MidMeleeChampion buildS Tier

Fizz Classic Build 26.22

The Tidal Trickster
Base statslevel 1 · +per levelLevelAD56+3AS0.658+3.1%MS335Range175HP500+86HP57.7+0.7Armor20.1+3.4MR31.25+1.25MP240+40MP56.55+0.45

Fizz Item Build

AP BURST LOADOUT · FIZZ

Fizz is slippery by design, because Nimble Fighter lets him slip through units and Playful / Trickster leaves him untargetable while he picks a landing spot. Chum the Waters sets up the catch, and the main build cashes it in through Lich Bane and Rabadon's Deathcap.

This is the mid lane Fizz, built to burst a single target and escape. Lich Bane adds a magic damage hit after each spell, and Urchin Strike (Q) applies on-hit effects, so the proc lands right away. Deathfire Grasp deals damage based on maximum health and amplifies the magic damage that follows. Rabadon's Deathcap and Void Staff scale and sharpen the combo, and Zhonya's Hourglass gives a stall if the dive goes wrong.

Create your own Fizz build with the free build planner: swap the items, starting buy, summoner spells, runes, masteries and skill order, then save it to My builds or share it with a link.

Start · 0:00Boots of Speed×1Health Potion×3430gfull kit 16,055gMidFlashIgnite
01BootsSSorcerer's Shoes1,100g775gcombineBoots of Speed325g02CoreLLich Bane3,000g940gcombineSheen1,200g+Blasting Wand860g03CoreRRabadon's Deathcap3,300g840gcombineNeedlessly Large Rod1,600g+Blasting Wand860g04CoreZZhonya's Hourglass3,260g500gcombineSeeker's Armguard1,160g+Needlessly Large Rod1,600g05FlexDDeathfire Grasp3,100g680gcombineNeedlessly Large Rod1,600g+Fiendish Codex820g06FlexVVoid Staff2,295g1,000gcombineBlasting Wand860g+Amplifying Tome435g
Situational items

Fizz Masteries Classic

21 / 0 / 9
Offense21 ptsSummoner's Wrath 1/11/1Sorcery 4/44/4Blast 4/44/4Havoc 3/33/3Arcane Knowledge 1/11/1Mental Force 3/33/3Spellsword 1/11/1Archmage 4/44/4
Defense0 pts
Utility9 ptsSummoner's Insight 1/11/1Meditation 3/33/3Expanded Mind 3/33/3Artificer 2/22/2
Tree gives+4%Cooldown Reduction+1Ability Power per level+8%Magic Penetration+2%damage dealt+6Ability Power+5%Ability Power
Fizz skill orderEPlayful / TricksterE - 1stQUrchin StrikeQ - 2ndWSeastone TridentW - 3rdRChum the WatersR - PrioLevel123456789101112131415161718Q5/5QQQQQW5/5WWWWWE5/5EEEEER3/3RRR

Fizz Runes Classic

~16,500 IP
Marks9×Magic Penetration+1 Magic PenetrationSeals9×Armor+1 ArmorGlyphs9×Scaling Ability Power+0.2 Ability Power per level (+3.6 at level 18)Quints3×Ability Power+5 Ability Power
Page gives+9Magic Penetration+9Armor+1.8Ability Power per level+32.4Ability Power at level 18+15Ability Power
Rate this buildRan this build in a real game?
Matchups
ToughRyzeMordekaiserAkali
FavoredAniviaKarthusGragas
Good withAmumuNamiAlistar
Full Fizz counters

Fizz Stats by Level Calculator

Leveli
StatADASAPMSRangeHPHP5ArmorMRMPMP5
Base · Lv 156+30.658+3.1%0335175500+867.7+0.720.1+3.431.3+1.25240+406.55+0.45
Base · Lv 181071.0050335175196219.677.952.592014.2
+ Mast & Runes1071.00575335175196219.686.9+952.51100+18017.2+3
Total·6items1071.005793.6+718.6399+64175196219.6136.9+5052.51350+25017.2
AS ratio0.658Plus · mast & runes+9magic pen+4%cooldown reduction+8%magic penetration+2%damage dealt+15%reduces the cooldown of activated itemsPlus · items+15magic penetration+10cooldown reduction

Fizz Classic Abilities

Abilities · FizzBase numbers · click an ability · all ranks shown
Nimble FighterPassivePUrchin StrikeMax 2ndQSeastone TridentMax lastWPlayful / TricksterMax 1stEChum the WatersUltRRank-up levels here match the skill order below.
Playful / TricksterMagic damageMax 1stFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.In-Game TooltipFizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 magic damage to nearby enemies and Slowing them by 40/45/50/55/60% for 2 seconds. Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 magic damage in a smaller area to enemies nearby, instead of slamming the ground.StatLV 3rank 1LV 4rank 2LV 5rank 3LV 8rank 4LV 9MAXDamage+50 per rank+0.75 APlv 370lv 4120lv 5170lv 8220lv 9270Slow+5% per ranklv 340%lv 445%lv 550%lv 855%lv 960%Cost+10 per ranklv 390manalv 4100manalv 5110manalv 8120manalv 9130manaCooldown-2 per ranklv 316slv 414slv 512slv 810slv 98sConstant at every rankRange400same at all ranksRecast Landing Radius225same at all ranksSlow Duration2same at all ranksSlam Radius375same at all ranksSpell ShapeAoERecastCast Time0.25ssame at all ranksTargetingAreasame at all ranksEffectsSlowBehaviorBlocked by Root
Mechanics2
  • Fizz is untargetable while on his spear, so targeted spells and basic attacks cannot reach him there
  • The recast jump is free and replaces the slam, hitting a 225 radius instead of the slam's 375

The full Fizz build guide

Build guide · every build, explained1 build · 1 lane

This is the Fizz build our editors keep coming back to, in the one lane the pick supports. Each entry: the full loadout in game order, then the case for it.

01Mid LanePrimary
MidPrimary roleMid Lane

Fizz Mid Build

This is the mid lane Fizz, built to burst a single target and escape.
On the board
Fizz Mid build for League of Legends Classic: rune page, masteries and the core item build.
The mid loadout · in game orderhover any icon for detail
Summoner spellsFlash + IgniteFlashIgniteRune page30 runesMark of Magic Penetration x9×9Seal of Armor x9×9Glyph of Scaling Ability Power x9×9Quintessence of Ability Power x3×3Masteries21 / 0 / 9Summoner's Wrath x1Sorcery x4×4Blast x4×4Arcane Knowledge x1Havoc x3×3Mental Force x3×3Spellsword x1Archmage x4×40Summoner's Insight x1Meditation x3×3Expanded Mind x3×3Artificer x2×2
Starting items430gBoots of SpeedHealth Potion x3×3Skill orderR at 6 / 11 / 16E: max 1stEQ: max 2ndQW: max 3rdWR: ultimateRFull build16,055gSorcerer's ShoesLich BaneRabadon's DeathcapZhonya's HourglassDeathfire GraspVoid Staff

AP Burst Fizz Build

AP Burst

Fizz plays this lane like a hunter waiting for one clean opening, and the build exists to make that opening lethal. Lich Bane comes first because Urchin Strike applies on-hit effects, so the empowered hit lands the moment he runs through his target.

That pairing is also why Playful / Trickster takes the first skill max, since a shorter cooldown on the hop means the escape is ready again by the next trade.

Rabadon's Deathcap then multiplies the damage, and Zhonya's Hourglass follows so a dive that goes wrong ends in invulnerability rather than a death. Deathfire Grasp arrives after those two, opening the combo on a target who now takes more magic damage for a short window, while Void Staff finishes the core against anyone stacking magic resist.

Our methodEvery Fizz build here is reviewed by our editors before it ships. When a patch, balance change, or update touches Fizz or the items in these builds, this page is re-reviewed and updated.

Fizz Classic Patch History

Balance changes & bug fixesPatches 26.19 to 26.20

Patch 26.20

Sep 23, 2026
  • Urchin Strike Ability power ratio60% AP 40% APNerf
  • Seastone Trident Active ratio35% 20%Nerf
  • Fizz's Playful / Trickster description no longer shows a wrong translation in Classic matchesFix

Patch 26.19

Sep 10, 2026
  • Joins the Classic rosterNew
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