Karma Item Build
One bridge with no fountain turns the Abyss into a pure attrition contest, and Karma builds to win it: ability power for poke that punishes a team unable to dodge in the choke, haste to keep Mantra ready on a short cooldown, and shielding to hold the frontline through the return fire. The endless fight rewards buying all three at once, since there is no downtime to swap between a damage plan and a utility one.
Best Karma Runes
Dark Harvest pairs with an enchanter mage who owns the Abyss poke war, where Karma chips a grouped team from range and shields her carry through the chip coming back. She wins the long game rather than a single burst, so lean on the cooldowns and mana that keep her empowered spells rolling every fight.
Domination
Primary
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
46% · 46.4%45% · 40.2%49% · 45.1%
Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision
Secondary
60% · 45.0%65% · 42.0%
Karma Skill Order
Inner Flame takes 4, 5, 7 and 9 while Inspire fills 8, 10, 12 and 13, and Focused Resolve stays on one rank until 14. The Abyss retunes Soulflare, the Mantra form of Inner Flame, to a 40 to 190 bonus on its primary damage.
Karma ARAM Abilities
Gathering Fire is the engine here, trimming Mantra's cooldown a little each time one of her spells lands damage, which keeps that upgrade coming back sooner. Focused Resolve handles the lockdown, a tether that roots its target if the link holds, and the Mantra version stretches that root out longer.








































