When Is Yone Strongest?
Power keeps building past the item spike into the second half, and games at this rank average around 28 minutes. Yone spikes once his double-strike passive and cleave come online in the mid game and carry a fight. Survive the early levels, scale up, then look for a moment where the ultimate can catch multiple carries and swing the whole teamfight.
Yone Item Build
Yone is a hybrid-damage skirmisher who mixes physical and magic hits and fights twice thanks to his spirit form. The build stacks attack speed and crit so his strikes ramp, his cleave shields grow in a crowd, and both halves of his damage cut through squishies and tanks alike.
Best Yone Runes
Lethal Tempo matches how he wants every fight to go, extended rather than settled in a single burst. His alternating two-hit passive and Q swings keep him auto-attacking through a duel, so the keystone pays off the longer he sticks on someone. Fill the rest for trading sustain, because his E rewind only bails him out if he was winning the fight it committed to.
Precision
Primary
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
78% · 47.2%99% · 48.0%89% · 47.6%
Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve
Secondary
63% · 47.3%55% · 47.2%
Yone Skill Order
Ranking Mortal Steel through level 9 buys one thing above all else: more damage on the thrust, and on the two-stack version that dashes Yone in and knocks enemies airborne. Soul Unbound reaches its own fifth point at 13.
Yone Abilities
Way of the Hunter quietly hands Yone extra critical strike chance, which is why crit items feel cheap on him, while every second strike bites as magic on top. Spirit Cleave keys off that attack speed too, its cooldown and cast time both shrinking the faster he swings.
Yone Base Stats
Yone Matchups
Yone dives with his spirit and needs a safe path back to his body, so hard crowd control and burst that catches him mid-return punish him hardest. Immobile targets and melee brawlers who cannot escape his gap-close let him ramp, shield off the cleave, and win the extended trade.





























































