LiveUpdated 12 hours ago26.22
ARAM

Garen ARAM Build 26.22

A

Garen loves the Howling Abyss, where the enemy is always packed together for Judgment to spin through as raw AoE. His passive regen quietly refills the health he cannot recall to buy back, so he simply builds tanky and lives in the clump. Decisive Strike silences a caster mid-fight, and Demacian Justice executes whoever the grouped brawl leaves low.

#53 of 162 champions this patch · 152 games
Win rate52.0%+0.3Games152Pick rate6.1%Last 8 patches+4.7 since 26.15Damage profilei
AD
AP 3%AD 77%True 20%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter
ARAM BalanceDamage taken-5%1 ability change ↓

Garen Item Build

The blend of attack damage and durability pays off differently for Garen on one crowded bridge, where Judgment is never spinning against a single target but grinding a whole packed line at once. That constant clump rewards arming the spin with real damage, so his items chase enough offense to make the AoE hurt while keeping him bulky enough to stay parked in melee range.

Standard loadout · Garen The consensus path — reliable spikes, no dead time.
Starting items 1400g Boots×1Phage×1 Core path · click an item for its recipe ››› Boots Mercury's Treads70% · 60.3%Berserker's Greaves30% · 54.8%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.FForce of Nature2356.5%SSpirit Visage2552.0%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.TThornmail4161.0%DDead Man's Plate4744.7%RRanduin's Omen1330.8%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.BBlack Cleaver4252.4%MMortal Reminder1442.9%

Best Garen Runes

Conqueror matches the way Garen wins the endless teamfight, by shoving himself into the middle of the clump and forcing the enemy to deal with him. His Decisive Strike silence shuts off a caught carry and his spin punishes a team packed together, and the constant 5v5 keeps targets in range. Fill the rest with the resolve to hold the front.

The pre-game page Conqueror · Precision + Sorcery · keystone + 5 runes + 3 shards
Precision Primary ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Triumph91% · 51.4%Legend: Haste81% · 50.4%Last Stand64% · 55.7% Keystone plus three minors from Precision, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Celerity36% · 52.7%Nimbus Cloak32% · 55.1%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Prioritize Stridebreaker, then Phantom Dancer, and play Garen as the bruiser who walks straight into the pile and starts spinning. There is no space to kite him on one bridge, so Judgment grinds the clumped team while Courage keeps him standing and his passive regen replaces the healing he cannot get with no recall. Stack the resilience that lets him live in melee range.

Garen Skill Order

Demacian Justice comes online at 6 and deepens at 11 and 16, by which point Judgment has finished at level 9 and Decisive Strike has taken over the points. Courage holds one rank until 14, and its Abyss version grants 0.4 bonus resistances per kill, capping at 75 kills.

Skill order · Garen R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 1.
Lv 123456789101112131415161718
Q18101213max 13
W214151718max 18
E34579max 9
R61116max 16
Judgment shreds a team that cannot spread out on the choke, so max E first, then Q, then W. The spin is his whole damage output in a clumped fight, and every point makes standing next to him more painful. Keep Decisive Strike up to silence a key caster and chase down the low target for the Demacian Justice execute.

Garen ARAM Abilities

Courage is the tool nobody talks about, stacking armor and magic resist off kills and then popping for a shield, tenacity, and lasting damage reduction on demand. Decisive Strike also shakes off every slow on him as he speeds up, so kiters cannot hold him back.

Abilities on the Abyss · Garenpatch 26.22 base numbers · click an ability · all ranks shown
PerseverancePassivePDecisive StrikeMax 2ndQCourageMax lastWJudgmentMax 1stEDemacian JusticeUltRRank-up levels here match the skill order below.
JudgmentPhysical damageMax 1stStatLV 3rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXBase Damage Per Spin+3 per rank+40 / 43 / 46 / 49 / 52% ADlv 34lv 47lv 510lv 713lv 916Cooldown-0.75 per ranklv 39slv 48.25slv 57.5slv 76.75slv 96s
Abyss changeloghow the Abyss re-balances Garen: entries touching the selected ability light upDamage taken−5%champion tuningCourageBonus resistances on-kill changed to 0.4. Number of enemy kills needed to reach the maximum amount changed to 75.

Garen Base Stats

Base stats · GarenPatch 26.22
Base statslevel 1 · +per levelAD69+4.5AS0.625+3.65%MS340Range175HP690+98HP58+0.5Armor38+4.2MR32+1.55
ExploreWhere to go next after Garen