LiveUpdated 4 hours ago26.22
Jungle

Cho'Gath Build 26.22

A

Cho'Gath only ever gets bigger: every Feast that lands executes a target with true damage and permanently stacks his health, so a fed Cho becomes a raid boss nothing can push off an objective. He rates a comfortable pick at 52.1% and stable this patch, pairing that runaway scaling with a knockup and a silence that chain into clean lockdown. Land the combo, secure the Feast, and let the health bar balloon.

#16 of 71 jungle this patch · 1.7k games
Win rate52.1%—Games1.7kPick rate4.9%Ban rate6.0%Last 8 patches+1.4 since 26.15Damage profilei
AP
AD
AP 50%AD 20%True 30%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Cho'Gath Strongest?

The curve keeps climbing into the mid-to-late game, and games at this rank average around 28 minutes. Cho'Gath's win condition is health stacking, so trade the early lane safely, farm devour stacks off kills, and turn every teamfight into a wall the enemy cannot move that still eats their carry whole.

Game timeline · Cho'Gath drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:28
Ambush zone2:54–4:24 Power spike 11:37
11:2411:3711:2420:26
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 61/100 · Even
Core 2/3 items
Gold ~5.2k
Phase Lvl-6 window
Next spike Dead Man's Plate · 20:26

Cho'Gath Item Build

Cho'Gath is a scaling tank mage who gets bigger every time he lands a killing blow, so the build stacks health and resistances to survive while adding enough ability power to make his crowd control actually hurt. The whole plan is to reach a size where nobody can trade with him and his devour still one-shots.

Standard loadout · Cho'Gath The consensus path — reliable spikes, no dead time.
Starting items 500g Gustwalker Hatchling×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Boots of Swiftness72% · 52.6%Mercury's Treads28% · 52.3%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.JJak'Sho, The Protean18967.2%KKaenic Rookern17558.9%FForce of Nature53855.4%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.JJak'Sho, The Protean18967.2%TThornmail31860.1%RRanduin's Omen23058.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald2070.0%FFarsight Alteration1855.6%OOracle Lens1.3k52.0%

Best Cho'Gath Runes

Hail of Blades hands him a burst of attack speed the moment he opens a fight, so once his knockup and silence land he squeezes in free hits a tank usually never gets. Cho'Gath only needs a short window to set up his execute, and front-loading a few fast attacks turns that combo into real damage. Fill the rest with resolve so he holds the line while he scales.

The pre-game page Hail of Blades · Domination + Sorcery · keystone + 5 runes + 3 shards
Domination Primary Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Cheap Shot96% · 52.3%Grisly Mementos86% · 52.1%Ultimate Hunter96% · 52.4% Keystone plus three minors from Domination, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Axiom Arcanist63% · 53.6%Celerity61% · 53.0%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexMove Speed+2.5% Move SpeedDefenseHealth Scaling+10–180 Health (by level)
Shards give +9Adaptive Force+2.5%Move Speed+10–180 Health (by level)
Build toward Heartsteel into Dead Man's Plate and lean into his unkillable-frontline scaling. Falling behind early is recoverable on this scaling curve. Dead Man's Plate comes online by roughly 20 minutes, and layered on top of his Feast health he becomes a wall the enemy simply cannot chew through. Prioritize the durability items that let him soak a fight while his ult stacks pile up.

Cho'Gath Skill Order

The first max is Vorpal Spikes, claiming levels 1, 4, 5, 7 and 9, so his attacks carry a slow long before the cone gets a second rank. Feral Scream holds the point it took at level 3 until 14, and Rupture fills 8, 10, 12 and 13.

Skill order · Cho'Gath R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W314151718max 18
E14579max 9
R61116max 16

Cho'Gath Abilities

Every unit Cho'Gath kills feeds Carnivore, refunding a chunk of health and mana that scales up with his level. Vorpal Spikes rounds him out, layering a slow onto his basic attacks so anyone in front of him leaks speed while the bigger spells come back up.

Abilities · Cho'Gathpatch 26.22 base numbers · click an ability · all ranks shown
CarnivorePassivePRuptureMax 2ndQFeral ScreamMax lastWVorpal SpikesMax 1stEFeastUltRRank-up levels here match the skill order below.
Vorpal SpikesMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+20 per rank+30% APlv 130lv 450lv 570lv 790lv 9110Cooldown-1 per ranklv 18slv 47slv 56slv 75slv 94sConstant at every rankCost30same at all ranks

Cho'Gath Base Stats

Base stats · Cho'GathPatch 26.22
Base statslevel 1 · +per levelAD69+4.2AS0.658+1.44%MS345Range125HP644+94HP59+0.85Armor38+4.5MR32+2.05MP270+60MP57.2+0.45

Cho'Gath Matchups

Cho'Gath struggles against ranged pokers who chip him down from outside his cast range before he can pop anyone into the air, since his kit wants targets standing close. He feasts on melee bruisers and all-in lanes that walk straight into his knockup and silence.

Lane matchups · Cho'Gath click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs carry junglers 01Rupture ganks to knock up the carry jungler before they burst you.02Track their clear and invade the opposite side to deny farm.03Stack Feast health and buy armor to outscale their jungle damage. Win rate by game lengthCho'Gath overall · all matchupsUnder 20 min49.2%20–28 min47.3%28–35 min56.4%Over 35 min54.4%
Respect Ekko, Sejuani, and Jarvan IV, the percent-health damage and heavy poke that chew through his stacked health before he can close the gap. He bullies Diana, Vi, and Shaco instead, out-scaling and out-CCing them until his Feast makes every skirmish a free meal, so grind those lanes and let the stacks add up. His answer to most opponents is simply to grow too big to kill, so play for the long game.
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