASLifestealMove+45%AS+45Move+5%LifestealGold efficiencyUtility
IPImmortal PathBootsMove+45MoveSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Now and ForeverWhile above half Health, deal 4% increased damage. While below half Health, gain 12% increased healing, shielding, and regeneration.Gold efficiencyUtility
SSSpellslinger's ShoesBootsM.PenM.Pen%Move+45MoveGold efficiencyUtility
SWSwiftmarchBootsMove+65MoveFleetfootedReduce the effectiveness of Slows by 25%.Noxian FervorGain 5% of your Move Speed as Adaptive Force.Gold efficiencyUtility
CLCrimson LucidityBootsHasteMove+45MoveIonian InsightGain 20 Summoner Spell Haste.Noxian HasteEmpowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants 10% (melee) / 8% (ranged) Move Speed for 4 seconds.Gold efficiencyUtility
BLBloodsongStarterHealthHP RegenMana Regen+200HealthSpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds. Active (4 charges). Places an Invisible Stealth Ward that grants vision.Gold efficiencyUtility
COCelestial OppositionStarterHealthHP RegenMana Regen+200HealthBlessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active(4 charges). Places an Invisible Stealth Ward that grants vision.Gold efficiencyUtility
DMDream MakerStarterHealthHP RegenMana Regen+200HealthDream MakerHealing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced. Active (4 charges). Places an Invisible Stealth Ward that grants vision.Gold efficiencyUtility
SSSolstice SleighStarterHealthHP RegenMana Regen+200HealthGoing SleddingSlowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges). Places an Invisible Stealth Ward that grants vision.Gold efficiencyUtility
ZRZaz'Zak's RealmspikeStarterHealthHP RegenMana Regen+200HealthVoid ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active(4 charges). Places an Invisible Stealth Ward that grants vision.Gold efficiencyUtility

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where a full cart meets the map

How gold efficiency actually works

Every item does two jobs: it hands you raw stats, and it hands you an effect. Gold efficiency prices only the stats, using the shop's own basic items as the price list: a Long Sword is 350 gold for 10 attack damage, so attack damage is worth 35 a point. An Amplifying Tome sets ability power at 20, a Ruby Crystal sets health at 2.67, and Cloth Armor and a Null-Magic Mantle both land on 20 apiece for armor and magic resist. Clear 100% and the stats pay for the item on paper. Sit under it, and you're really buying the active, the aura, or a passive that scales, which is usually the whole point.

Gold efficiency is a floor, not a verdict

The percentage is only a first screen. It catches an overpriced stat-stick fast, but it reads every game-deciding buy as low, because the effect you actually paid for, the reason the item exists, never lands in the stat line. Trust it to flag the traps, then override it the moment a fight wants the effect more than the numbers.

From the shop to the rest of your game

Knowing what an item is worth is step one; fitting it into a game is step two. The build pages lay out the order the best players buy in, and the counter pages name the armor and magic resist that drags a losing lane back. The tier list ranks which champions get the most out of the shop.