When Is Gnar Strongest?
This is a late-game profile, strongest with full items online, and games at this rank average around 28 minutes. Gnar's win condition is a well-timed transform, so use the power window to poke as the small form, build rage before a fight, and land a wall-pinning engage that starts a teamfight already won.
Gnar Item Build
Gnar is a shape-shifting fighter who swings between a nimble ranged poker and a raging bruiser, so the build blends attack damage with health and resistances to make both forms threaten damage while surviving the dive. The items are meant to let the small form kite and chip until the mega form can land a fight-ending engage.
Best Gnar Runes
Fleet Footwork is the pick, and it suits his poke-and-kite pattern, the sustain and movement keep Mini Gnar healthy while he chips from range. He spends much of the game skirmishing before he commits with Mega, so the rune covers that phase, and the rest leans into the durability his engage form needs.
Precision
Primary
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
78% · 49.1%98% · 49.3%66% · 49.8%
Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve
Secondary
85% · 48.9%84% · 49.6%
Gnar Skill Order
Hop grabs one point at level 3 and waits until 14 for a second, so the leap you rely on to reposition stays at its weakest rank for eleven levels while Boomerang Throw eats ranks 1, 4, 5, 7 and 9.
Gnar Abilities
Hyper quietly powers Mini Gnar between boomerangs, stacking bonus damage and Move Speed onto his attacks, while the same slot becomes Wallop, a ground-slam stun, once he transforms. Hop springs him off a unit head for extra distance, the reposition that keeps the small form safe.
Gnar Base Stats
Gnar Matchups
Gnar wants to poke safely as the small form and only commit when his rage bar fills, so all-in threats that catch him mid-transformation and mobile skirmishers that dodge his boomerang give him trouble. Immobile lanes he can whittle from range and clumped enemies he can pin to a wall are what his kit punishes.



























































