LiveUpdated 36 mins ago26.22Builds updating
ARAM

Ekko ARAM Build 26.21

C

Ekko thrives in the constant 5v5 on the bridge, dropping Parallel Convergence over the choke so the clumped enemy team stumbles into its stun as they push through. He dives with Phase Dive, and when the brawl turns on him Chronobreak rewinds him to safety, heals him up with no recall required, and blasts the packed line on arrival. Build ability power and rewind every mistake.

#122 of 170 champions this patch · 173 games
Win rate47.4%−1.7Games173Pick rate5.2%Last 8 patches−3.4 since 26.14Damage profilei
AP
AP 81%AD 11%True 9%
DifficultyiHighPunishes misplays
ModernARAMCounter
ARAM BalanceDamage dealt+10%Tenacity+20%Details ↓

Ekko Item Build

Chronobreak is the reset that makes the fight survivable, healing Ekko for a slice of the damage he just took and dropping him back to safety before the enemy can cash the kill. Ability power makes each Timewinder and Phase Dive detonation lethal, while every point of haste shortens the wait before he can dive the same target again in a brawl that never lets up.

Standard loadout · Ekko The consensus path — reliable spikes, no dead time.
Starting items 1400g Boots×1Hextech Alternator×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes77% · 48.2%Mercury's Treads23% · 48.5%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass6253.2%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame8650.0%SStormsurge3948.7%VVoid Staff1435.7%

Best Ekko Runes

Dark Harvest plays into how Ekko fights on the bridge, chipping the grouped team with Timewinder and looking for the Phase Dive window into the pile. Chronobreak rewards a champion who can survive deep in the clump and then undo it, so the page backs the damage and the tempo to set up that rewind. Everything points toward one explosive return.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Sudden Impact91% · 49.7%Grisly Mementos93% · 47.8%Ultimate Hunter90% · 47.4% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace61% · 39.0%Presence of Mind59% · 40.2%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Ekko wants Luden's Echo into Lich Bane, and plays for the reset the Abyss cannot punish. Timewinder chips the clump in the poke war, and when the 5v5 collapses he can Chronobreak back to full health and detonate the packed team on the rewind. With no base to run to, that heal is his lifeline, so build to reach the spike that makes the rewind lethal.

Ekko Skill Order

Ten percent extra damage on the Abyss rewards the spell thrown most often, so Timewinder closes out by level 9 and Phase Dive collects the next block through 13. Parallel Convergence holds a lone rank until 14, its anomaly used for the stun rather than the numbers.

Skill order · Ekko R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Start Q so Timewinder boomerangs through the packed bridge and keeps the enemy chipped between fights, then E, and W last. The slow on the way back sets up his Parallel Convergence stun on a clump that cannot spread. Save Chronobreak for the rewind that heals him out of danger and blasts the grouped team at once.

Ekko ARAM Abilities

Z-Drive Resonance rewards the same-target pattern, every third hit adding magic damage and a speed burst that closes the next gap. Parallel Convergence hides a second job in its passive, feeding bonus damage into basic attacks against low-health enemies long before the anomaly ever suspends anyone.

Abilities on the Abyss · Ekkopatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
Z-Drive ResonancePassivePTimewinderMax 1stQParallel ConvergenceMax lastWPhase DiveMax 2ndEChronobreakUltRRank-up levels here match the skill order below.
TimewinderMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXOutgoing Damagevaries per rank+30% APlv 18880lv 410595lv 5121110lv 7138125lv 9154140Cost+10 per ranklv 140lv 450lv 560lv 770lv 980Cooldown-0.5 per ranklv 19slv 48.5slv 58slv 77.5slv 97s
Abyss changeloghow the Abyss re-balances Ekko: entries touching the selected ability light upDamage dealt+10%champion tuningTenacity+20%champion tuning

Ekko Base Stats

Base stats · EkkoPatch 26.22
Base statslevel 1 · +per levelAD58+3AS0.688+3.3%MS340Range125HP655+99HP59+0.9Armor32+4.2MR32+2.05MP280+70MP57+0.8
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