LoL Classic Summoner Spells
All 16 summoner spells in LoL Classic, with cooldowns, availability and the mastery bonus each one picks up. Several of them exist nowhere else in League today.
LoL Classic Summoner Spells List
16 of 16 shownBeyond the two slots
grades and the masteries behind themHow summoner spells work in LoL Classic
You lock in two spells before the game starts and keep them the whole way through, so every pick is really a bet on how the next thirty minutes go. The classic roster brings back spells the modern Rift dropped years ago: Clairvoyance, Fortify, Promote, Rally, Revive and Surge are all live again in this mode.
The mastery tie-in
Every spell here belongs to one of three tier one masteries: Summoner's Wrath, Summoner's Resolve or Summoner's Insight. Take the matching node and the spell gets a direct upgrade.
The bonus line on each card is Riot's own wording, split out of the spell description it ships inside. Nothing on this page paraphrases a mechanic.
Cooldowns tell you the role
Cooldown gaps are the quiet argument behind half these picks. Flash at 300 seconds is a once a fight card you hold until it decides something. Smite at 70 seconds is a farming tool you press nearly on cooldown. Sort this page by cooldown and the roster splits into those two families almost on its own.
Past this page
The summoner spells tier list grades all of these for the two slots you get, and the mastery list shows the three nodes that upgrade them.















