LiveUpdated 13 hours ago26.22
Mid

Orianna Build 26.22

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Off-meta at 46.7% and sliding this patch, but Orianna's game is quieter than the numbers, every button she presses is really about where the Ball is sitting. She pokes and shields through lane, then swings a fight with one Shockwave that drags a whole group together. Whiff that ult and she is just an average mage. Land it and the fight is over.

#105 of 125 mid this patch · 6.6k games
Win rate46.7%−0.7Games6.6kPick rate5.7%Ban rate1.0%Last 8 patches−1.2 since 26.15Damage profilei
AP
AP 94%AD 5%True 1%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Orianna Strongest?

The win rate climbs the longer the game runs, peaking in the late game, and games at this rank average around 28 minutes. Orianna comes online with a couple of items and grouped teams, so use the power window to control mid-range fights with ball placement and cash in on any moment the enemy stacks together for the ultimate.

Game timeline · Orianna drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:45
Ambush zone7:54–9:24 Power spike 21:33
14:2711:4821:3326:41
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 47/100 · Even
Core 1/3 items
Gold ~4.9k
Phase Lvl-6 window
Next spike Spellslinger's Shoes · 14:27

Orianna Item Build

Orianna is a control mage who plays around a ball she commands across the field, poking, shielding, and setting up one huge teamfight swing. Her build stacks ability power and haste so her commands hit hard and come back fast, keeping the ball where it needs to be at all times.

Standard loadout · Orianna The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2 Core path · click an item for its recipe ››› Boots Spellslinger's Shoes59% · 47.6%Crimson Lucidity41% · 48.2%
Situational items pick an opponent in the bar above — the right swaps light up
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SStormsurge29857.7%CCryptbloom47853.3%VVoid Staff38650.5%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens54650.0%FFarsight Alteration3.8k49.0%SStealth Ward2.2k41.8%

Best Orianna Runes

Summon Aery suits her lane, chipping targets on every Ball poke and lending a shield when she plays it safe. It rewards the safe, attrition style she leans on before her damage spikes. Keep the setup mana-friendly, because she burns through her bar spamming the Ball. The rune does its work as long as you keep poking.

The pre-game page Summon Aery · Sorcery + Precision · keystone + 5 runes + 3 shards
Sorcery Primary Summon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. Manaflow Band99% · 46.7%Transcendence84% · 46.4%Scorch94% · 46.6% Keystone plus three minors from Sorcery, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace22% · 44.0%Presence of Mind39% · 44.0%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Build toward Luden's Echo into Shadowflame and lean on her wave control until the damage shows up. A rough lane is survivable here, since the payoff is in scaling. Shadowflame comes online around 22 minutes, and suddenly the Ball combo punishes anyone it clips instead of just poking. Farm safe and build toward that, since her early damage is thin.

Orianna Skill Order

A bad lane changes little for her, since Q ranks at 1, 4, and 5 cover waveclear and poke off the same Ball, and the E shield at level 3 arrives early enough to blunt the dive a losing lane invites.

Skill order · Orianna R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E314151718max 18
R61116max 16

Orianna Abilities

Two pieces slip under the radar. Clockwork Windup makes her autos sting more the longer she hammers one target, and Command: Dissonance drops a pulse that leaves a field behind, speeding allies through it while dragging on any enemy who lingers.

Abilities · Oriannapatch 26.22 base numbers · click an ability · all ranks shown
Clockwork WindupPassivePCommand: AttackMax 1stQCommand: DissonanceMax 2ndWCommand: ProtectMax lastECommand: ShockwaveUltRRank-up levels here match the skill order below.
Command: AttackMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+30 per rank+60% APlv 160lv 490lv 5120lv 7150lv 9180Cooldown-1 per ranklv 17slv 46slv 55slv 74slv 93sConstant at every rankCost35same at all ranks

Orianna Base Stats

Base stats · OriannaPatch 26.22
Base statslevel 1 · +per levelAD44+2.6AS0.658+3.5%MS325Range525HP565+110HP57+0.55Armor20+4.2MR26+1.3MP418+25MP58+0.8

Orianna Matchups

Orianna handles immobile lanes and grouped teams beautifully, since she can zone with the ball and land the game-deciding pull on a clump. She has a rougher time against divers and assassins who leap past her ball to reach her, because once they are on top of her she has no reliable escape.

Lane matchups · Orianna click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
Lane tips — pick an opponent 01Click any name to retune the items, the curve and this column.02Hardest lanes first — those are the bans and the dodges.03Sustained magic damage wins the attrition war. Falls behind when forced to burn cooldowns defensively. Win rate by game lengthOrianna overall · all matchupsUnder 20 min41.8%20–28 min46.7%28–35 min47.8%Over 35 min48.5%
Dive-heavy assassins like Jayce, Xerath, and Taliyah can get on top of her before the Ball can zone them, so hold the shield for their all-in. Her ult flips those fights the moment they group up carelessly. She controls the lane against Mel, Irelia, and Sylas, so shove them in and set up your jungler.
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