LiveUpdated 2 hours ago26.22Builds updating
ARAM

Mel ARAM Build 26.21

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Mel flips the Abyss poke war back on its owners, holding Rebuttal to catch an incoming bolt and fling it right down the bridge at the team that threw it. She rains Radiant Volley into the packed clump, pins them at the choke with Solar Snare, and detonates Golden Eclipse across every enemy she has stacked to close the grouped fight.

#140 of 170 champions this patch · 299 games
Win rate46.2%+4.8Games299Pick rate9.1%Last 8 patches−0.1 since 26.14Damage profilei
AP
AP 93%AD 4%True 3%
DifficultyiModerateRewards fundamentals
ModernARAMCounter
ARAM BalanceAbility haste-101 ability change ↓

Mel Item Build

A single lane hands Mel five bodies to smear her execute mark across, so her build wants ability power and magic penetration, the stream of small repeated hits stacking that mark while the penetration cuts through whatever resistances a grouped team piles on to survive. The Abyss rewards keeping the barrages flowing over any one big cast, since the payoff is a mark spread across the entire clump.

Standard loadout · Mel The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes90% · 45.5%Ionian Boots of Lucidity10% · 51.9%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass4528.9%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SStormsurge3458.8%VVoid Staff6532.3%

Best Mel Runes

Dark Harvest pairs with a Mel page built for the long poke war on the Abyss, where she rains Radiant Volley on the clump from range and stacks her marks between fights. Her kit wants those drawn-out fights so the chip can build toward a Golden Eclipse that reaches across the whole bridge, so lean the page on spacing and mana to keep the barrage coming.

The pre-game page Dark Harvest · Domination + Sorcery · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Cheap Shot55% · 45.7%Grisly Mementos58% · 45.7%Ultimate Hunter58% · 45.9% Keystone plus three minors from Domination, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Manaflow Band76% · 47.4%Transcendence87% · 46.7%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Open toward Luden's Echo into Shadowflame and play Mel as the poke mage who cashes out on a grouped team. Radiant Volley rains on the clump from range, Rebuttal turns the enemy's own barrage back on them, and Golden Eclipse reaches across the whole bridge to execute anyone she has marked. Build the damage so her ult finishes off a team already softened by the poke war.

Mel Skill Order

Rebuttal is still on a single rank when level 14 arrives, and on a mode that docks Mel ten ability haste, the reflect sits at the long end of its 45 to 41 second Abyss cooldown. Radiant Volley claims 4, 5, 7 and 9 ahead of Solar Snare at 8, 10, 12 and 13.

Skill order · Mel R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Prioritize Q to strengthen the poke that keeps the enemy team chipped on the bridge, then E, then W. Radiant Volley is how Mel controls the choke from safety and feeds her stacks, so each point does more against a clump with nowhere to spread. Hold Solar Snare to catch a diver and Rebuttal to throw their poke right back.

Mel Changes This Patch

Stat & ability changesPatch 26.22
  • Armor growth5.2 5.4Buff
  • Attack damage54 52Nerf
  • Attack speed growth2.5 2.75Buff
  • Health630 590Nerf
  • Health growth99 107Buff
  • Mana480 455Nerf
  • Mana growth28 38Buff
  • Q renamedRadiant Volley Radiant BarrageAdjust
  • Q Cost70 / 75 / 80 / 85 / 90 60 / 65 / 70 / 75 / 80Buff
  • Q Explosion Count6 / 7 / 8 / 9 / 10 Adjust
  • Q Explosion Damage5 / 7 / 9 / 11 / 13 Adjust
  • Q Initial Damage60 / 85 / 110 / 135 / 160 Adjust
  • Q Missile Count 6 / 7 / 8 / 9 / 10Adjust
  • Q Subsequent Damage 5 / 10 / 15 / 20 / 25Adjust

Mel ARAM Abilities

One half of Searing Brilliance goes unmentioned: each ability she casts loads up to nine extra projectiles onto her next attack, so weaving autos between spells matters. Solar Snare is the lockdown, a root at the orb's center ringed by a slowing field that ticks damage.

Abilities on the Abyss · Melpatch 26.22 base numbers · click an ability · all ranks shown
Searing BrilliancePassivePRadiant BarrageMax 1stQRebuttalMax lastWSolar SnareMax 2ndEGolden EclipseUltRRank-up levels here match the skill order below.
Radiant BarrageMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXSubsequent Damage+5 per rank+8% APlv 15lv 410lv 515lv 720lv 925Cost+5 per ranklv 160lv 465lv 570lv 775lv 980Cooldown-1 per ranklv 110slv 49slv 58slv 77slv 96s
Abyss changeloghow the Abyss re-balances Mel: entries touching the selected ability light upAbility haste−10champion tuningRebuttalCooldown changed to 45 to 41 seconds.

Mel Base Stats

Base stats · MelPatch 26.22
Base statslevel 1 · +per levelAD52+3.3AS0.625+2.75%MS330Range550HP590+107HP56+0.55Armor21+5.4MR30+1.3MP455+38MP59+0.9
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