LiveUpdated 1 hour ago26.22
ARAM

Ornn ARAM Build 26.22

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Ornn forges his own upgraded gear and strengthens his teammates' equipment too, free value when everyone else is locked to buying at the fountain. On the bridge his Call of the Forge God charges through the clumped enemy team and detonates them skyward, while Volcanic Rupture and Searing Charge keep the packed 5v5 knocked off their feet.

#114 of 122 champions this patch · 57 games
Win rate40.4%−14.4Games57Pick rate4.3%Last 8 patches−12.9 since 26.15Damage profilei
AP
AD
AP 53%AD 42%True 5%
DifficultyiModerateRewards fundamentals
ModernARAMCounter
ARAM BalanceDamage dealt-10%Damage taken+5%2 ability changes ↓

Ornn Item Build

Living Forge quietly boosts every point of armor and magic resist Ornn buys, so stacking resistances pays off more on him than on any other frontline, and the Abyss build leans all the way into that. He holds the choke as the immovable body of a teamfight that never breaks off, and since his passive lets him forge anywhere, he is topping up durability mid-fight while the enemy is locked to the fountain.

Standard loadout · Ornn The consensus path — reliable spikes, no dead time.
Starting items 1400g Giant's Belt×1Ruby Crystal×1Health Potion×2 Core path · click an item for its recipe ››› Boots Mercury's Treads73% · 40.5%Plated Steelcaps27% · 42.9%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.KKaenic Rookern1533.3%JJak'Sho, The Protean1233.3%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.TThornmail1952.6%FFrozen Heart1040.0%JJak'Sho, The Protean1233.3%

Best Ornn Runes

Grasp of the Undying anchors a page tuned for an Ornn who lives in the middle of the clumped fight, soaking damage while he sets up his engage. His kit only needs a beat to line up a Searing Charge into a wall knockup or a Call of the Forge God ram through the packed bridge, and the nonstop 5v5 keeps handing him bodies to hit. Fill the rest with resolve so he never leaves the choke.

The pre-game page Grasp of the Undying · Resolve + Precision · keystone + 5 runes + 3 shards
Resolve Primary Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Font of Life72% · 39.0%Conditioning84% · 39.6%Overgrowth93% · 41.5% Keystone plus three minors from Resolve, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Haste74% · 40.5%Triumph67% · 31.6%
Stat shards OffenseAbility Haste+8 Ability HasteFlexHealth Scaling+10–180 Health (by level)DefenseHealth Scaling+10–180 Health (by level)
Shards give +8Ability Haste+20–180 Health (by level)
Ornn wants Heartsteel first, then Warmog's Armor, since his passive forges gear right there on the bridge with no recall needed to shop. He is the immovable frontline of the endless teamfight, planting Volcanic Rupture through the choke and breathing Bellows Breath to leave the whole clump Brittle. Stack the durability that lets him hold the choke while he upgrades the team.

Ornn Skill Order

From level 4 the points diverge: Volcanic Rupture takes the max on the Abyss where Bellows Breath takes it on the Rift, finishing at 9 while the breath fills 8 through 13. The fissure and its pillar chip a grouped lane from a distance Ornn does not have to walk into.

Skill order · Ornn R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E314151718max 18
R61116max 16
Lead with Q to strengthen the pillar-and-fire opener that chips a team stacked on one bridge, then W, then E. Volcanic Rupture and Bellows Breath both punish a grouped enemy and set up the Brittle detonation that stuns through the clump, so every early point pays off when the choke keeps them bunched. Keep the ultimate ready to ram the elemental into the pile.

Ornn ARAM Abilities

Volcanic Rupture leaves a magma pillar standing after the fissure, and that pillar is the setup, not an afterthought. Searing Charge into it counts as hitting terrain, so the collision throws out a shockwave that knocks up everyone nearby, the self-made combo his own tooltips barely connect for you.

Abilities on the Abyss · Ornnpatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
Living ForgePassivePVolcanic RuptureMax 1stQBellows BreathMax 2ndWSearing ChargeMax lastECall of the Forge GodUltRRank-up levels here match the skill order below.
Volcanic RupturePhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamagevaries per rank+110% ADlv 11820lv 44145lv 56370lv 78695lv 9108120Cooldown-0.5 per ranklv 19slv 48.5slv 58slv 77.5slv 97sConstant at every rankCost45same at all ranks
Abyss changeloghow the Abyss re-balances Ornn: entries touching the selected ability light upDamage dealt−10%champion tuningDamage taken+5%champion tuningLiving ForgeNew Effect: Forging an item puts Living Forge on a 120-second cooldown.Living ForgeHe cannot upgrade the items of allies during this cooldown.

Ornn Base Stats

Base stats · OrnnPatch 26.22
Base statslevel 1 · +per levelAD69+3.5AS0.625+2%MS335Range175HP660+109HP59+0.9Armor33+5.2MR32+2.05MP341+65MP58+0.6
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