LiveUpdated 5 hours ago26.22
AD Carry

Kog'Maw Build 26.22

A

Few champions delete a tank the way Kog'Maw does, which is a big part of why he is trending up and holding a comfortable pick at 51.7%. Bio-Arcane Barrage turns his autos into percent-health shredding from absurd range, but he has zero escape to show for it. Position one step wrong and he simply dies before doing his job. He is a payoff pick, so the whole game is about getting him there safely.

#25 of 52 ad carry this patch · 822 games
Win rate51.7%+0.6Games822Pick rate2.0%Ban rate0.7%Last 8 patches−0.8 since 26.15Damage profilei
AP
AD
AP 58%AD 31%True 10%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Kog'Maw Strongest?

The mid-game item window is the high point of the curve, and games at this rank average around 29 minutes. Kog'Maw is built to survive to that window, so the plan is to farm safely, avoid getting caught, and let two or three items turn every teamfight into a max-range execution.

Game timeline · Kog'Maw drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:37
Ambush zone5:24–6:54 Power spike 22:56
~5:2813:2019:0522:56
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 57/100 · Even
Core 0/3 items
Gold ~5.9k
Phase Lvl-6 window
Next spike Guinsoo's Rageblade · 13:20

Kog'Maw Item Build

Kog'Maw is an immobile hypercarry who melts anything, tank or squishy, once his attacks ramp up. The build stacks attack speed and on-hit damage so his extended-range shots tear through max health, trading his complete lack of escape for absurd late-game output.

Standard loadout · Kog'Maw The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Bow×1Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Berserker's Greaves69% · 54.8%Sorcerer's Shoes31% · 51.2%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.JJak'Sho, The Protean14062.9%WWit's End8762.1%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.JJak'Sho, The Protean14062.9%ZZhonya's Hourglass5149.0%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame17650.6%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration57854.5%SStealth Ward23146.3%OOracle Lens1225.0%

Best Kog'Maw Runes

Lethal Tempo plays into his strength as a range-abusing carry, feeding him more of whatever lets him deal damage from safety. However he is built, the plan never changes, which is to shred targets without stepping into danger, and the keystone supports that. Fill the rest of the tree for damage and just enough survivability to hold his ground.

The pre-game page Lethal Tempo · Precision + Resolve · keystone + 5 runes + 3 shards
Precision Primary Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Triumph69% · 52.7%Legend: Bloodline60% · 53.6%Last Stand57% · 51.9% Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Conditioning56% · 53.2%Overgrowth58% · 53.5%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Whatever the role, his items all feed the same fantasy of shredding health from range, and Guinsoo's Rageblade is the anchor buy. The Navori Flickerblade spike is what the game plan waits on, and once Navori Flickerblade comes together by roughly 19 minutes, his empowered attacks start chunking even the beefiest frontline. The power is up front, so snowball while the lead is fresh. Keep buying into that damage so the payoff lands on schedule, because he brings little before it does.

Kog'Maw Skill Order

Kog'Maw takes Void Ooze at level 3 and leaves it there until 14, funneling everything between into Bio-Arcane Barrage and then Caustic Spittle, which buys attack range and resistance shred rather than a stronger slow to kite with.

Skill order · Kog'Maw R at 6 / 11 / 16 — always
PriorityRR›WW›QQ›EE›Max W first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W14579max 9
E31415max 15
R61116max 16

Kog'Maw Abilities

Between his ramp-up autos sits the setup work of Caustic Spittle, corroding a target's armor and magic resist while handing Kog'Maw a burst of attack speed. Even his corpse bites, since Icathian Surprise detonates for true damage seconds after he dies.

Abilities · Kog'Mawpatch 26.22 base numbers · click an ability · all ranks shown
Icathian SurprisePassivePCaustic SpittleMax 2ndQBio-Arcane BarrageMax 1stWVoid OozeMax lastELiving ArtilleryUltRRank-up levels here match the skill order below.
Bio-Arcane BarrageMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXMaximum Health Damage+0.75 per ranklv 13lv 43.75lv 54.5lv 75.25lv 96Constant at every rankCost40same at all ranksCooldown17ssame at all ranks

Kog'Maw Base Stats

Base stats · Kog'MawPatch 26.22
Base statslevel 1 · +per levelAD61+3.1AS0.665+2.65%MS330Range500HP635+99HP53.75+0.55Armor24+4.45MR33+1.1MP325+40MP58.75+0.7

Kog'Maw Matchups

Kog'Maw has no dash and no self-peel, so anything that dives onto him or locks him down ends the fight before he ramps. Give him a frontline to hide behind and immobile targets to shred, and his range advantage takes over.

Lane matchups · Kog'Maw click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs AP mages 01Punish their cooldowns; auto them right after they miss a spell.02Buy magic resist against their burst since you cannot dash away.03Behind your frontline, melt them with W max-health magic damage. Win rate by game lengthKog'Maw overall · all matchupsUnder 20 min51.0%20–28 min53.6%28–35 min52.1%Over 35 min47.8%
Dive comps and mobile assassins like Mel, Yasuo, and Corki punish how immobile he is, so lean on your team for peel and never walk up without vision. Give him a wall to hide behind and time to ramp, though, and the game tilts. He hard-counters immobile frontline and slow targets such as Draven, Samira, and Swain, melting them from range long before they can close the gap.
ExploreWhere to go next after Kog'Maw