
Kennen Counters Classic 26.22
Kennen's stun needs three marks on you, and each mark falls off after six and a quarter seconds. Get stunned twice within seven seconds and the second stun is weaker. Slicing Maelstrom's cooldown is a full two minutes at every rank, so punish him whenever it's down.
The play Leave before the third one lands. Everything he built resets on its own.
Who Counters Kennen in LoL Classic?
The threat board · every lane, gradedNothing between decisive and a mild tilt shows up against Kennen, while the favorable board below keeps every lane at a firm edge or better.
The matchups on this board are heavily disputed. Treat these as unconfirmed.
JannaSupportJanna BuildCounter strengthStrongThe engage picks the fight for both teams.
RyzeMageRyze BuildCounter strengthStrongThe spell rotation wins from range.
SwainMageSwain BuildCounter strengthStrong| # | Championnames open counters | Counter strength | Difficulty | Counter buys |
|---|---|---|---|---|
| 01 | JannaSupportJanna Build | Strong | Moderate | ![]() ![]() ![]() |
| 02 | RyzeMageRyze Build | Strong | Moderate | ![]() ![]() ![]() |
| 03 | SwainMageSwain Build | Strong | Moderate | ![]() ![]() ![]() |
| 04 | YorickBruiserYorick Build | Strong | Moderate | ![]() ![]() ![]() |
| 05 | IreliaBruiserIrelia Build | Good | Moderate | ![]() ![]() ![]() |
| 06 | FioraAD casterFiora Build | Good | Low | ![]() ![]() ![]() |
| 07 | AnnieMageAnnie Build | Fair | Moderate | ![]() ![]() ![]() |
| 08 | GragasMageGragas Build | Fair | Moderate | ![]() ![]() ![]() |
No champions match that search.
More matchups unlock as the Classic roster grows. Open any threat to see who they fear, then hit Build for the loadout you're about to face.
How to Counter Kennen in LoL Classic
Counter guideThree Marks of the Storm, and the third one stuns you. Kennen can open from range, but the mark that finishes the count has to come from closer in. That is the argument in all three. Janna and Ryze both run away with it, and they get there differently: one throws him off the ground he wants, the other pins him and then outruns the storm. Annie's is a tilt that opens with a walk forward she cannot avoid.
Playing Janna into Kennen
Two shurikens can share a target once the button hits rank three, and the mark that stuns comes from something shorter.
| Counter strengthStrong | TakeChamp select Exhaust | BuyThe answers![]() ![]() ![]() |
Mark of the Storm sits on you for six and a quarter seconds, and the third one stuns.
Thundering Shuriken is the piece with the reach, and from its third point on it returns before the first mark expires, so two can sit on you at once. A third cannot, so
Electrical Surge or
Lightning Rush has to finish the count, and both of those want him closer.
Howling Gale reaches past all four of his casts.
Slicing Maelstrom wants him standing near you, so
Monsoon answers it by moving him rather than by outliving it. Knock him back and he has no dash and no speed rider to make the walk in again quickly, only Lightning Rush, which passes through units instead of covering ground. Watch which of you presses first. Monsoon does not match Slicing Maelstrom's cooldown until your third point, where the pair of them finally sit level.
Eye Of The Storm will shield a turret as happily as a person, and it hands over attack damage for as long as it holds.
Tailwind gives three percent movement speed to every allied champion on the map, not only whoever stands beside you. Neither of those touches his Energy, and a completed stun hands him twenty five back. The shield also covers one body. Slicing Maelstrom strikes at random among nearby enemy champions, so the person you protect is not the person it picks.
Playing Ryze into Kennen
Three of your four spells pick a target. None of them reaches as far as his shuriken.
| Counter strengthStrong | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Overload,
Rune Prison and
Spell Flux all run out at about the same distance.
Thundering Shuriken keeps going past all three. That sets the lane: to do anything you stand where he is already working, and the opening mark costs him no ground, only Energy.
Arcane Mastery pays for that. It counts the cast rather than the hit, so a spell spent on a minion still pulls the rest of the kit forward a second.
His stun is one second, and his own passive says a repeat inside seven seconds arrives diminished, so stuns close together are worth less than stuns spaced out. Rune Prison is your side of that trade, fourteen seconds on the shelf before Arcane Mastery and Overload's own cooldown reduction start pulling on it, while Thundering Shuriken is back every four seconds at rank five. Trading a hold for a hold is fine; trading cooldowns is not.
Desperate Power is the answer to
Slicing Maelstrom, and the movement speed is the part that does the work here. Eighty at rank three, running seven seconds. The area damage and the vamp ride along, but neither moves you. His storm reaches shorter than all three of your targeted spells. Desperate Power returns sooner than the storm at every rank, seventy against a hundred and twenty. The vamp needs you casting, and a stun is time you spend not casting.
Playing Swain into Kennen

VS

Buy thesethe answers to KennenPick Swain to beat Kennen| Counter strengthStrong | TakeChamp select Ignite | BuyThe answers![]() ![]() ![]() |
Every Kennen counter grade on this page is reviewed by our editors before it ships. When a patch, balance change, or update touches Kennen, the champions who counter them, or the items bought into that matchup, this page is re-reviewed and updated.





























































































