Diana Item Build
Diana can afford to build like glass on the Rift, where she gets to pick her dive, but the Abyss corners her in a brawl she has to see out, so she still needs the ability power to erase a target while leaning on resistances to survive after Lunar Rush plants her in the middle, resetting off each Crescent Strike mark to knife her way back out.
Best Diana Runes
Dark Harvest suits how Diana fights on the Abyss, diving Lunar Rush into a clump that has nowhere to spread out. Moonfall punishes the constant grouping better here than anywhere, pulling five stacked enemies into her AoE, so the page backs the all-in and the sustain to survive it. Look for the fight that is already collapsed on the choke.
Domination
Primary
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
81% · 40.5%50% · 46.2%62% · 43.8%
Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision
Secondary
54% · 42.9%58% · 43.3%
Diana Skill Order
The start hands out one rank in each basic, and from there the split is severe: Crescent Strike is done by level 9, Pale Cascade by 13, and Lunar Rush stays where it began until 14, a dash valued for repositioning rather than damage.
Diana ARAM Abilities
Pale Cascade is what keeps her alive mid-dive, three orbiting spheres that both deal area damage and wrap her in a shield, and landing all three refreshes it stronger. Moonsilver Blade quietly rewards every cast with attack speed, so weaving Pale Cascade between autos keeps her third-hit cleave coming fast.







































