
Karma Counters Classic 26.22
Walk out of range when Spirit Bond connects, since Karma only keeps the beam while you stay close, and staying bonded keeps you slowed. Avoid the cone in front of her as well, because Heavenly Wave deals magic damage to enemies caught inside it.
The play Burst the target before Soul Shield goes up, because that shield absorbs incoming damage for several seconds.
Who Counters Karma in LoL Classic?
The threat board · every lane, gradedOnce Veigar's mana runs low, Equilibrium refills it faster, and a tilt grows from spells he keeps casting. Fox-Fire needs no aim from Ahri, though no settled read backs that lane.
The matchups on this board are heavily disputed. Treat these as unconfirmed.
VeigarMageVeigar BuildCounter strengthFairThe spell rotation wins from range.
NamiSupportNami BuildCounter strengthFairThe engage picks the fight for both teams.
AhriBurst mageAhri BuildCounter strengthMixedOne full combo is lethal past six.| # | Championnames open counters | Counter strength | Difficulty | Counter buys |
|---|---|---|---|---|
| 01 | VeigarMageVeigar Build | Fair | Moderate | ![]() ![]() |
| 02 | NamiSupportNami Build | Fair | Moderate | ![]() ![]() |
| 03 | AhriBurst mageAhri Build | Mixed | Moderate | ![]() ![]() |
| 04 | SwainMageSwain Build | Mixed | Moderate | ![]() ![]() |
| 05 | CaitlynMarksmanCaitlyn Build | Mixed | Moderate | ![]() ![]() |
| 06 | HecarimBruiserHecarim Build | Mixed | Moderate | ![]() ![]() |
No champions match that search.
More matchups unlock as the Classic roster grows. Open any threat to see who they fear, then hit Build for the loadout you're about to face.
Current Meta Counters for Karma
Live meta · patch 26.21Not the graded era corpus above: these are the champions currently beating Karma in live League Classic games, by lane.
How to Counter Karma in LoL Classic
Counter guideTwo ranged mages here, and the shared problem is
Mantra. It costs Karma no skill point, so she has it from level one. Veigar meets that with ground he can lock down, an edge worth respecting. Ahri has movement instead, and which way that one falls is disputed. Karma still picks which spell it strengthens.
Playing Veigar into Karma
Ground you choose, a stun on its rim, and an ultimate aimed straight at the champion.
| Counter strengthFair | TakeChamp select Flash | BuyThe answers![]() ![]() |
What
Baleful Strike kills turns into ability power that never leaves you. Minions count too, so ordinary last hits feed it. Baleful Strike comes back twice as fast at its last rank as at its first. Damage alone adds none of it.
The ground decides this one.
Event Horizon sits on it and stuns at the edge, and a stun stops her casting. Karma cannot put
Mantra on a spell she cannot cast.
Dark Matter falls from past where the ring can be set. Both of them land where you put them, not where she is.
The mana on
Primordial Burst climbs with each rank while the wait between casts comes down. Primordial Burst picks one champion, and most of Karma's own ability power is counted into the damage. Use it without finishing the kill, and
Inner Flame hands Karma more ability power the more health she is missing.
Playing Nami into Karma

VS
Buy thesethe answers to KarmaNami into Karma| Counter strengthFair | TakeChamp select Exhaust | BuyThe answers![]() ![]() |
Playing Ahri into Karma
A kiss that sends Karma walking harmlessly toward you, three dashes, and health once nine charges are banked.
| Counter strengthMixed | TakeChamp select Flash | BuyThe answers![]() ![]() |
Nine banked charges, and the next spell you land pays you back in health for every enemy it touches.
Essence Theft banks a charge per enemy hit, three at most from one cast.
Orb of Deception keeps that count moving, since it is back in your hand every seven seconds at any rank.
Heavenly Wave hits you and your minions alike anywhere in the cone in front of Karma, and the
Mantra version also heals her allies inside it, so trade from outside that cone. Karma's minions still work against you: your
Charm stops on the first enemy it touches, so her minion line keeps it off her.
Spirit Rush costs a hundred mana, and no cooldown of yours runs longer. Your other spells leave you where you stand. Spend all three getting in and you have none left when
Spirit Bond goes on. The beam slows you while it holds, and the Mantra version doubles that slow.
Every Karma counter grade on this page is reviewed by our editors before it ships. When a patch, balance change, or update touches Karma, the champions who counter them, or the items bought into that matchup, this page is re-reviewed and updated.
























































































