LiveUpdated 9 hours ago26.22
ARAM

Fizz ARAM Build 26.22

B

Fizz is built for the constant Abyss brawl, using Playful/Trickster to hop untargetable over the poke and skillshots flying down the bridge before diving the backline. Urchin Strike darts him through the packed enemy line, and Chum the Waters lands its shark on a clumped team that has nowhere to spread out. Hard to pin, deadly once he commits.

#54 of 122 champions this patch · 71 games
Win rate50.7%−3.6Games71Pick rate5.4%Last 8 patches−2.5 since 26.15Damage profilei
AP
AD
AP 76%AD 16%True 8%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter
ARAM BalanceDamage dealt+5%Damage taken-5%Tenacity+10%Details ↓

Fizz Item Build

Deleting one target before the clump can collapse is Fizz's whole payoff on the Abyss, so the build centers on burst ability power and the haste to chain his combo faster than the return fire arrives. His flat damage reduction already blunts the poke war, which frees the itemization to skip durability and load pure one-shot power for the dive.

Standard loadout · Fizz The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes77% · 53.7%Mercury's Treads23% · 33.3%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass3145.2%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.VVoid Staff1163.6%SStormsurge3154.8%SShadowflame2846.4%

Best Fizz Runes

Electrocute fits how Fizz dances through the Abyss, hopping away on Playful and Trickster to dodge the endless poke on the bridge before he dives back in. The pole vault is his lifeline with no recall to heal, so the page backs the burst and the mobility to strike a stacked target and pop back out. Wait out the poke, then commit the shark.

The pre-game page Electrocute · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Sudden Impact69% · 51.0%Grisly Mementos73% · 50.0%Treasure Hunter34% · 41.7% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace58% · 48.8%Presence of Mind77% · 50.9%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Head straight for Luden's Echo into Lich Bane, and turn Fizz into the slippery diver the clump can never pin down. Urchin Strike darts him through the packed team, Seastone Trident bleeds true damage that grows as the target drops low, and Chum the Waters flings a shark into the grouped enemies for a knockup. Playful and Trickster shrug off the poke war, so build the burst that erases a target.

Fizz Skill Order

Seastone Trident resumes ranking at 8 and closes out at 13, layering more bleed onto every attack once Playful / Trickster is finished at 9. Extra tenacity on the Abyss shortens the crowd control that would otherwise strand him mid-dive, which keeps those trident ranks paying out.

Skill order · Fizz R at 6 / 11 / 16 — always
PriorityRR›EE›WW›QQ›Max E first; W at level 2.
Lv 123456789101112131415161718
Q114151718max 18
W28101213max 13
E34579max 9
R61116max 16
Begin with E so Urchin Strike keeps darting Fizz into the packed bridge and Seastone Trident keeps ticking on the clump, then W, then Q. His true damage stacks fast on a team that cannot spread out. Save Playful and Trickster to dodge a big spell and line up Chum the Waters on the grouped enemies.

Fizz ARAM Abilities

Nimble Fighter is the quiet reason he survives dives, a flat cut on every source of damage plus the freedom to walk through minions and bodies. Urchin Strike is his gap-closer, dashing through a target and carrying his Seastone Trident bleed as an on-hit effect.

Abilities on the Abyss · Fizzpatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
Nimble FighterPassivePUrchin StrikeMax lastQSeastone TridentMax 2ndWPlayful / TricksterMax 1stEChum the WatersUltRRank-up levels here match the skill order below.
Playful / TricksterMagic damageMax 1stStatLV 3rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamagevaries per rank+95% APlv 38480lv 4137130lv 5189180lv 7242230lv 9294280Cost+5 per ranklv 375lv 480lv 585lv 790lv 995Cooldown-2 per ranklv 316slv 414slv 512slv 710slv 98s
Abyss changeloghow the Abyss re-balances Fizz: entries touching the selected ability light upDamage dealt+5%champion tuningDamage taken−5%champion tuningTenacity+10%champion tuning

Fizz Base Stats

Base stats · FizzPatch 26.22
Base statslevel 1 · +per levelAD58+3AS0.658+3.1%MS335Range175HP640+106HP58+0.7Armor26+4.6MR32+2.05MP317+52MP56+0.8
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