LiveUpdated 5 hours ago26.22
ARAM

Diana ARAM Build 26.22

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Diana is made for the packed bridge, where Moonfall yanks the entire clumped enemy team into one spot for her AoE to detonate. She dives the back line with Lunar Rush, Pale Cascade shields her through the poke, and the constant grouped 5v5 means her ultimate is always primed to catch all five. Build ability power and pull the Abyss into the blender.

#108 of 122 champions this patch · 52 games
Win rate42.3%−5.9Games52Pick rate3.9%Last 8 patches+2.2 since 26.15Damage profilei
AP
AP 81%AD 12%True 7%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

Diana Item Build

Diana can afford to build like glass on the Rift, where she gets to pick her dive, but the Abyss corners her in a brawl she has to see out, so she still needs the ability power to erase a target while leaning on resistances to survive after Lunar Rush plants her in the middle, resetting off each Crescent Strike mark to knife her way back out.

Standard loadout · Diana The consensus path — reliable spikes, no dead time.
Starting items 1400g Boots×1Hextech Alternator×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes74% · 42.3%Mercury's Treads26% · 44.4%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass1637.5%

Best Diana Runes

Dark Harvest suits how Diana fights on the Abyss, diving Lunar Rush into a clump that has nowhere to spread out. Moonfall punishes the constant grouping better here than anywhere, pulling five stacked enemies into her AoE, so the page backs the all-in and the sustain to survive it. Look for the fight that is already collapsed on the choke.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Sudden Impact81% · 40.5%Grisly Mementos50% · 46.2%Ultimate Hunter62% · 43.8% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace54% · 42.9%Presence of Mind58% · 43.3%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Prioritize Stormsurge, then Shadowflame, and play Diana as the diver who blows up a stacked team. On the narrow bridge the enemy is always bunched, so Moonfall drags the whole group into one spot and her Moonsilver Blade cleaves through all of them. Pale Cascade gives the sustain to keep diving with no recall, so build to survive the plunge and reset.

Diana Skill Order

The start hands out one rank in each basic, and from there the split is severe: Crescent Strike is done by level 9, Pale Cascade by 13, and Lunar Rush stays where it began until 14, a dash valued for repositioning rather than damage.

Skill order · Diana R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E314151718max 18
R61116max 16
Sink your early points into Q so Crescent Strike chips the packed bridge and marks targets for the follow-up, with W next and E last. Every rank feeds the Moonsilver Blade cleave that tears through a grouped enemy line. Keep Moonfall and Lunar Rush paired so you can drag the clump in and reset through it.

Diana ARAM Abilities

Pale Cascade is what keeps her alive mid-dive, three orbiting spheres that both deal area damage and wrap her in a shield, and landing all three refreshes it stronger. Moonsilver Blade quietly rewards every cast with attack speed, so weaving Pale Cascade between autos keeps her third-hit cleave coming fast.

Abilities on the Abyss · Dianapatch 26.22 base numbers · click an ability · all ranks shown
Moonsilver BladePassivePCrescent StrikeMax 1stQPale CascadeMax 2ndWLunar RushMax lastEMoonfallUltRRank-up levels here match the skill order below.
Crescent StrikeMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+35 per rank+70% APlv 170lv 4105lv 5140lv 7175lv 9210Cooldown-0.5 per ranklv 18slv 47.5slv 57slv 76.5slv 96sConstant at every rankCost50same at all ranks
Abyss changeloghow the Abyss re-balances Diana: entries touching the selected ability light upRiot currently applies no ARAM-specific balance adjustments to Diana.

Diana Base Stats

Base stats · DianaPatch 26.22
Base statslevel 1 · +per levelAD57+3AS0.625+2%MS345Range150HP640+109HP56.5+0.85Armor31+4.3MR32+2.05MP375+25MP58+0.8
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