LoL Classic Jungle Camps and Epic Monsters
Every number here is read from the game’s own Classic files. Classic does not reuse the monsters you know: its Baron has 8,800 health and 460 damage, against 16,300 and 175 on the modern Rift.
Baron Nashor and Dragon Stats in LoL Classic
Epic monsters8,800 and 2,810 health8,800 · 2,810 hpPlan around the damage, not the health bar.
- Moves
- Never
- Worm Attack1,500 reach · 1,300 missile speedVoracious Corrosion: heavily reduced damage to Baron
- Wrath of the Ancients700 radiusReduces armor and magic resist
- Sweeping Blow200 radiusChampions only
- Propel125 radius
- Attack range
- 350
- Move speed
- 330
- Dragon Burning
- its own debuff
LoL Classic Jungle Camp Gold and XP Values
Camp ledger13 monsters





| # | Monster | Camp | Health | DamageDmg | Armor | Magic res | Gold | XP |
|---|---|---|---|---|---|---|---|---|
| 01 | Baron | 8,800 | 460 | 120 | 70 | 300 | 800 | |
| 02 | Dragon | 2,810 | 145 | 21 | 30 | – | – | |
| 03 | Blue buff | 1,400 | 65 | 20 | – | 55 | 260 | |
| 04 | Red buff | 1,400 | 65 | 20 | – | 55 | 260 | |
| 05 | Solo camp | 1,400 | 60 | 15 | – | 65 | 170 | |
| 06 | Golems | 1,200 | 59 | 12 | −10 | 55 | 135 | |
| 07 | Wolves | 1,100 | 35 | 9 | – | 30 | 110 | |
| 08 | Wraiths | 1,000 | 35 | 15 | – | 30 | 100 | |
| 09 | Blue buff | 400 | – | 8 | – | 10 | 20 | |
| 10 | Red buff | 400 | – | 8 | – | 10 | 20 | |
| 11 | Golems | 300 | 30 | 12 | −10 | 15 | 40 | |
| 12 | Wolves | 200 | 8 | 6 | – | 10 | 20 | |
| 13 | Wraiths | 150 | – | 5 | – | 5 | 15 |
Baron’s 300 gold is a team payout, not a kill reward, and a further 600 team experience comes on top of the 800 shown. Dragon’s reward increases over time. A dash means absent from the data.
Health per XP point: buff holders 5.4 · other camp monsters 7.5 to 10 · Young Lizards 20.
Back in: Wolves, Wraiths and Golems 75s once the camp is cleared · Great Wraith 50s from its own death · buff camps 5 min · epics not in the files.
Three Camp Stats That Change How You Clear
Camp readsNegative magic resist, so magic damage lands amplified. AP clears it fastest: Spirit of the Spectral Wraith.
65 gold and 170 experience from one monster, the biggest single-monster gold payout outside the epics.
380 against a 355 base move speed, the roster maximum. You cannot walk away.
Ancient Golem and Lizard Elder: The Classic Buff Camps
Buff camps2 camps| Stat | ||
|---|---|---|
| Health | 1,400 | 1,400 |
| Damage | 65 | 65 |
| Armor | 20 | 20 |
| Attack speed | 0.61 | 0.63 |
| Move speed | 220 | 300 |
Two rows differ. The Golem falls behind when you walk; the Lizard follows you out.
The camp holder is the Lizard Elder; Spirit of the Elder Lizard is the item, with the words reversed.
What Blue Buff, Red Buff, Baron and Dragon Give You in LoL Classic
Buff effects- Restores
- 5 + 0.5% max Mana or Energy
- Restore tick
- Every 5 seconds
- Whole camp
- 75 gold, 300 XP
Flat at every level, so there is no reason to save blue for a later clear.
- Burn on the target
- 2 seconds
- Slow, melee holder
- 8% / 16% / 24%
- Slow, ranged holder
- 5% / 10% / 15%
- Slow on the target
- 3 seconds
- Whole camp
- 75 gold, 300 XP
- Camp respawn
- 5 minutes
The slow steps at champion levels 6 and 11; the burn steps 2 a level from 10 to 44.
Both payouts go to the team that lands the kill, which is the whole job of Smite.
- Gold
- To each ally
- Experience
- Shared, nearby
- Payout size
- Increases over time
- Fixed reward
- None, set to zero
Gold goes to each allied champion, experience is shared among allies near the pit.
Camp gold is shared inside 1,250 units, camp experience inside 1,600. A camp figure is the camp reward, not one player’s pocket: clear alone and you take all of it, but on the published experience curve two of you in range take 65% each and three take 43% each, so sharing gains the team and costs you. Classic also pays everyone 10.5 gold every 5 seconds from the 90-second mark, on top of a 475-gold start. The blue buff restore figure above is derived from the buff’s own formula rather than read from a stored value.
All 14 Jungle Camp Locations on the LoL Classic Map
Camp layout14 positionsSix camps a side plus Dragon and Baron. Pins 1 to 5 are Riot’s own order.

- Map pin 1Blue buffStart, beside BaronStart
- Map pin 2Wolves1,503 units from the previous camp
- Map pin 3Wraiths3,320 units from the previous camp
- Map pin 4Red buff1,710 units from the previous camp
- Map pin 5GolemsPath ends, beside Dragon1,374 units from the previous camp
- The five camps, blue side7,908
- The five camps, purple side8,301
- Back to blue buff7,062
- Great Wraith, from the last camp8,449
Measured between the map file anchor points, not walked. Legs are rounded separately, so the four add to 7,907.
| Camp | HP | Gold | XP |
|---|---|---|---|
| Map pin 1 | 2,200 | 75 | 300 |
| Map pin 2 | 1,500 | 50 | 150 |
| Map pin 3 | 1,450 | 45 | 145 |
| Map pin 4 | 2,200 | 75 | 300 |
| Map pin 5 | 1,500 | 70 | 175 |
| Map pin 6 | 1,400 | 65 | 170 |
| 8,800 | 300 | 800 | |
| 2,810 | – | – |
Pins are the anchors Riot hangs its own path on, not spawn points. Baron’s 300 is a team payout, not a camp total, and Dragon has no fixed amount. Camp head counts are the agreed figure across independent community sources; every stat in this table is read from the game files.
LoL Classic vs Modern Jungle Camps: What Changed
Side by side4 statsSame names, different numbers.
| Stat | Classic Baron | Modern | Shift | Classic Dragon | Modern | Shift |
|---|---|---|---|---|---|---|
| Health | 8,800 | 16,300 | −46% | 2,810 | 3,625 | −22% |
| Damage | 460 | 175 | +163% | 145 | 100 | +45% |
| Armor | 120 | 34 | +253% | 21 | 34 | −38% |
| Magic resist | 70 | 32 | +119% | 30 | 32 | −6% |
Buff durations and epic respawn times do not ship in the files, so none are given. Camp head counts and the walking distances are the only figures here not read from the game files, and both are labelled where they appear. Krugs, Gromp, the Rift Herald and Atakhan appear in the map file but do not spawn in Classic.