LiveUpdated 11 hours ago26.22
Jungle

Lee Sin Build 26.22

C

Lee Sin sits at a situational pick this patch, trending up, and running 48.3%, but he has always lived and died by the early game and the highlight play. His Q is a two-part missile, a sonic wave to tag a target and then a dash straight onto them, while ward-hopping with Safeguard lets him appear where nobody expects. The real threat is his ultimate, which can boot an enemy clean across the map into his team. He is built to make plays early and snowball a lead, so hunt for skirmishes from the opening minutes.

#58 of 83 jungle this patch · 12.8k games
Win rate48.3%+0.1Games12.8kPick rate14.9%Ban rate16.5%Last 8 patches−1.8 since 26.15Damage profilei
AD
AP 13%AD 78%True 8%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Lee Sin Strongest?

The front half of the game is the strong stretch, and games at this rank average around 28 minutes. Lee Sin's job is to turn his mobility into tempo, hunting fights where he can land the combo, kick a key target out, and convert that pressure into a lead.

Game timeline · Lee Sin drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:30
Ambush zone8:06–9:36 Power spike 18:02
16:1010:2216:1018:02
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 60/100 · Even
Core 1/3 items
Gold ~5.4k
Phase Lvl-6 window
Next spike Plated Steelcaps · 16:10

Lee Sin Item Build

Lee Sin is an early playmaker who lives on his own combos. The build backs up his damage and mobility so he can dash in, kick a carry out of position, and make picks before the enemy has the items to punish him.

Standard loadout · Lee Sin The consensus path — reliable spikes, no dead time.
Starting items 500g Scorchclaw Pup×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps52% · 49.5%Mercury's Treads48% · 50.3%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMaw of Malmortius1.3k53.3%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel2.1k61.6%DDeath's Dance5.5k54.5%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.EEdge of Night91455.5%VVoltaic Cyclosword2.9k49.4%BBastionbreaker86049.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald8278.0%SStealth Ward12.6k48.1%OOracle Lens8644.2%

Best Lee Sin Runes

Conqueror leans into his aggressive, proactive identity, giving his combos extra bite the moment he commits to a fight. Lee Sin is at his best forcing the issue before anyone is ready, and the keystone rewards exactly that early damage. Keep the rest of the tree built for tempo and dueling.

The pre-game page Conqueror · Precision + Inspiration · keystone + 5 runes + 3 shards
Precision Primary ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Triumph97% · 48.3%Legend: Alacrity89% · 48.5%Coup de Grace78% · 48.0% Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Cosmic Insight78% · 49.1%Magical Footwear75% · 49.1%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Lethality and lifesteal define his build, and Eclipse is the first item to come together. His power really lives on the Black Cleaver spike, and once Black Cleaver lands by roughly 18 minutes, his Q dash hits like a truck and every all-in threatens a kill. The power is up front, so snowball while the lead is fresh. Build around that window and force fights while he is ahead of the curve.

Lee Sin Skill Order

Because every basic here has a second cast, the three points spent by level three read closer to six buttons: Tempest at one, Sonic Wave at two, Safeguard at three. Dragon's Rage lands at six.

Skill order · Lee Sin R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 3.
Lv 123456789101112131415161718
Q24579max 9
W38101213max 13
E11415max 15
R61116max 16

Lee Sin Abilities

Flurry is the energy engine holding the whole kit together, since every ability leaves his next two autos swinging faster and refunding energy he can dump into another cast. Tempest is the underrated half of his gank, a shockwave that reveals whoever it clips and sets up Cripple to sap move speed.

Abilities · Lee Sinpatch 26.22 base numbers · click an ability · all ranks shown
FlurryPassivePSonic Wave / Resonating StrikeMax 1stQSafeguard / Iron WillMax 2ndWTempest / CrippleMax lastEDragon's RageUltRRank-up levels here match the skill order below.
Sonic Wave / Resonating StrikePhysical damageMax 1stStatLV 2rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXSonic Wave Damage+30 per rank+90% bonus ADlv 260lv 490lv 5120lv 7150lv 9180Cooldown-1 per ranklv 210slv 49slv 58slv 77slv 96sConstant at every rankCost50same at all ranks
Mechanics2
  • The Sonic Wave mark tracks its target through any change of position, so the recast aims at where the enemy is now and not where the wave landed.
  • Lee Sin keeps the Sonic Wave mark when the dash falls short. A target too far away, or one that moves beyond 2000 units, leaves him on their previous position with the mark unspent.

Lee Sin Base Stats

Base stats · Lee SinPatch 26.22
Base statslevel 1 · +per levelAD66+3.4AS0.651+3%MS345Range125HP645+108HP57.5+0.7Armor36+4.5MR32+2.05Energy200EN550

Lee Sin Matchups

Lee Sin's matchups swing on whether his skillshots land. Hit the sound wave and he can dash in and blow someone up, whiff it and the whole play falls apart, so his fights depend more on execution than on any single counter.

Lane matchups · Lee Sin click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs carry junglers 01Invade and duel the carry jungler early before their damage spikes.02Track their clear with vision, then collapse when they overextend.03Use R to kick the fed carry out of teamfights. Win rate by game lengthLee Sin overall · all matchupsUnder 20 min51.2%20–28 min48.6%28–35 min47.2%Over 35 min46.8%
Scaling, hands-off opponents like Elise, Bel'Veth, and Zac just want to survive his early pressure and take over later, so punish them before they come online and do not let the game drag. Anyone who can match his early pace makes vision and positioning everything. He thrives against greedy, over-extended targets such as Pantheon, Karthus, and Diana, so track them down and turn every pick into map pressure with a well-aimed kick.
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