LiveUpdated 1 hour ago26.22
Jungle

Rammus Build 26.22

S

A premium pick at 53.9% and climbing, Rammus is at his best when the enemy team leans on auto-attacks and raw AD. Powerball into a fight, taunt whoever deals the most damage, and curl up while your armor turns their carry's own hits against them. He is a point-and-click answer to a specific problem, so his value swings hard on who he is up against.

#2 of 83 jungle this patch · 1.1k games
Win rate53.9%+4.2Games1.1kPick rate1.2%Ban rate2.5%Last 8 patches+2.5 since 26.15Damage profilei
AP
AD
AP 65%AD 31%True 4%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Rammus Strongest?

The win rate climbs the longer the game runs, peaking in the late game, and games at this rank average around 29 minutes. Rammus wants to gank and peel while his early tankiness outweighs enemy damage, so use the power window to roll into lanes for picks and to body-block for carries in every skirmish around objectives.

Game timeline · Rammus drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:43
Ambush zone8:06–9:36 Power spike 11:55
11:5512:5011:5518:06
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 60/100 · Even
Core 1/3 items
Gold ~4.8k
Phase Lvl-6 window
Next spike Thornmail · 12:50

Rammus Item Build

Rammus is a rolling tank jungler who ganks with speed and turns himself into a spiked wall that punishes attackers. His build stacks armor, health, and magic resist so his return damage bites hard, his taunt buys time, and he survives long enough to lock down a target.

Standard loadout · Rammus The consensus path — reliable spikes, no dead time.
Starting items 500g Gustwalker Hatchling×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps65% · 54.3%Mercury's Treads35% · 54.4%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.JJak'Sho, The Protean44962.8%FForce of Nature10261.8%KKaenic Rookern10756.1%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.FFrozen Heart4075.0%RRanduin's Omen18765.2%UUnending Despair3164.5%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.SStealth Ward30455.3%OOracle Lens80753.2%FFarsight Alteration1952.6%

Best Rammus Runes

Aftershock is the go-to, spiking his resistances the instant he taunts and turning a single lockdown into a brick wall. His whole engage revolves around that taunt, so the rune fires exactly when you want it to. Round out the tree with more tankiness and a bit of movement, since getting to the target is half his battle.

The pre-game page Aftershock · Resolve + Precision · keystone + 5 runes + 3 shards
Resolve Primary AftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Font of Life97% · 54.0%Conditioning98% · 53.9%Unflinching89% · 53.5% Keystone plus three minors from Resolve, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Alacrity60% · 54.3%Triumph60% · 54.0%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexHealth Scaling+10–180 Health (by level)DefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+20–180 Health (by level)
Build resistances first, starting with Thornmail and moving into Sunfire Aegis to make his return damage actually hurt. A rough lane is survivable here, since the payoff is in scaling. Sunfire Aegis comes online around 18 minutes, and from there taunting a fed carry into your own defenses can flip a fight on its own. Stack the armor his kit feeds on and let the enemy beat themselves.

Rammus Skill Order

Defensive Ball Curl claiming level 1 reads as a clearing choice more than a gank one, since Powerball waits for level 2 and then swallows points 4 and 5 while Frenzying Taunt holds the single rank it picks up at 3.

Skill order · Rammus R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q24579max 9
W11415max 15
E38101213max 13
R61116max 16

Rammus Abilities

His resistances quietly feed Spiked Shell, converting armor and magic resist into bonus attack damage, so every defensive item makes his autos hit harder. Soaring Slam is his ranged answer, a leap that slams down for magic damage and a slow, and rolling in with Powerball first adds a knockup.

Abilities · Rammuspatch 26.22 base numbers · click an ability · all ranks shown
Spiked ShellPassivePPowerballMax 1stQDefensive Ball CurlMax lastWFrenzying TauntMax 2ndESoaring SlamUltRRank-up levels here match the skill order below.
PowerballMagic damageMax 1stStatLV 2rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+40 per rank+100% APlv 280lv 4120lv 5160lv 7200lv 9240Cooldown-1.5 per ranklv 212slv 410.5slv 59slv 77.5slv 96sConstant at every rankCost60same at all ranks

Rammus Base Stats

Base stats · RammusPatch 26.22
Base statslevel 1 · +per levelAD65+2.75AS0.7+2.215%MS335Range125HP645+100HP58+0.55Armor35+4.5MR32+2.05MP310+33MP57.85+0.5

Rammus Matchups

Rammus is brutal against attack-damage carries and auto-attackers who melt themselves on his defensive shell and taunt, so heavy right-click teams dread him. He struggles against ability-power poke and true-damage threats that ignore his armor, and against mobile enemies who simply walk away from his slow, telegraphed engage.

Lane matchups · Rammus click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs carry junglers 01Engage with Powerball; W mitigates their damage during early skirmishes.02Build armor versus AD carries, magic resist versus AP damage.03In teamfights taunt their carry onto you so allies collapse. Win rate by game lengthRammus overall · all matchupsUnder 20 min54.1%20–28 min51.0%28–35 min54.1%Over 35 min59.6%
Rammus struggles into Kindred, Talon, and Naafiri, whose magic damage or poke sails past the armor that makes him tick. Where he prints value is Jayce, Nidalee, and Warwick, auto-attack reliant champions feeding their own damage straight back into his return effects. When you draw a rough matchup, hunt down whichever enemy relies most on right-clicking to deal damage.
ExploreWhere to go next after Rammus