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Garen Build 26.22

B

Garen keeps it brutally simple, silence, spin, execute. A fine but unremarkable pick at 50.6% and slipping this patch, he asks very little mechanically and a lot positionally. Decisive Strike shuts off a caster while he closes, Judgment shreds them down, and Demacian Justice cleaves the last chunk off a low target, but with no ranged tools he has to walk every bit of that damage in.

#54 of 135 top this patch · 6.7k games
Win rate50.6%−1.3Games6.7kPick rate5.8%Ban rate4.1%Last 8 patches−0.6 since 26.15Damage profilei
AD
AP 0%AD 77%True 23%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Garen Strongest?

The win rate runs highest in the opening minutes and eases off later, and games at this rank average around 29 minutes. Garen's win condition is relentless pressure, so use the power window to trade in lane, disengage and heal back to full, and keep forcing fights where his silence and execute punish anyone who overstays.

Game timeline · Garen drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:53
Ambush zone8:06–9:36 Power spike 13:49
9:259:2513:4921:07
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 61/100 · Even
Core 1/3 items
Gold ~5.3k
Phase Lvl-6 window
Next spike Stridebreaker · 13:49

Garen Item Build

Garen is a resilient bruiser who regenerates back to full whenever he steps out of a fight, so the build blends attack damage with health and resistances so his spin threatens real damage while he stays hard to kill. The items push him toward a frontline that trades, disengages, and comes back healthy for the next fight.

Standard loadout · Garen The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Shield×1Health Potion×1 Core path · click an item for its recipe ››› Boots Berserker's Greaves78% · 51.9%Boots of Swiftness22% · 51.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.FForce of Nature68353.0%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.DDead Man's Plate1.6k55.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.LLord Dominik's Regards36256.4%YYoumuu's Ghostblade1.5k54.9%MMortal Reminder2.4k52.6%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens1.3k51.9%SStealth Ward4.7k50.5%FFarsight Alteration58148.0%

Best Garen Runes

Conqueror fits him well, since his spin and empowered autos ramp it over a short brawl. He wants to commit fully once he is on a target, and the rune rewards exactly that sustained damage, so keep the rest built around durability and simply getting onto people, which is his one real weakness.

The pre-game page Conqueror · Precision + Sorcery · keystone + 5 runes + 3 shards
Precision Primary ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Triumph62% · 50.6%Legend: Haste58% · 50.9%Last Stand58% · 50.7% Keystone plus three minors from Precision, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Axiom Arcanist74% · 50.9%Celerity77% · 51.0%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Prioritize Stridebreaker into Phantom Dancer to give his spin the damage it needs to threaten. Stalling out hurts, so press any early edge you get. With Phantom Dancer online at about the 21-minute mark, the silence-into-spin burst starts chunking squishies the moment he reaches them, so build toward that and pick fights where you can close without getting kited to death.

Garen Skill Order

Level 2 is the first real all-in window, when Decisive Strike joins the spin and gives Garen a silence to open with, and by 5 he has three points in Judgment, his steady damage before the execute unlocks.

Skill order · Garen R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W314151718max 18
E14579max 9
R61116max 16

Garen Abilities

Courage is the tool nobody talks about, stacking armor and magic resist off kills and then popping for a shield, tenacity, and lasting damage reduction on demand. Decisive Strike also shakes off every slow on him as he speeds up, so kiters cannot hold him back.

Abilities · Garenpatch 26.22 base numbers · click an ability · all ranks shown
PerseverancePassivePDecisive StrikeMax 2ndQCourageMax lastWJudgmentMax 1stEDemacian JusticeUltRRank-up levels here match the skill order below.
JudgmentPhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXBase Damage Per Spin+3 per rank+40 / 43 / 46 / 49 / 52% ADlv 14lv 47lv 510lv 713lv 916Cooldown-0.75 per ranklv 19slv 48.25slv 57.5slv 76.75slv 96s

Garen Base Stats

Base stats · GarenPatch 26.22
Base statslevel 1 · +per levelAD69+4.5AS0.625+3.65%MS340Range175HP690+98HP58+0.5Armor38+4.2MR32+1.55

Garen Matchups

Garen closes distance with a silence and a short burst of speed, so kiting ranged lanes and percent-health damage that his regeneration cannot outrun give him the hardest matchups. Melee fighters he can silence and stick to, and squishy targets his ultimate can execute, are exactly what his kit crushes.

Lane matchups · Garen click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tanks 01Bully early with Q empowered strikes while their tank stats are weak.02Shove with E, then roam or crash waves to build a tempo lead.03Do not scale into them; snowball early leads and split push sidelanes. Win rate by game lengthGaren overall · all matchupsUnder 20 min53.1%20–28 min51.7%28–35 min50.1%Over 35 min48.2%
He hates Shen, Tryndamere, and Volibear, who kite him and poke him out before he ever connects, so respect their range and farm from a distance. Into Yorick, Yasuo, and Riven he gets to walk them down, so use the silence to cut their escape and look to roam or split once your lane is settled.
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