LiveUpdated 20 hours ago26.22
ARAM

Karma ARAM Build 26.22

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Karma brings her ultimate from the first moment of the fight. Mantra-charged Inner Flame is brutal AoE poke straight down the bridge at a team that cannot dodge in the choke, and Mantra-empowered Inspire drops a shield and speed on the whole clumped group. Root the diver, poke the packed line, sustain the endless brawl.

#157 of 162 champions this patch · 184 games
Win rate42.4%−9.9Games184Pick rate7.4%Last 8 patches−2.1 since 26.15Damage profilei
AP
AP 93%AD 3%True 3%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter
ARAM Balance2 ability changes ↓

Karma Item Build

One bridge with no fountain turns the Abyss into a pure attrition contest, and Karma builds to win it: ability power for poke that punishes a team unable to dodge in the choke, haste to keep Mantra ready on a short cooldown, and shielding to hold the frontline through the return fire. The endless fight rewards buying all three at once, since there is no downtime to swap between a damage plan and a utility one.

Standard loadout · Karma The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes66% · 48.6%Ionian Boots of Lucidity34% · 34.5%
Situational items
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.CCryptbloom2445.8%SStormsurge5543.6%

Best Karma Runes

Dark Harvest pairs with an enchanter mage who owns the Abyss poke war, where Karma chips a grouped team from range and shields her carry through the chip coming back. She wins the long game rather than a single burst, so lean on the cooldowns and mana that keep her empowered spells rolling every fight.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Cheap Shot46% · 46.4%Grisly Mementos45% · 40.2%Ultimate Hunter49% · 45.1% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace60% · 45.0%Presence of Mind65% · 42.0%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Karma's poke ramps up with Malignance into Shadowflame, and she turns the bridge into a war of attrition. An empowered Inner Flame carves through a clumped team from range, while her shield keeps the frontline standing through the return poke. With no recall to reset, build the utility that lets her out-sustain the enemy in the endless fight.

Karma Skill Order

Inner Flame takes 4, 5, 7 and 9 while Inspire fills 8, 10, 12 and 13, and Focused Resolve stays on one rank until 14. The Abyss retunes Soulflare, the Mantra form of Inner Flame, to a 40 to 190 bonus on its primary damage.

Skill order · Karma R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Mantra is the button that turns her poke and shields up a notch, so max Q first to power the spell she empowers most on the bridge, then E, then W. Inner Flame chips the clump while Inspire shields the frontline through the poke war. Refresh Mantra every fight to keep the pressure flowing.

Karma ARAM Abilities

Gathering Fire is the engine here, trimming Mantra's cooldown a little each time one of her spells lands damage, which keeps that upgrade coming back sooner. Focused Resolve handles the lockdown, a tether that roots its target if the link holds, and the Mantra version stretches that root out longer.

Abilities on the Abyss · Karmapatch 26.22 base numbers · click an ability · all ranks shown
Gathering FirePassivePInner FlameMax 1stQFocused ResolveMax lastWInspireMax 2ndEMantraUltRRank-up levels here match the skill order below.
Inner FlameMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+50 per rank+70% APlv 160lv 4110lv 5160lv 7210lv 9260Cost+10 per ranklv 140lv 450lv 560lv 770lv 980Cooldown-1 per ranklv 19slv 48slv 57slv 76slv 95s
Abyss changeloghow the Abyss re-balances Karma: entries touching the selected ability light upInner FlameSoulflareInner FlameBonus primary damage changed to 40 to 190.

Karma Base Stats

Base stats · KarmaPatch 26.22
Base statslevel 1 · +per levelAD49+3AS0.625+2.3%MS335Range525HP630+109HP55.5+0.55Armor28+5MR30+1.3MP374+40MP513+0.8
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