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LoL Classic Runes Tier List 26.22

Every Greater rune worth a page slot in LoL Classic, tiered by us from our own research.

51runes4slots6tiers

Best Runes in LoL Classic

Runes get bought with IP and slotted into a page before you ever queue, so the page you build for lane is the page you carry into every game on that champion. That's why flat stats grade so well here. Nothing on a rune page adapts mid-match. A scaling rune that eventually overtakes its flat twin still has to survive every level where it was behind, and lanes tend to get decided inside that window. A rune is only graded against the other runes in its slot, so compare marks with marks, never with seals.

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Rapid gradeTap a tier to start your own list · 51 runes
STop pick7 runesAuto-include on nearly every page.Click any rune for its gradeTap a card for its grade
Glyph of Magic ResistGlyphGlyph of Magic Resist
Glyph of Scaling Magic ResistGlyphGlyph of Scaling Magic Resist
Mark of LethalityMarkMark of Lethality
Mark of Magic PenetrationMarkMark of Magic Penetration
Quintessence of Ability PowerQuintessenceQuintessence of Ability Power
Quintessence of Attack DamageQuintessenceQuintessence of Attack Damage
Seal of ArmorSealSeal of Armor
Click any rune for its gradeTap a card for its grade
AStrong13 runesStrong in most builds that want the stat.
Glyph of Ability PowerGlyphGlyph of Ability Power
Glyph of Cooldown ReductionGlyphGlyph of Cooldown Reduction
Glyph of Scaling Ability PowerGlyphGlyph of Scaling Ability Power
Mark of Attack DamageMarkMark of Attack Damage
Mark of Attack SpeedMarkMark of Attack Speed
Quintessence of ArmorQuintessenceQuintessence of Armor
Quintessence of GoldQuintessenceQuintessence of Gold
Quintessence of Life StealQuintessenceQuintessence of Life Steal
Quintessence of Movement SpeedQuintessenceQuintessence of Movement Speed
Seal of GoldSealSeal of Gold
Seal of HealthSealSeal of Health
Seal of Mana RegenerationSealSeal of Mana Regeneration
Seal of Scaling HealthSealSeal of Scaling Health
BSolid11 runesSolid once the page is built around it.
Glyph of ManaGlyphGlyph of Mana
Glyph of Scaling Cooldown ReductionGlyphGlyph of Scaling Cooldown Reduction
Mark of Critical ChanceMarkMark of Critical Chance
Mark of Scaling Attack DamageMarkMark of Scaling Attack Damage
Minor Mark of ArmorMarkMinor Mark of Armor
Minor Seal of Magic ResistSealMinor Seal of Magic Resist
Quintessence of Attack SpeedQuintessenceQuintessence of Attack Speed
Quintessence of Cooldown ReductionQuintessenceQuintessence of Cooldown Reduction
Quintessence of HealthQuintessenceQuintessence of Health
Seal of Health RegenerationSealSeal of Health Regeneration
Seal of Scaling ArmorSealSeal of Scaling Armor
CSituational12 runesNiche, but it has a home.
Mark of Critical DamageMarkMark of Critical Damage
Minor Glyph of ArmorGlyphMinor Glyph of Armor
Minor Glyph of Attack SpeedGlyphMinor Glyph of Attack Speed
Minor Glyph of HealthGlyphMinor Glyph of Health
Minor Seal of Attack SpeedSealMinor Seal of Attack Speed
Minor Seal of Critical ChanceSealMinor Seal of Critical Chance
Quintessence of Critical DamageQuintessenceQuintessence of Critical Damage
Quintessence of Energy RegenerationQuintessenceQuintessence of Energy Regeneration
Quintessence of Health RegenerationQuintessenceQuintessence of Health Regeneration
Quintessence of Percent HealthQuintessenceQuintessence of Percent Health
Quintessence of Spell VampQuintessenceQuintessence of Spell Vamp
Seal of Energy RegenerationSealSeal of Energy Regeneration
DWeak4 runesRarely worth the slot.
Glyph of EnergyGlyphGlyph of Energy
Minor Mark of HealthMarkMinor Mark of Health
Quintessence of EnergyQuintessenceQuintessence of Energy
Quintessence of ManaQuintessenceQuintessence of Mana
EAvoid4 runesOutclassed by anything else in the slot.
Minor Glyph of Critical DamageGlyphMinor Glyph of Critical Damage
Minor Mark of Cooldown ReductionMarkMinor Mark of Cooldown Reduction
Minor Seal of Critical DamageSealMinor Seal of Critical Damage
Quintessence of ExperienceQuintessenceQuintessence of Experience

What each tier means

  • STop pick Auto-include on nearly every page.
  • AStrong Strong in most builds that want the stat.
  • BSolid Solid once the page is built around it.
  • CSituational Niche, but it has a home.
  • DWeak Rarely worth the slot.
  • EAvoid Outclassed by anything else in the slot.
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Rune calls

How to read these rune tiers

Slots are the scarce resource, so that's what a letter is measured against.

01Every rune competes only inside its slot4 slots9Mark9Seal9Glyph3QuintA mark is never graded against a seal. A letter only answers whether this rune earns its slot ahead of the others fighting for it.
02Scaling runes take longer than they look6 pairs measuredChampion levels 1 to 18 · flat leads before the band, scaling afterMeasured off every scaling rune with a flat twin on this board. Quintessences cross last, which is why flat quints stay the safer buy.
03Quintessences are their own weight class3 of 303 quintessence slots on a full 30-slot pageThey carry stats the other colours never offered, so a quintessence letter means something different from a mark letter.
04Not every grade is evidenced the same way14 confirmed · 18 corroborated · 19 single-sourceConfirmedCorroboratedSingle-sourceThe grades are ours; the label says how much era evidence backs each one. Confirmed means era sources agree, corroborated means two lined up, and single-source means the grade rests on stat magnitude and slot economics. Each rune card names which of the three it is.
Full rune pages

Best Runes by Role

The board above ranks every rune against the others in its own slot. This section answers the other question: which of them you should actually buy for the role you play. The letters are the same letters, so where a role wants an A over an S, that gap is the recommendation.

Best Support Runes

The Support rune page in LoL Classic: every mark, seal, glyph and quintessence it runs and how many of each, the stat total each slot contributes, and the IP cost of the full page.
  • Marks

    ×9Magic Penetration, tier S+9

    About 28 gold per point via Haunting Guise is 2.1x the flat ability power red's 13 gold, making this the mage default despite pricing below the 40 gold attack damage and 56 gold attack speed reds, both merely A. The S is penetration multiplying a target's roughly 30 starting magic resist, not raw stat gold.

  • Seals

    ×9Gold, tier A+2.25 Gold / 10 sec.

    A single seal pays about 1.5 gold a minute, 45 gold over a 30 minute game. A page of nine yields 13.5 gold a minute, passing nine armor seals' 180 gold near minute thirteen and finishing at 405, the reason a warding support afforded Sightstone and boots from shared lane income.

  • Glyphs

    ×9Magic Resist, tier S+12.6

    The default blue whenever the lane held an early magic threat such as a burst mid or a poke support, since a full set blunted that damage from level one onward.

    Glyphs swapAbility Power, tier Aon the aggressive ability power supports who want to win trades before level six

  • Quintessences

    ×3Gold, tier A+3 Gold / 10 sec.

    At 1 gold per 10 seconds, that is 6 gold a minute and roughly 180 gold over a 30 minute game, more than every stat quintessence including the S-graded ability power quint's 108.8. Three overtook three attack damage quints' 270 gold by the 15 minute mark.

For support, the defining decision is economic: passive income occupies the seals and quintessences, a commitment no other role page makes. That allocation moves much of the early lane burden onto the marks and glyphs, which have to keep the page functional while its utility budget accumulates.

This shape fits a player who plans future purchases instead of expecting the rune page to win every opening exchange. The sacrifice is immediate, but the payoff keeps supporting the role's utility spending; taken together, its slots behave like a budget with enough combat cover to remain usable.

Best AD Carry Runes

The AD Carry rune page in LoL Classic: every mark, seal, glyph and quintessence it runs and how many of each, the stat total each slot contributes, and the IP cost of the full page.
  • Marks

    ×9Attack Damage, tier A+9

    The standard alternative to armor penetration for marksmen and lane bullies, who wanted cleaner last hitting and harder auto attack harass from level one.

    Marks swapLethality, tier Sinto an armor-heavy lane

  • Seals

    ×9Armor, tier S+9

    The default yellow page of LoL Classic, run nine deep by top laners, junglers, mid laners and marksmen alike because flat armor blunted every early auto attack trade and every jungle camp.

    Seals swapScaling Health, tier Awhen the burst threat is the enemy mid or jungle rather than the lane

  • Glyphs

    ×9Scaling Magic Resist, tier S+32.4 Magic Resist at 18

    The catch all blue for solo laners, junglers and marksmen with no specialization: it passed the flat magic resist blue by level seven, worth roughly 36 gold by level nine, and closed at roughly 72 gold, two and a half times the flat blue's roughly 28 gold.

  • Quintessences

    ×2Life Steal, tier A×1Attack Damage, tier S

    The standard sustain quintessence on marksmen like Vayne and Ashe, worth roughly 60 gold each against the attack damage quint's 90. Two life steal plus one attack damage totals about 210 gold against 270 for three attack damage, a deliberate trade for sustain.

Only the AD Carry page divides its quintessences between sustain and a smaller share of immediate damage, rather than filling the slot with a repeated choice. That split avoids an all-in bet on either purpose, which matters for a lane where farming cleanly and remaining present through repeated exchanges both have value.

Everything around that mix follows the same clock. The seals are ready against physical pressure at once, while the glyphs are left to grow into broader magic protection. The marks keep that defensive patience from turning the setup into a passive lane page.

The page gives up a full commitment to either sustain or raw damage for a steadier lane profile. Its choices do not require every exchange to look the same.

Best AP Mid Runes

The AP Mid rune page in LoL Classic: every mark, seal, glyph and quintessence it runs and how many of each, the stat total each slot contributes, and the IP cost of the full page.
  • Marks

    ×9Magic Penetration, tier S+9

    About 28 gold per point via Haunting Guise is 2.1x the flat ability power red's 13 gold, making this the mage default despite pricing below the 40 gold attack damage and 56 gold attack speed reds, both merely A. The S is penetration multiplying a target's roughly 30 starting magic resist, not raw stat gold.

  • Seals

    ×9Armor, tier S+9

    The default yellow page of LoL Classic, run nine deep by top laners, junglers, mid laners and marksmen alike because flat armor blunted every early auto attack trade and every jungle camp.

    Seals swapHealth, tier Ain the magic damage lanes where armor does nothing

  • Glyphs

    ×6Scaling Ability Power, tier A×3Magic Resist, tier S

    It caught the flat ability power blue's roughly 26 gold value around level six, where its own 0.2 per level matched the flat 1.2, and by level eighteen it had roughly tripled that to about 78 gold, the damage blue of choice for traditional scaling mages.

    Glyphs swapAbility Power, tier Awhen the lane is decided before level six

  • Quintessences

    ×3Ability Power, tier S+15

    The default quintessence on effectively every classic mid mage and ability power jungler.

Scaling sets the schedule for AP Mid: most of the glyph slot grows with levels, so the marks and quintessences bridge the time before that payoff arrives. Spell pressure is split by job: the marks work through magic resistance, and the quintessences supply ability power immediately. The page stays damage-first without making every offensive slot peak together.

The defensive bargain is narrower but no longer empty. The seals answer basic attack pressure in lane, and the rest of the glyph slot buys flat magic resistance against the opponent this role actually draws, which is usually another spellcaster. The trade is a slower ceiling in exchange for surviving the exchanges that decide whether that ceiling is ever reached.

A mage player who can keep the lane orderly can wait for the scaling half to develop. The printed alternative changes that schedule without changing the damage-first identity, so the page can move its power forward without turning into a different setup.

Best Jungle Runes

The Jungle rune page in LoL Classic: every mark, seal, glyph and quintessence it runs and how many of each, the stat total each slot contributes, and the IP cost of the full page.
  • Marks

    ×9Attack Speed, tier A+15.3%

    The conventional jungle red, since a full set sped up early camp clears alongside the machete jungle item. On-hit fighters ran it in lane as well.

  • Seals

    ×9Armor, tier S+9

    The default yellow page of LoL Classic, run nine deep by top laners, junglers, mid laners and marksmen alike because flat armor blunted every early auto attack trade and every jungle camp.

    Seals swapScaling Armor, tier Bwhen you accept a weaker level one for more armor by the time teamfights start

  • Glyphs

    ×9Scaling Magic Resist, tier S+32.4 Magic Resist at 18

    The catch all blue for solo laners, junglers and marksmen with no specialization: it passed the flat magic resist blue by level seven, worth roughly 36 gold by level nine, and closed at roughly 72 gold, two and a half times the flat blue's roughly 28 gold.

  • Quintessences

    ×3Armor, tier A+12.9

    The standard durability quintessence for top laners and junglers facing physical damage, stacking on top of the near mandatory armor seals.

    Quintessences swapAbility Power, tier Son the ability power junglers of the era

Before a lane opponent enters the exchange, the jungle page is already dealing with damage from the map. The marks and seals therefore pull toward the same goal from the outset, making the opening route more reliable rather than splitting the page between unrelated lane matchups.

That focus makes the seals do more than cover a matchup. They work through the route before supporting later contact with physical damage, while the glyphs mature beyond the opening clear. The trade is a narrower start, with the base page spending its quintessences on survival rather than offense. The reward is visible when the clear ends, in the health preserved along the way.

Best Bruiser and Top Lane Runes

The Bruiser and Top Lane rune page in LoL Classic: every mark, seal, glyph and quintessence it runs and how many of each, the stat total each slot contributes, and the IP cost of the full page.
  • Marks

    ×9Lethality, tier S+11.25

    This S-grade red is the one top red with no gold figure: its only anchor, the Brutalizer, spends about 1322 of its 1337 gold on 25 Attack Damage and 10% Cooldown Reduction, leaving roughly 15 gold across 10 Lethality, an underpriced-item artifact rather than a real rate. Its magic sibling anchors near 28 gold per point via Haunting Guise.

  • Seals

    ×9Armor, tier S+9

    The default yellow page of LoL Classic, run nine deep by top laners, junglers, mid laners and marksmen alike because flat armor blunted every early auto attack trade and every jungle camp.

    Seals swapHealth Regeneration, tier Bagainst poke, when you can heal the trade off between waves

  • Glyphs

    ×9Scaling Magic Resist, tier S+32.4 Magic Resist at 18

    The catch all blue for solo laners, junglers and marksmen with no specialization: it passed the flat magic resist blue by level seven, worth roughly 36 gold by level nine, and closed at roughly 72 gold, two and a half times the flat blue's roughly 28 gold.

  • Quintessences

    ×3Attack Damage, tier S+6.75

    The most universal quintessence of the era, run by marksmen, bruisers and junglers alike for last hitting and early trades.

The marks lead the bruiser page with armor penetration, pointing straight at the target it expects: a laner whose early armor must lose value before physical pressure can stick. This is not a broad damage setup; every offensive choice concentrates on making the same profile harder to blunt.

The quintessences complete the idea with raw attack damage. They supply the force that the marks' penetration is meant to carry through, so both offensive slots point at the same physical exchange instead of solving unrelated problems.

The defensive half keeps that commitment playable. The seals cover early physical pressure, while the glyphs grow into later magic protection. That timing leaves a narrow opening, with physical pressure ready first and the broader defensive answer still maturing.

Best Tank Runes

The Tank rune page in LoL Classic: every mark, seal, glyph and quintessence it runs and how many of each, the stat total each slot contributes, and the IP cost of the full page.
  • Marks

    ×9Attack Speed, tier A+15.3%

    The conventional jungle red, since a full set sped up early camp clears alongside the machete jungle item. On-hit fighters ran it in lane as well.

  • Seals

    ×9Scaling Health, tier A+210.6 Health at 18

    Favoured by junglers, tanks and burst prone mid laners because it overtook the flat health seal's value by level seven, worth about 31 gold at level nine and roughly 62 gold by eighteen against the flat seal's 21, all without spending an item slot on it.

  • Glyphs

    ×9Scaling Magic Resist, tier S+32.4 Magic Resist at 18

    The catch all blue for solo laners, junglers and marksmen with no specialization: it passed the flat magic resist blue by level seven, worth roughly 36 gold by level nine, and closed at roughly 72 gold, two and a half times the flat blue's roughly 28 gold.

  • Quintessences

    ×3Health, tier B+78

    Flat health let tanky junglers and top laners survive early aggression, and was the common swap when attack damage quintessences felt too greedy.

No sourced swap at any slot. The marks are the only offensive line on the page, and every other slot buys health or magic resistance, so there is nothing here to trade without changing what the page is.

Commitment is the tank page's entire point. Its fixed shape asks the player to accept a durability schedule before the match shows what it demands. The unverified choice in the marks is a deliberate construction, not evidence of established practice.

The quintessences provide immediate cover while the seals and glyphs mature on schedule, and the glyphs carry the long-term answer to magic damage. The marks are the one slot pointed the other way: attack speed is the page's only offensive line, bought so a champion built to absorb pressure can still trade back and push a wave rather than only stand in front of one. Matchup tailoring stays outside the plan, so the page absorbs pressure on the curve it chose before play began.

Board breakdown

What are the best runes in LoL Classic?

Glyph of Magic Resist, Glyph of Scaling Magic Resist, Mark of Lethality, Mark of Magic Penetration, Quintessence of Ability Power, Quintessence of Attack Damage and Seal of Armor hold the S tier in the RankedBoost ranking for LoL Classic.

Select a face to open that rune's card on the board.

What is the best LoL Classic rune for each slot?

The best Quintessence runes are Quintessence of Ability Power and Quintessence of Attack Damage, at S. The best Glyph runes are Glyph of Magic Resist and Glyph of Scaling Magic Resist, at S. The best Mark runes are Mark of Lethality and Mark of Magic Penetration, at S. The best Seal rune is Seal of Armor, at S.

  • QuintessenceS best
  • GlyphS best
  • MarkS best
  • SealS best
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