LiveUpdated 2 hours ago26.22Builds updating
AD Carry

Draven Build 26.21

B

Draven is the definition of high risk, high reward, a marksman whose entire game is juggling the spinning axes and catching each one as it falls so his next auto hits like a cannon. A fine but unremarkable pick at 50.5% and on the way up this patch, he snowballs harder than almost anyone the moment it starts clicking. Do it well and the bonus gold from his passive buries the enemy carry before twenty minutes. Drop the axes or get caught out and all that tempo evaporates, so he is a champion you actively pilot, never autopilot.

#42 of 91 ad carry this patch · 5.8k games
Win rate50.5%+0.2Games5.8kPick rate4.0%Ban rate15.7%Last 8 patches+0.7 since 26.14Damage profilei
AD
AP 0%AD 98%True 2%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Draven Strongest?

The win rate runs highest in the opening minutes and eases off later, and games at this rank average around 28 minutes. Draven's win condition is the early snowball, so cash in his adoration gold on kills, spike ahead of the enemy carry, and force the game to end while his item lead is at its largest.

Game timeline · Draven drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:42
Ambush zone5:24–6:54 Power spike 21:36
~5:1113:3716:4821:36
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 58/100 · Even
Core 0/3 items
Gold ~6.5k
Phase Lvl-6 window
Next spike Bloodthirster · 13:37

Draven Item Build

Draven is a hyper-aggressive marksman who turns caught axes into a mountain of bonus gold, so the build loads up attack damage and crit to make every spinning axe hit like a truck. The plan is to convert an early lead into items faster than anyone else and end the game before he can be out-scaled.

Standard loadout · Draven The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Bow×1Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Berserker's Greaves71% · 53.4%Gluttonous Greaves29% · 49.8%
Situational items pick an opponent in the bar above — the right swaps light up
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel34961.6%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.LLord Dominik's Regards2.9k56.4%YYoumuu's Ghostblade32352.9%MMortal Reminder51052.2%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration4.4k53.1%SStealth Ward1.4k42.7%OOracle Lens6241.9%

Best Draven Runes

Lethal Tempo is the keystone, and it feeds the core loop directly. His damage comes from raw auto-attacks, so the extra attack speed lets him fit more empowered axes into every trade and juggle them more comfortably. The faster he swings, the easier the whole juggling act becomes.

The pre-game page Lethal Tempo · Precision + Inspiration · keystone + 5 runes + 3 shards
Precision Primary Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Presence of Mind70% · 49.1%Legend: Alacrity72% · 50.3%Cut Down62% · 51.3% Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Cash Back63% · 51.7%Triple Tonic28% · 50.4%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth+65 Health
Shards give +10%Attack Speed+9Adaptive Force+65Health
Rush Bloodthirster into Hexoptics C44 and play for the early snowball it enables. Stalling out hurts, so press any early edge you get. With Hexoptics C44 finished at about the 17-minute mark, his axes hit hard enough that one caught combo ends most squishies outright. Convert every kill into the passive gold bonus so you reach that item ahead of the enemy carry and stay there.

Draven Skill Order

Stand Aside takes a single point at level 3 and then sits untouched until 14, because points in Spinning Axe are what grow the bonus damage on every catch. The peel stays flat while Draven's axes get scarier.

Skill order · Draven R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E314max 14
R611max 11

Draven Abilities

His safety lives in two spells the juggling talk ignores. Blood Rush hands him a burst of move and attack speed that refreshes every time he catches an axe, and Stand Aside knocks a diver off him while slowing anyone it clips.

Abilities · Dravenpatch 26.22 base numbers · click an ability · all ranks shown
League of DravenPassivePSpinning AxeMax 1stQBlood RushMax 2ndWStand AsideMax lastEWhirling DeathUltRRank-up levels here match the skill order below.
Spinning AxePhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+5 per rank+75 / 85 / 95 / 105 / 115% bonus ADlv 140lv 445lv 550lv 755lv 960Cooldown-1 per ranklv 112slv 411slv 510slv 79slv 98sConstant at every rankCost45same at all ranks

Draven Base Stats

Base stats · DravenPatch 26.22
Base statslevel 1 · +per levelAD64+3.4AS0.679+2.7%MS330Range550HP675+104HP53.75+0.7Armor29+4.5MR33+1.1MP361+39MP58.05+0.65

Draven Matchups

Draven lives on catching his axes, which means anything that forces him off his catch spots, dives him, or locks him down wrecks his rhythm. Lanes that just sit and farm without pressuring him let him stack adoration freely and buy his lead into an unstoppable snowball.

Lane matchups · Draven click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs AP mages 01Sidestep skillshots with Blood Rush, then punish their long spell cooldowns.02Ward flanks and river; burst mages set up ganks with crowd control.03Build magic resist to survive their burst and hold Stand Aside to interrupt. Win rate by game lengthDraven overall · all matchupsUnder 20 min52.7%20–28 min51.2%28–35 min49.7%Over 35 min48.4%
Be wary of Vel'Koz, Veigar, and Cassiopeia early, engage and all-in threats who can punish him the instant he steps up to catch an axe. Losing a fight over a single dropped axe stings more on him than on most champions. Into Viktor, Mel, and Yunara though, he wins the extended trade handily, so play aggressive from the first level and let the gold lead compound. A fed Draven closes out a game faster than almost anyone.
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