LiveUpdated 3 hours ago26.22
Support

Blitzcrank Build 26.22

A

Blitzcrank is the hook and almost nothing else, one Rocket Grab decides whether the lane is won or thrown. Land it and the follow-up knockup and silence delete whatever he dragged in before it can respond. A strong pick at 51.6% and sliding this patch, he is pure feast or famine, so every grab is a coin flip you want to load in your favor.

#15 of 78 support this patch · 2.7k games
Win rate51.6%−0.4Games2.7kPick rate7.9%Ban rate17.5%Last 8 patches+0.7 since 26.15Damage profilei
AP
AD
AP 62%AD 31%True 8%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Blitzcrank Strongest?

The win rate climbs the longer the game runs, peaking in the late game, and games at this rank average around 28 minutes. Blitzcrank spikes as a pick threat the moment his hook can delete a squishy, so he wants to roam and lurk in that window, since every grab that lands hands his team a free kill and a snowball off it.

Game timeline · Blitzcrank drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:57
Ambush zone5:42–7:12 Power spike 10:24
10:2410:2415:1820:20
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 59/100 · Even
Core 1/3 items
Gold ~3.6k
Phase Lvl-6 window
Next spike Locket of the Iron Solari · 15:18

Blitzcrank Item Build

Blitzcrank is a pick support built around one moment: land the grab and the fight is often over before it starts. The build stacks health and resistances with some utility so he survives the dive after his hook, and his silence keeps a caught target from casting their way out.

Standard loadout · Blitzcrank The consensus path — reliable spikes, no dead time.
Starting items 100g Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Boots of Swiftness90% · 52.4%Ionian Boots of Lucidity10% · 50.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.KKaenic Rookern4060.0%BBandlepipes37757.3%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.DDead Man's Plate6960.9%BBandlepipes37757.3%KKnight's Vow57757.2%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration1060.0%OOracle Lens2.6k52.1%SStealth Ward4318.6%

Best Blitzcrank Runes

Glacial Augment plays into his lockdown, adding another layer of slow or control on top of the target he catches so it has even less chance to escape. His whole game is landing one piece of crowd control and chaining the rest, and the keystone feeds straight into that. Build the rest for durability so he can body-block and survive to grab again.

The pre-game page Glacial Augment · Inspiration + Sorcery · keystone + 5 runes + 3 shards
Inspiration Primary Glacial AugmentImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. Hextech Flashtraption78% · 51.6%Biscuit Delivery85% · 52.2%Cosmic Insight92% · 51.8% Keystone plus three minors from Inspiration, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Celerity56% · 52.3%Nimbus Cloak56% · 52.3%
Stat shards OffenseAbility Haste+8 Ability HasteFlexHealth Scaling+10–180 Health (by level)DefenseHealth Scaling+10–180 Health (by level)
Shards give +8Ability Haste+20–180 Health (by level)
Build toward Locket of the Iron Solari into Zeke's Convergence so the target he grabs does not get to walk away. A rough lane is survivable here, since the payoff is in scaling. Zeke's Convergence comes online around 20 minutes, and by then a landed hook usually means a dead enemy, whether from his own follow-up or his team collapsing on the pick. Prioritize what lets him survive the whiffed hooks and get to the next one.

Blitzcrank Skill Order

Rocket Grab gets the first point and then two more at levels 4 and 5, so the hook is already three ranks deep by the time Static Field arrives at 6. Power Fist at 2 hands him the knockup a level ahead of Overdrive.

Skill order · Blitzcrank R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 2.
Lv 123456789101112131415161718
Q14579max 9
W3max 3
E28101213max 13
R611max 11

Blitzcrank Abilities

Drop him to low health and Mana Barrier turns a chunk of his mana into a shield, which is how he survives dives that should finish him. Overdrive then hands him a burst of move and attack speed to run a target down, though a slow bites once it fades.

Abilities · Blitzcrankpatch 26.22 base numbers · click an ability · all ranks shown
Mana BarrierPassivePRocket GrabMax 1stQOverdriveMax lastWPower FistMax 2ndEStatic FieldUltRRank-up levels here match the skill order below.
Rocket GrabMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+50 per rank+120% APlv 1110lv 4160lv 5210lv 7260lv 9310Cooldown-1 per ranklv 120slv 419slv 518slv 717slv 916sConstant at every rankCost100same at all ranks

Blitzcrank Base Stats

Base stats · BlitzcrankPatch 26.22
Base statslevel 1 · +per levelAD62+3.5AS0.625+1.13%MS325Range125HP600+109HP57.5+0.75Armor37+4.7MR32+2.05MP267+40MP58.5+0.8

Blitzcrank Matchups

Blitzcrank is all about the grab, so lanes that stand behind minions to block it and mobile enemies who dodge the hook leave him with little to do. He punishes immobile, greedy targets who step too far forward, turning a single pull into a guaranteed kill his team collapses on.

Lane matchups · Blitzcrank click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs supports 01Hook the low-mobility enchanter early since they struggle to dodge Rocket Grab02Deny vision then walk them down with Overdrive speed to force flash03During your engage Static Field silences nearby enemies to cancel their shield casts Win rate by game lengthBlitzcrank overall · all matchupsUnder 20 min51.1%20–28 min49.6%28–35 min52.7%Over 35 min54.7%
Watch for Shen, Taric, and Zilean, the ranged pokers and mobile laners who dodge his hook and punish the long cooldown when he misses. He preys on Mel, Senna, and Bard, immobile targets who have no way to avoid the grab once it is in range. Land the hook into those matchups and the lane is effectively decided.
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