LiveUpdated 3 hours ago26.22
Mid

Syndra Build 26.22

B

Everything Syndra does runs through her spheres. Middle of the pack at 49.6% and sliding this patch, she is a burst mage whose combo is stacking orbs, then landing the E stun by knocking one straight through the target. Her ult fires every sphere she has out at a single target, so the more orbs on the field, the harder a carry gets deleted. She rewards precise sphere placement over flashy mechanics.

#57 of 106 mid this patch · 4.8k games
Win rate49.6%−0.7Games4.8kPick rate10.0%Ban rate11.6%Last 8 patches−2.2 since 26.15Damage profilei
AP
AP 90%AD 4%True 6%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Syndra Strongest?

The peak lands in the mid-game once the core items come together, and games at this rank average around 28 minutes. Syndra wins by catching a target with the stun and emptying her spheres into them before they react, so she hunts for angles where a single pick decides the fight.

Game timeline · Syndra drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:56
Ambush zone8:06–9:36 Power spike 21:15
14:4411:1621:1527:16
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 56/100 · Even
Core 1/3 items
Gold ~5.1k
Phase Lvl-6 window
Next spike Spellslinger's Shoes · 14:44

Syndra Item Build

Syndra is a burst mage who rules the lane with her spheres. The build stacks ability power so each orb hits harder and her ult, which fires every sphere she's holding at one target, becomes a full delete on a squishy.

Standard loadout · Syndra The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2 Core path · click an item for its recipe ››› Boots Spellslinger's Shoes72% · 49.9%Crimson Lucidity28% · 49.4%
Situational items pick an opponent in the bar above — the right swaps light up
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass1.2k53.0%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.CCryptbloom44957.5%SStormsurge83253.8%VVoid Staff43350.1%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens48654.7%FFarsight Alteration2.9k50.1%SStealth Ward1.4k46.8%

Best Syndra Runes

Arcane Comet plays into her poke-and-punish lane, where a single sphere in the face collects the gold and pressures the wave at the same time. It rewards the early trades her long range already sets up. Build the rest for ability haste and mana so she can keep spheres on the map without running dry.

The pre-game page Arcane Comet · Sorcery + Inspiration · keystone + 5 runes + 3 shards
Sorcery Primary Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. Manaflow Band93% · 49.4%Transcendence85% · 48.7%Scorch68% · 49.7% Keystone plus three minors from Sorcery, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Cosmic Insight55% · 49.7%Triple Tonic49% · 49.8%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth+65 Health
Shards give +10%Attack Speed+9Adaptive Force+65Health
Rush Luden's Echo and lean fully into the one-shot pattern her ult wants. A rough lane is survivable here, since the payoff is in scaling. Her deletion spike is Shadowflame, coming online around 21 minutes, at which point a full sphere stack plus ult erases squishies outright. Farm patiently and hold the combo for the moment it lands.

Syndra Skill Order

Although Scatter the Weak gets the level 2 point, it sits at rank one until 14, so the stun is a utility button while Dark Sphere takes levels 1, 4 and 5 and does the actual damage in every early trade.

Skill order · Syndra R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 3.
Lv 123456789101112131415161718
Q14579max 9
W38101113max 13
E214151618max 18
R61217max 17

Syndra Abilities

Behind the sphere combo runs Transcendent, a passive that collects Splinters of Wrath to upgrade each spell, an extra Dark Sphere charge, true damage on the throw, a wider stun, and an execute on the ultimate. Force of Will can hurl a minion for the slow when no sphere is handy.

Abilities · Syndrapatch 26.22 base numbers · click an ability · all ranks shown
TranscendentPassivePDark SphereMax 1stQForce of WillMax 2ndWScatter the WeakMax lastEUnleashed PowerUltRRank-up levels here match the skill order below.
Dark SphereMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+35 per rank+70% APlv 190lv 4125lv 5160lv 7195lv 9230Cost+5 per ranklv 140lv 445lv 550lv 755lv 960Constant at every rankCooldown7ssame at all ranks

Syndra Base Stats

Base stats · SyndraPatch 26.22
Base statslevel 1 · +per levelAD54+2.9AS0.658+2%MS330Range550HP583+100HP56.5+0.6Armor25+4MR30+1.3MP480+40MP58+0.8

Syndra Matchups

Syndra's matchups hinge on landing the stun. She needs a sphere and her scatter lined up to lock a target, so immobile mages feed her free poke, while mobile assassins who slip the stun and jump on her are the lanes that keep her honest.

Lane matchups · Syndra click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs bruisers 01Harass with QE before they reach you, avoid extended trades.02Ward for jungle dives, bruisers love collapsing on immobile mages.03Build armor, save E to knock them away in fights. Win rate by game lengthSyndra overall · all matchupsUnder 20 min47.5%20–28 min50.6%28–35 min48.8%Over 35 min50.5%
Be wary of Diana, Zoe, and Fizz, divers and assassins who leap past her spheres and blow her up before she can answer, so save your E stun for their engage. She dominates Mel, Akshan, and Anivia though, immobile mages and melee she zones out with sphere placement and pokes down for free, so shove them in and roam.
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