SupportRangedChampion buildD Tier

Karma Classic Build 26.22

The Enlightened One
Base statslevel 1 · +per levelLevelAD53.3+3.3AS0.625+2.3%MS335Range425HP496+86HP55.25+0.55Armor18.5+3.5MR30MP300+60MP57.45+0.65

Karma Item Build

AP LOADOUT · KARMA

Karma holds a midline position when the fight starts, close enough to slow a target with Spirit Bond while retaining room to shield an ally with Soul Shield. Her archived AP route commits to Morellonomicon, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, and Abyssal Scepter.

The AP variant prioritizes a five-item core of Morellonomicon, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, and Abyssal Scepter behind Sorcerer's Shoes. Flash and Ignite support its carry framing, while Rod of Ages, Shushei's Mana Jug, and Deathfire Grasp remain situational departures rather than mandatory purchases.

Create your own Karma build with the free build planner: swap the items, starting buy, summoner spells, runes, masteries and skill order, then save it to My builds or share it with a link.

Start · 0:00Mana Potion×1Amplifying Tome×1470gfull kit 14,715gFlashIgnite
01BootsSSorcerer's Shoes1,100g775gcombineBoots of Speed325g02CoreMMorellonomicon2,200g435gcombineLucky Pick765g+Faerie Charm180g+Fiendish Codex820g03CoreRRabadon's Deathcap3,300g840gcombineNeedlessly Large Rod1,600g+Blasting Wand860g04CoreZZhonya's Hourglass3,260g500gcombineSeeker's Armguard1,160g+Needlessly Large Rod1,600g05FlexVVoid Staff2,295g1,000gcombineBlasting Wand860g+Amplifying Tome435g06FlexAAbyssal Scepter2,560g980gcombineBlasting Wand860g+Negatron Cloak720g
Situational items

Karma Masteries Classic

21 / 0 / 9
Offense21 ptsSorcery 4/44/4Blast 4/44/4Havoc 3/33/3Arcane Knowledge 1/11/1Mental Force 3/33/3Spellsword 1/11/1Archmage 4/44/4Executioner 1/11/1
Defense0 pts
Utility9 ptsSummoner's Insight 1/11/1Meditation 3/33/3Mastermind 1/31/3Expanded Mind 3/33/3Runic Affinity 1/11/1
Node picks reconstructed from the build archetype. Tree totals are sourced.
Tree gives+4%Cooldown Reduction+1Ability Power per level+8%Magic Penetration+7%damage dealt+6Ability Power+5%Ability Power
Karma skill orderLevel123456789101112131415161718Q0/6W0/6E0/6RInnate

Karma Runes Classic

~16,500 IP
Marks9×Magic Penetration+1 Magic PenetrationSeals9×Mana Regeneration+0.4 Mana Regen / 5 sec.Glyphs9×Scaling Ability Power+0.2 Ability Power per level (+3.6 at level 18)Quints3×Ability Power+5 Ability Power
Page gives+9Magic Penetration+3.6Mana Regen / 5 sec.+1.8Ability Power per level+32.4Ability Power at level 18+15Ability Power
Rate this buildRan this build in a real game?
Matchups
ToughVeigarNami
EvenAhriSwainCaitlyn
FavoredKarthusZileanFizz
Good withEzrealEliseHecarim
Full Karma counters

Karma Stats by Level Calculator

Leveli
StatADASAPMSRangeHPHP5ArmorMRMPMP5
Base · Lv 153.3+3.30.625+2.3%0335425496+865.25+0.5518.5+3.530300+607.45+0.65
Base · Lv 18109.40.8690335425195814.67830132018.5
+ Runes109.40.86947.4335425195814.67830132022.1+3.6
Total·6items109.40.869653.1+605.7380+45425195814.6128+5075+45132034.1+12
AS ratio0.625Plus · runes+9magic penPlus · items+15magic penetration+20cooldown reduction

Karma Classic Abilities

Abilities · KarmaBase numbers · click an ability · all ranks shown
Inner FlamePassivePHeavenly WaveMagic damageQSpirit BondMagic damageWSoul ShieldMagic damageEMantraUltR
Heavenly WaveMagic damageKarma flings concealed blades from her fans, hitting enemies in a cone in front of her with magic damage. Mantra Bonus: Allies caught in the cone are also healed for a flat amount plus a percentage of their missing Health.In-Game TooltipKarma sends forth hidden blades from her fans, dealing 70/110/150/190/230/270 magic damage to enemies in a cone. Mantra: Heavenly Wave also Heals allies in the cone for 35/55/75/95/115/135 plus 5% of their missing Health.StatRank 1Rank 2Rank 3Rank 4Rank 5Rank 6MAXBase Damage+40 per rank+0.6 APr170r2110r3150r4190r5230r6270Heal+20 per rankr135r255r375r495r5115r6135Cost+5 per rankr170manar275manar380manar485manar590manar695manaConstant at every rankCooldown6ssame at all ranksRange400same at all ranksMissing Health Healed %5same at all ranksMissing Health Healed % per 100 AP+2%same at all ranksSpell ShapeCast Time0.25ssame at all ranksCone Angle66same at all ranksCone Length650same at all ranksTargetingConesame at all ranks
Mechanics1
  • The Mantra heal adds a share of each ally's missing Health on top of the flat amount, so it is worth more on badly hurt allies

The full Karma build guide

Build guide · every build, explained1 build

This is the Karma build our editors keep coming back to. Each entry: the full loadout in game order, then the case for it.

01FlexNo lane
FlexNo lane sourcedFlex

Karma Builds

The AP variant prioritizes a five-item core of Morellonomicon, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, and Abyssal Scepter behind Sorcerer's Shoes.
On the board
Karma Flex build for League of Legends Classic: rune page, masteries and the core item build.
The flex loadout · in game orderhover any icon for detail
Summoner spellsFlash + IgniteFlashIgniteRune page30 runesMark of Magic Penetration x9×9Seal of Mana Regeneration x9×9Glyph of Scaling Ability Power x9×9Quintessence of Ability Power x3×3Masteries21 / 0 / 92109
Starting items470gMana PotionAmplifying TomeFull build14,715gSorcerer's ShoesMorellonomiconRabadon's DeathcapZhonya's HourglassVoid StaffAbyssal Scepter

AP Karma Build

AP

Karma's single build here is a straight ability-power line with no concessions anywhere in it. Rabadon's Deathcap and Void Staff scale Heavenly Wave, Morellonomicon adds cooldown reduction that also speeds up Mantra's recharge, and Abyssal Scepter covers a resistance and a penetration in one purchase. Zhonya's Hourglass is the only defensive item, which is a real gap for a champion who has to stand close enough for Mantra to matter. The page opens on an Amplifying Tome with a Mana Potion rather than any health at all, so the early game depends entirely on Soul Shield covering the trades.

Our methodEvery Karma build here is reviewed by our editors before it ships. When a patch, balance change, or update touches Karma or the items in these builds, this page is re-reviewed and updated.

Karma Classic Patch History

Balance changes & bug fixesPatches 26.20 to 26.21

Patch 26.21

Oct 7, 2026
  • Heavenly Wave Damage70/110/150/190/230 85/125/165/205/245Buff
  • Heavenly Wave Health35/55/75/95/115 50/70/90/110/130Buff
  • Spirit Bond Damage80/125/170/215/260 100/140/180/220/260Buff
  • Spirit Bond Move speed mod10/12/14/16/18% 15/16/17/18/19%Buff

Patch 26.20

Sep 23, 2026
  • Joins the Classic rosterNew
ExploreWhere to go next after Karma