LiveUpdated 3 hours ago26.22
ARAM

Seraphine ARAM Build 26.22

B

Seraphine thrives where the teams collide in one spot, echoing her notes into the packed enemy clump with every cast. She pokes down the bridge with High Note, sustains the group with shields and heals when there is no recall to refill, then fires Encore through the whole clumped fight to charm all five at once for the cleanup.

#49 of 122 champions this patch · 120 games
Win rate50.8%+1.2Games120Pick rate9.1%Last 8 patches+1.5 since 26.15Damage profilei
AP
AP 91%AD 6%True 3%
DifficultyiLowForgiving
ModernARAMCounter
ARAM BalanceDamage taken+20%Healing done-20%Shielding-20%Ability haste-20Details ↓

Seraphine Item Build

Mana and ability haste keep Seraphine from ever running dry in a fight with no intermission, chaining her poke and shields down the bridge while her passive echoes every third cast for free. A no-recall grind would starve most mages of resources, so the items that keep her spells flowing are what let her out-sustain the endless 5v5 rather than fall silent halfway through it.

Standard loadout · Seraphine The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes56% · 60.7%Ionian Boots of Lucidity44% · 36.2%
Situational items
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.CCryptbloom1643.8%

Best Seraphine Runes

Dark Harvest complements the way Seraphine fights on the Abyss, hanging behind her team and echoing spells into an enemy group with nowhere to spread. Her Stage Presence rewards steady casting, and the constant fighting keeps her notes and echoes flowing. Fill the page with the uptime and survivability that keep her singing through the pile.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Cheap Shot44% · 60.4%Grisly Mementos43% · 58.8%Ultimate Hunter47% · 57.1% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace84% · 53.5%Presence of Mind85% · 52.9%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Aim for Luden's Echo into Shadowflame, and Seraphine turns the packed bridge into her stage. High Note rains burst on the clump, Surround Sound shields and heals the whole group through the poke war, and Encore charms an entire team stacked on the choke. Build the ability power and haste that let her chain casts nonstop across the endless 5v5.

Seraphine Skill Order

Beat Drop, not Surround Sound, takes the points from 8 to 13 on the Abyss, leaving the shield on the rank it opened with until 14. That fits a champion who takes 120 percent damage here and gets only 80 percent healing and shielding back.

Skill order · Seraphine R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Rank up Q first so High Note drops heavy AoE on a team packed onto one bridge, then E, then W. Surround Sound carries the group through the poke war with no recall, and Beat Drop locks down anyone diving her. Line up Encore through the whole clump so the charm ripples across every stacked enemy at once.

Seraphine ARAM Abilities

Look past the echo and Surround Sound carries real depth, shielding and hasting allies, then adding a heal on top whenever Seraphine already has a shield of her own. Beat Drop rounds it out, a line that damages and clamps down on enemy movement to set up the rest.

Abilities on the Abyss · Seraphinepatch 26.22 base numbers · click an ability · all ranks shown
Stage PresencePassivePHigh NoteMax 1stQSurround SoundMax lastWBeat DropMax 2ndEEncoreUltRRank-up levels here match the skill order below.
High NoteMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXInitial Damage+25 per rank+40% APlv 160lv 485lv 5110lv 7135lv 9160Cost+10 per ranklv 160lv 470lv 580lv 790lv 9100Cooldown-0.5 per ranklv 18slv 47.5slv 57slv 76.5slv 96s
Abyss changeloghow the Abyss re-balances Seraphine: entries touching the selected ability light upDamage taken+20%champion tuningHealing done−20%champion tuningShielding−20%champion tuningAbility haste−20champion tuning

Seraphine Base Stats

Base stats · SeraphinePatch 26.22
Base statslevel 1 · +per levelAD50+3AS0.669+2%MS330Range525HP570+95HP56.5+0.6Armor26+4.2MR30+1.3MP360+40MP511.5+0.95
ExploreWhere to go next after Seraphine