Classic Jungle

LoL Classic Jungle Camps and Epic Monsters

Every number here is read from the game’s own Classic files. Classic does not reuse the monsters you know: its Baron has 8,800 health and 460 damage, against 16,300 and 175 on the modern Rift.

13 monsters · 14 camps

Baron Nashor and Dragon Stats in LoL Classic

Epic monsters8,800 and 2,810 health8,800 · 2,810 hp

Plan around the damage, not the health bar.

Baron Nashor300g to the team
Health
8,800
Damage
460
Armor
120
Magic res
70
Moves
Never
Abilities
  • Worm Attack1,500 reach · 1,300 missile speedVoracious Corrosion: heavily reduced damage to Baron
  • Wrath of the Ancients700 radiusReduces armor and magic resist
  • Sweeping Blow200 radiusChampions only
  • Propel125 radius
Dragon+465 health a level
Health
2,810
Damage
145
Armor
21
Magic res
30
Attack range
350
Move speed
330
Dragon Burning
its own debuff

LoL Classic Jungle Camp Gold and XP Values

Camp ledger13 monsters
Baron
300g team
Dragon
reward grows
Blue buff
300 xp
Red buff
300 xp
Wraiths
145 xp
Wolves
150 xp
#MonsterCampHealthDamageDmgArmorMagic resGoldXP
01Baron NashorBaron8,80046012070300800
02DragonDragon2,8101452130––
03Ancient GolemBlue buff1,4006520–55260
04Lizard ElderRed buff1,4006520–55260
05Great WraithSolo camp1,4006015–65170
06GolemGolems1,2005912−1055135
07Giant WolfWolves1,100359–30110
08WraithWraiths1,0003515–30100
09Young LizardBlue buff400–8–1020
10Young LizardRed buff400–8–1020
11Small GolemGolems3003012−101540
12WolfWolves20086–1020
13Lesser WraithWraiths150–5–515
EpicBuff holderCamp holderSmall monster

Baron’s 300 gold is a team payout, not a kill reward, and a further 600 team experience comes on top of the 800 shown. Dragon’s reward increases over time. A dash means absent from the data.

Health per XP point: buff holders 5.4 · other camp monsters 7.5 to 10 · Young Lizards 20.

Back in: Wolves, Wraiths and Golems 75s once the camp is cleared · Great Wraith 50s from its own death · buff camps 5 min · epics not in the files.

Three Camp Stats That Change How You Clear

Camp reads
−10
Golems take extra magic damage

Negative magic resist, so magic damage lands amplified. AP clears it fastest: Spirit of the Spectral Wraith.

65g
The Great Wraith pays more than a buff holder

65 gold and 170 experience from one monster, the biggest single-monster gold payout outside the epics.

380
The wolves outrun every champion

380 against a 355 base move speed, the roster maximum. You cannot walk away.

Ancient Golem and Lizard Elder: The Classic Buff Camps

Buff camps2 camps
StatAncient GolemBlue buffLizard ElderRed buff
Health1,4001,400
Damage6565
Armor2020
Attack speed0.610.63
Move speed220300

Two rows differ. The Golem falls behind when you walk; the Lizard follows you out.

The camp holder is the Lizard Elder; Spirit of the Elder Lizard is the item, with the words reversed.

What Blue Buff, Red Buff, Baron and Dragon Give You in LoL Classic

Buff effects
Crest of the Ancient GolemBlue buff · Ancient GolemHolder dies · Killer takes it
CDR
20%
Gold
55
XP
260
Respawn
5 minutes
Restores
5 + 0.5% max Mana or Energy
Restore tick
Every 5 seconds
Whole camp
75 gold, 300 XP

Flat at every level, so there is no reason to save blue for a later clear.

Blessing of the Lizard ElderRed buff · Lizard ElderHolder dies · Killer takes it
Burn lv 1
10
Burn lv 18
44
Gold
55
XP
260
Burn on the target
2 seconds
Slow, melee holder
8% / 16% / 24%
Slow, ranged holder
5% / 10% / 15%
Slow on the target
3 seconds
Whole camp
75 gold, 300 XP
Camp respawn
5 minutes

The slow steps at champion levels 6 and 11; the burn steps 2 a level from 10 to 44.

Exalted with Baron NashorBaron Nashor · team payoutHolder dies · Buff is destroyed
Team gold
300
Team XP
600
Local XP
800

Both payouts go to the team that lands the kill, which is the whole job of Smite.

Accumulating TreasureReward growsDragon · team payout
Gold
To each ally
Experience
Shared, nearby
Payout size
Increases over time
Fixed reward
None, set to zero

Gold goes to each allied champion, experience is shared among allies near the pit.

Camp gold is shared inside 1,250 units, camp experience inside 1,600. A camp figure is the camp reward, not one player’s pocket: clear alone and you take all of it, but on the published experience curve two of you in range take 65% each and three take 43% each, so sharing gains the team and costs you. Classic also pays everyone 10.5 gold every 5 seconds from the 90-second mark, on top of a 475-gold start. The blue buff restore figure above is derived from the buff’s own formula rather than read from a stored value.

All 14 Jungle Camp Locations on the LoL Classic Map

Camp layout14 positions

Six camps a side plus Dragon and Baron. Pins 1 to 5 are Riot’s own order.

The Classic Rift map, with the fourteen neutral camp positions marked123456123456
Riot’s default jungle pathStraight-line map units
Map pin 6Great WraithOff pathOff Riot’s path. Opening here covers the least ground.1,566 units to blue buff
  1. Map pin 1Blue buffStart, beside BaronStart
  2. Map pin 2Wolves1,503 units from the previous camp
  3. Map pin 3Wraiths3,320 units from the previous camp
  4. Map pin 4Red buff1,710 units from the previous camp
  5. Map pin 5GolemsPath ends, beside Dragon1,374 units from the previous camp
Full clear XP
1,070
Full clear gold
315
  • The five camps, blue side7,908
  • The five camps, purple side8,301
  • Back to blue buff7,062
  • Great Wraith, from the last camp8,449

Measured between the map file anchor points, not walked. Legs are rounded separately, so the four add to 7,907.

Whole-camp totals
CampHPGoldXP
Map pin 1Blue buffAncient Golem + 2 Young Lizards2,20075300
Map pin 2WolvesGiant Wolf + 2 Wolves1,50050150
Map pin 3WraithsWraith + 3 Lesser Wraiths1,45045145
Map pin 4Red buffLizard Elder + 2 Young Lizards2,20075300
Map pin 5GolemsGolem + 1 Small Golem1,50070175
Map pin 6Great WraithOff pathAlone, no escort1,40065170
BaronOne monster8,800300800
DragonOne monster2,810––

Pins are the anchors Riot hangs its own path on, not spawn points. Baron’s 300 is a team payout, not a camp total, and Dragon has no fixed amount. Camp head counts are the agreed figure across independent community sources; every stat in this table is read from the game files.

LoL Classic vs Modern Jungle Camps: What Changed

Side by side4 stats

Same names, different numbers.

StatClassic BaronModernShiftClassic DragonModernShift
Health8,80016,300−46%2,8103,625−22%
Damage460175+163%145100+45%
Armor12034+253%2134−38%
Magic resist7032+119%3032−6%
Method

Buff durations and epic respawn times do not ship in the files, so none are given. Camp head counts and the walking distances are the only figures here not read from the game files, and both are labelled where they appear. Krugs, Gromp, the Rift Herald and Atakhan appear in the map file but do not spawn in Classic.

ExploreWhere to go next after Jungle Camps