LoL Classic Masteries
All 56 mastery nodes across Offense, Defense and Utility, laid out in the order the client draws them. The three vague Summoner's nodes show their real per spell bonuses here, pulled from the spell text they actually live in.
LoL Classic Masteries List
56 of 56 shownPut the trees to work
grades, builds and the spells they boostHow masteries work in LoL Classic
You earn 30 mastery points by the level cap and spend them across three trees: Offense, Defense and Utility. Each tree runs 6 rows deep, four points per row to unlock the next, and the capstone at the bottom asks for 21 points in that tree alone. That math is why classic pages read like 21/9/0 or 9/0/21. One tree gets the capstone; the leftover points buy the cheap early rows somewhere else.
The three riddle nodes
Summoner's Wrath, Summoner's Resolve and Summoner's Insight all read the same way: improves this list of summoner spells, no numbers anywhere. The numbers are real, they just live on the spells.
Riot writes each bonus into the spell description itself, so the cards here pull those clauses back onto the mastery that grants them. Wrath boosts the aggressive spells, Resolve the defensive ones, Insight the utility picks.
Reading the grades
A grade compares a mastery with the other nodes in its own tree, never across trees. A point of Offense does not compete with a point of Defense; it competes with every other Offense node for the same 21 point commitment. Each graded card also names its sourcing: confirmed, corroborated or single-source, straight from the research record.
Past this page
The masteries tier list ranks all of these inside their trees, and the classic builds show full pages in play. The spells behind the three Summoner's nodes have their own summoner spell list.























































