LiveUpdated 2 hours ago26.22
ARAM

Azir ARAM Build 26.22

D

Azir commands his soldiers to poke a team pinned on one bridge, chipping them off the choke with Conquering Sands from a range nothing on the Abyss can close. Shifting Sands dashes him to a soldier to escape a dive, and Emperor's Divide throws up a moving wall that shoves the whole packed enemy team back across the bridge, breaking any engage.

#96 of 122 champions this patch · 65 games
Win rate44.6%−3.2Games65Pick rate4.9%Last 8 patches−4.0 since 26.15Damage profilei
AP
AP 94%AD 3%True 2%
DifficultyiHighPunishes misplays
ModernARAMCounter
ARAM BalanceDamage taken-5%Attack speed+2%Ability haste+201 ability change ↓

Azir Item Build

Azir attacks through his Sand Soldiers, so attack speed is really their fire rate and ability power is really their damage, both scaling how hard the emperor hits from the back line while long fights burn the mana that keeps summoning and repositioning that soldier screen, pushing resource stats up the list beside the damage he leans on most.

Standard loadout · Azir The consensus path — reliable spikes, no dead time.
Starting items 1400g Boots×1Recurve Bow×1Amplifying Tome×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes78% · 45.7%Berserker's Greaves22% · 20.0%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass1163.6%

Best Azir Runes

Lethal Tempo rewards the way Azir sits at the back of the Abyss and chips the enemy clump with soldiers between fights. There is no safe flank here, so everything supports keeping his distance and mana up long enough to line up Emperor's Divide, the wall that shoves the grouped team off the choke at the perfect moment.

The pre-game page Lethal Tempo · Precision + Sorcery · keystone + 5 runes + 3 shards
Precision Primary Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Presence of Mind92% · 43.3%Legend: Alacrity94% · 44.3%Coup de Grace74% · 41.7% Keystone plus three minors from Precision, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Manaflow Band69% · 40.0%Transcendence72% · 40.4%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Your power spikes with Nashor's Tooth into Shadowflame, and Azir turns the bridge into a wall of sand soldiers. Arise! lets him poke the clumped team from a screen away while he stays safe behind his frontline, and Shifting Sands dashes him to a soldier to escape a dive. With no recall, rush the range and damage that keep the soldiers firing.

Azir Skill Order

A free rank in Arise! comes with the mode itself, leaving two opening points for Conquering Sands and Shifting Sands. Arise! then climbs fast at 4, 5, 7 and 9, while Shifting Sands waits until 14 for a second rank and Conquering Sands fills 8, 10, 12 and 13.

Skill order · Azir R at 6 / 11 / 16 — always
PriorityRR›WW›QQ›EE›Max W first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W14579max 9
E314151718max 18
R61116max 16
Rank up W early to keep the soldier poke stinging a team packed on the bridge, then Q, then E. Conquering Sands and Arise! are his whole rhythm, soldiers out to zone and jab the clump, then Shifting Sands and Emperor's Divide saved to peel or to shuffle a diver into your team.

Azir ARAM Abilities

Two pieces of the kit rarely get mentioned. Shurima's Legacy lets Azir raise the Disc of the Sun from a fallen turret's ruins, and Shifting Sands gives him a brief shield on the dash, then readies a fresh soldier and stops him cold the moment it clips a champion.

Abilities on the Abyss · Azirpatch 26.22 base numbers · click an ability · all ranks shown
Shurima's LegacyPassivePConquering SandsMax 2ndQArise!Max 1stWShifting SandsMax lastEEmperor's DivideUltRRank-up levels here match the skill order below.
Arise!Magic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXSolder Attack Damage+15 per ranklv 150lv 465lv 580lv 795lv 9110Cost-5 per ranklv 140lv 435lv 530lv 725lv 920Constant at every rankCooldown1.5ssame at all ranks
Abyss changeloghow the Abyss re-balances Azir: entries touching the selected ability light upDamage taken−5%champion tuningAttack speed+2%champion tuningAbility haste+20champion tuningArise!Azir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities.

Azir Base Stats

Base stats · AzirPatch 26.22
Base statslevel 1 · +per levelAD56+3.5AS0.625+5%MS330Range525HP575+108HP57+0.75Armor25+5MR30+1.3MP320+50MP58+0.8
ExploreWhere to go next after Azir